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{{Non-Canon}} | {{Non-Canon}} | ||
{{ | |||
| name | {{Infobox|game | ||
| logo | | name = ''Battle Quest'' | ||
| boxart | | logo = [[File:Zelda-Battle-Quest-Logo.png|400px]] | ||
| release | | boxart = [[File:Nintendoland_NOA_boxart.png|400px]] | ||
{{ | | release [[Nintendo Wii U]]<br/>(part of ''[[Nintendo Land]]'') = | ||
{{ | {{Region|us|y=2012|m=11|d=18}} | ||
{{ | {{Region|eu|y=2012|m=11|d=30}} | ||
{{ | {{Region|au|y=2012|m=11|d=30}} | ||
{{Region|jp|y=2012|m=12|d=8}} | |||
| developer = [[Nintendo]] | | developer = [[Nintendo]] | ||
| publisher = Nintendo | | publisher = Nintendo | ||
| producer | | producer = [[Katsuya Eguchi]] | ||
| director | | director = | ||
| guides | | guides = | ||
| | | gallery = | ||
}} | }} | ||
'''''The Legend of Zelda: Battle Quest''''' is one of 12 "attractions" that make up ''Nintendo Land'', a | '''''The Legend of Zelda: Battle Quest''''' is one of 12 "attractions" that make up ''[[Nintendo Land]]'', a launch title for the [[Nintendo Wii U]], showcasing a variety of possibilities for asynchronous gameplay between the Wii U GamePad and Wii Remotes. ''Nintendo Land'' features minigames derived from 12 of Nintendo's top franchises, including ''[[The Legend of Zelda (Series)|The Legend of Zelda]]''. ''Battle Quest'' is a minigame that allows one player using a bow controlled by the Wii U GamePad to adventure alongside up to three sword-wielding players using Wii Remotes. | ||
This is not a full Zelda game, but a Zelda-themed minigame. Instead of [[Link]], players control their Miis in outfits befitting Hyrulean adventurers. However, the game does feature several iconic items such as the [[Master Sword]], the [[Hero's Bow]], and the [[Triforce]]. | This is not a full Zelda game, but a Zelda-themed minigame. Instead of [[Link]], players control their Miis in outfits befitting Hyrulean adventurers. However, the game does feature several iconic items such as the [[Master Sword]], the [[Hero's Bow]], and the [[Triforce]]. | ||
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''Battle Quest'' can be played with one to four players. The first player uses the GamePad to control an archer character who can pick off enemies at a distance or activate inaccessible switches, while the remaining players fight using swords controlled with Wii Remotes. All players move automatically along a linear, enemy-and-puzzle-infested path toward their destination. | ''Battle Quest'' can be played with one to four players. The first player uses the GamePad to control an archer character who can pick off enemies at a distance or activate inaccessible switches, while the remaining players fight using swords controlled with Wii Remotes. All players move automatically along a linear, enemy-and-puzzle-infested path toward their destination. | ||
In multiplayer mode, the game demonstrates the asynchronous gameplay made possible through the Wii U's unique GamePad. The player using the GamePad will have a different gameplay experience from the players using Wii Remotes. All players work together with pooled health to combat enemies and tackle obstacles | In multiplayer mode, the game demonstrates the asynchronous gameplay made possible through the Wii U's unique GamePad. The player using the GamePad will have a different gameplay experience from the players using Wii Remotes. All players work together with pooled health to combat enemies and tackle obstacles. | ||
=== | ===Archer=== | ||
[[File:BattleQuest archery.png| | [[File:BattleQuest archery.png|left|300px|Single Player Archery]] | ||
Various motion sensors in the GamePad allow the archer player to look around the environment by moving the controller like a view finder. The left analog stick also controls the horizontal rotation of the camera. The GamePad screen displays how much health and how many arrows the player has left. | Various motion sensors in the GamePad, including a gyroscope, allow the archer player to look around the environment by moving the controller like a view finder. The left analog stick also controls the horizontal rotation of the camera. The GamePad screen displays how much health and how many arrows the player has left. | ||
To fire an arrow, the player pulls down on the right analog stick and releases. Holding it down for a few seconds charges a powerful shot which deals extra damage and pierces through enemies. While charging a shot, the Mii will not move forward. This can be used strategically to pause progress and look around or carefully aim at unaware enemies from afar. Once the player runs out of arrows, he or she must lay the GamePad horizontal to refill the quiver. | To fire an arrow, the player pulls down on the right analog stick and releases. Holding it down for a few seconds charges a powerful shot which deals extra damage and pierces through enemies. While charging a shot, the Mii will not move forward. This can be used strategically to pause progress and look around or carefully aim at unaware enemies from afar. Once the player runs out of arrows, he or she must lay the GamePad horizontal to refill the quiver. | ||
{{Clear|left}} | |||
===Swordsman=== | |||
Like ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'', the players' swords use Wii MotionPlus to enable direct control of the swords' movements. Pressing 'B' halts Link's movement and raises his or her shield. Enemies are targeted automatically, but players can switch targets by pressing 'A'. If the sword is held aloft for a few seconds, it will build energy and enable the next attack to become a powerful [[Spin Attack]], which has a wide range and can break wooden shields. | |||
==Game Modes== | |||
Upon entering the ''Battle Quest'' attraction, players can choose between two modes: Quest mode for 1-4 players, or Time Attack mode for 1 player. On the Attraction Tour, players take turns completing a stage in Time Attack mode. | |||
===Quest=== | ===Quest=== | ||
Quest mode is available for one to four players, one of which can be an archer. Solo players can choose to play as an archer or a swordsman. There are nine standard quests that players can challenge, defeating enemies along the way to discovering the [[Triforce]]. Players can achieve Master Rank on these stages by completing them without taking any damage. Players should try to master each stage as both an archer and a swordsman. | Quest mode is available for one to four players, one of which can be an archer. Solo players can choose to play as an archer or a swordsman. There are nine standard quests that players can challenge, defeating enemies along the way to discovering the [[Triforce]]. Players can achieve Master Rank on these stages by completing them without taking any damage. Players should try to master each stage as both an archer and a swordsman, though only one per stage is necessary to contribute to the attraction's progress (which has a maximum of 200%). | ||
The stages in this mode include: | The stages in this mode include: | ||
*[[The Grasslands]] | {{Tabs | ||
*[[The Lost Woods (Battle Quest)|The Lost Woods]] | | top_1 = Standard Quests | ||
*[[Grassland Temple]] | | top_2 = Extra Quests | ||
*[[Road to the Goron Mines]] | | | ||
*[[The Forest Temple Hunt]] | | content_StandardQuests = | ||
*[[Death Mountain Climb]] | * [[The Grasslands]] | ||
*[[Gerudo Fortress Trail]] | * [[The Lost Woods (Battle Quest)|The Lost Woods]] | ||
*[[Ganon's Castle Approach]] | * [[Grassland Temple]] | ||
*[[Raid on Ganon's Castle]] | * [[Road to the Goron Mines]] | ||
* [[The Forest Temple Hunt]] | |||
After beating all of the | * [[Death Mountain Climb]] | ||
*[[The Sacred Grove (Battle Quest)|The Sacred Grove]] | * [[Gerudo Fortress Trail]] | ||
*[[Journey to the Fire Temple]] | * [[Ganon's Castle Approach]] | ||
*[[Death Mountain Path]] | * [[Raid on Ganon's Castle]] | ||
*[[Battle of Hyrule Field]] | | content_ExtraQuests = | ||
*[[Ganon's Last Stand]] | After beating all of the Standard Quest stages, players get a stamp called the Triforce Collector and gain access to the extra stages listed below: | ||
* [[The Sacred Grove (Battle Quest)|The Sacred Grove]] | |||
* [[Journey to the Fire Temple]] | |||
* [[Death Mountain Path]] | |||
* [[Battle of Hyrule Field]] | |||
* [[Ganon's Last Stand]] | |||
}} | |||
===Time Attack=== | ===Time Attack=== | ||
In Time Attack mode, one player races against the clock to defeat all of the enemies using the Hero's Bow. It can be played on three different stages. Rather than moving through the stage, the player | In Time Attack mode, one player races against the clock to defeat all of the enemies using the Hero's Bow. It can be played on three different stages. Rather than moving through the stage, the player stays in place while waves of enemies approach. Each stage contains 25 enemies, and a stage is Mastered once it is completed within 40 seconds. | ||
{{Tabs | |||
In the | | top_1 = Beginner Stage | ||
*5 Moblins | | top_2 = Intermediate Stage | ||
*5 Red ChuChus | | top_3 = Advanced Stage | ||
*3 Moblins | | content_BeginnerStage = | ||
*2 Shield Moblins | In the Beginner Stage, the player must shoot down 25 enemies within the setting of The Grasslands. It's a straightforward battle with all of the enemies appearing in front of the player. The enemies in this stage include: | ||
*2 Kargoroks | * 5 Moblins | ||
*4 Moblins & 2 Shield Moblins | * 5 Red ChuChus | ||
*2 Archer Moblins | * 3 Moblins | ||
* 2 Shield Moblins | |||
* 2 Kargoroks | |||
The | * 4 Moblins & 2 Shield Moblins | ||
*3 Red ChuChus | * 2 Archer Moblins | ||
*2 Moblins & 2 Archer Moblins | | content_IntermediateStage = | ||
*4 Moblins & 4 Tektites | The Intermediate Stage takes place inside the Grassland Temple. This battle involves some enemies approaching from the side stairs and some from the passage ahead of the player, in addition to those appearing in plain sight in front of the player. The enemies in this stage include: | ||
*2 Archer Moblins, 3 Moblins, & 1 Shield Moblin | * 3 Red ChuChus | ||
*2 Archer Moblins & 2 Shield Moblins | * 2 Moblins & 2 Archer Moblins | ||
* 4 Moblins & 4 Tektites | |||
* 2 Archer Moblins, 3 Moblins, & 1 Shield Moblin | |||
* 2 Archer Moblins & 2 Shield Moblins | |||
| content_AdvancedStage = | |||
The Advanced Stage challenges players to shoot down 25 enemies from afar on the Death Mountain Climb stage. The enemies in this stage include: | |||
* 2 Kargoroks, 2 Archer Moblins, & 1 Moblin | |||
* 4 Archer Moblins, 2 Moblins, & 1 Bomb Moblin | |||
* 2 Kargoroks & 3 Archer Moblins | |||
* 8 Bomb Moblins | |||
}} | |||
==== | ==Enemies== | ||
*[[ChuChu]] (red and green) | |||
* | *[[Moblin]] (several varieties) | ||
* | **[[Quick Moblin]] | ||
* | **[[Big Moblin]] (normal and armored) | ||
* | *[[Kargarok|Kargorok]] | ||
*[[Keese]] | |||
*[[Skulltula]] | |||
*[[Stalfos]] | |||
*[[Tektite]] (silver and red) | |||
*[[Wizzrobe]] (red and black) | |||
*[[Ganon]] (normal and armored) | |||
==Prizes== | ==Prizes== | ||
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The ten stamps for this attraction, and the requirements to obtain them, are as follows: | The ten stamps for this attraction, and the requirements to obtain them, are as follows: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Stamp | ! class="title" colspan=2 |Quest | ||
|- | |||
! class="label" | Stamp | |||
! class="label" | Requirement | |||
|- | |- | ||
| 100 Rupees || Collect 100 [[Rupee]]s (total). | |||
|- | |- | ||
| | | 1000 Rupees || Collect 1000 Rupees (total). | ||
|- | |- | ||
| | | Triforce Collector || Complete all nine standard quests. | ||
|- | |- | ||
| | | Quest Master || Complete all five extra quests. | ||
|- | |- | ||
| | | Legendary Hero || Master all standard and extra quests. | ||
|- | |- | ||
| | ! class="title" colspan=2 |Time Attack | ||
|- | |- | ||
! | ! class="label" | Stamp | ||
! class="label" | Requirement | |||
|- | |- | ||
| colspan=2 | Beginner: Finish within 50 Sec. | | colspan=2 | Beginner: Finish within 50 Sec. | ||
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! Statue || Monita's description | ! Statue || Monita's description | ||
|- | |- | ||
| | | Big Moblin || These massive Moblins are three times the size of standard, garden-variety Moblins, which is the cause of much envy among the Moblin community. When Big Moblins swing their clubs, they leave themselves open to counterattack. | ||
|- | |- | ||
| [[Bird]] || Some believe that these odd birds developed round bodies from excessive rest. It's also possible that they merely ingested something spherical. | | [[Bird]] || Some believe that these odd birds developed round bodies from excessive rest. It's also possible that they merely ingested something spherical. | ||
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| [[Ganon]] || This evil lord supposedly possesses the Triforce. Just when you expect him to attack from afar...SURPRISE! He's right beside you. Which isn't nice at all. | | [[Ganon]] || This evil lord supposedly possesses the Triforce. Just when you expect him to attack from afar...SURPRISE! He's right beside you. Which isn't nice at all. | ||
|- | |- | ||
| [[Goron]] || This | | [[Goron]] || This magnificent statue is modeled after the Gorons, a hardy race said to live in rocky, mountainous regions. I'm sure they excel at bowling. | ||
|- | |- | ||
| [[Grassland Tree]] || These trees are said to have graces the skyline of Hyrule. I'm not botanist, but I must say...that is one handsome tree. | | [[Grassland Tree]] || These trees are said to have graces the skyline of Hyrule. I'm not botanist, but I must say...that is one handsome tree. | ||
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| [[Hero's Bow]] || This bow can be used to take down enemies from a great distance. It shines brightly when charged. You'll feel like the hero of Hyrule with this in your hands. Trust me, I know. | | [[Hero's Bow]] || This bow can be used to take down enemies from a great distance. It shines brightly when charged. You'll feel like the hero of Hyrule with this in your hands. Trust me, I know. | ||
|- | |- | ||
| | | Jar || This is a jar. It is entirely unremarkable in every way. Those familiar with The Legend of Zelda series should know that they exist solely for one purpose: to be smashed! | ||
|- | |- | ||
| [[Kargarok|Kargorok]] || These oversensitive birds can be calmly gliding one moment, then furiously dive-bombing you the next. These creatures can deflate a balloon faster than I can deflate a joke. | | [[Kargarok|Kargorok]] || These oversensitive birds can be calmly gliding one moment, then furiously dive-bombing you the next. These creatures can deflate a balloon faster than I can deflate a joke. | ||
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| [[Rupee]] || Enemies drop these beautiful gemstones. Their color seems to determine their worth, but I can't understand why nobody wants the green ones. | | [[Rupee]] || Enemies drop these beautiful gemstones. Their color seems to determine their worth, but I can't understand why nobody wants the green ones. | ||
|- | |- | ||
| | | Skull || This is an ancient, bleached skull. I don't know who this belonged to, but the probability of it belonging to one of my ancestors is...definitely zero. Sometimes I'm grateful for being 100% boneless. | ||
|- | |- | ||
| [[Skulltula]] || This creature's back is so hard, it could withstand an elephant stomp. But with such a soft underbelly, you surely know what to do. | | [[Skulltula]] || This creature's back is so hard, it could withstand an elephant stomp. But with such a soft underbelly, you surely know what to do. | ||
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===Music=== | ===Music=== | ||
Some prizes | Some prizes allow songs heard in the various quests to be played on the Jukebox. | ||
*"Overworld" from ''[[The Legend of Zelda]]'' | *"Overworld" from ''[[The Legend of Zelda]]'' | ||
*"Lost Woods" from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' | *"Lost Woods" from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' | ||
*"Dark World" from ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' | *"Dark World" from ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' | ||
*" | *"Gerudo Valley" from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' | ||
*"Ganondorf Battle" from ''Ocarina of Time'' | *"Fire Sanctuary" from ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' | ||
*"Ganondorf Battle" from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' | |||
*"Minigame" from ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]'' | |||
==Development== | ==Development== | ||
{{Stub|section}} | |||
Battle Quest was one of five minigames — along with ''Animal Crossing: Sweet Day'', ''Luigi's Ghost Mansion'', ''DK's Crash Course'', and ''Takamaru's Ninja Castle'' — shown at the unveiling of ''Nintendo Land'' at E3 on June 5th, 2012. | Battle Quest was one of five minigames — along with ''Animal Crossing: Sweet Day'', ''Luigi's Ghost Mansion'', ''DK's Crash Course'', and ''Takamaru's Ninja Castle'' — shown at the unveiling of ''Nintendo Land'' at E3 on June 5th, 2012. | ||
<!--==Reception==--> | <!--==Reception==--> | ||
== | ==Gallery== | ||
<gallery> | <gallery widths=160 heights=90> | ||
File:Battle-Quest-01.png|Press Screenshot from E3 2012 | File:Battle-Quest-01.png|Press Screenshot from E3 2012 | ||
File:Battle-Quest-02.png|Press Screenshot from E3 2012 | File:Battle-Quest-02.png|Press Screenshot from E3 2012 | ||
File:Battle-Quest-03.jpg|Screenshot, showing use of the Wii U | File:Battle-Quest-03.jpg|Screenshot, showing use of the Wii U GamePad and Wii Remote Plus Controllers | ||
File:Battle-Quest-Artwork.png|Scene Artwork | File:Battle-Quest-Artwork.png|Scene Artwork | ||
File:Battle-Quest-Screen.png|Press Screenshots from 9/13/2012 | File:Battle-Quest-Screen.png|Press Screenshots from 9/13/2012 | ||
File:Battle-Quest-04.png|Press Screenshot | |||
File:Battle-Quest-05.png|Press Screenshot | |||
File:ZD Ganon's Castle Battle Quest.png | |||
File:ZD Gerudo Fortress.png | |||
File:ZD Goron Mines.png | |||
File:ZD Lost Woods Battle Quest.png | |||
</gallery> | </gallery> | ||
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==Trivia== | ==Trivia== | ||
*Many of the quests in '' | *Many of the quests in ''Battle Quest'' take place in the same area as others, only with a different path. | ||
*Level 30 of ''Yoshi's Fruit Cart'', another ''[[Nintendo Land]]'' attraction, features a [[Triforce]] path. | *Level 30 of ''Yoshi's Fruit Cart'', another ''[[Nintendo Land]]'' attraction, features a [[Triforce]] path. | ||
{{GamesFooter}} | {{GamesFooter}} | ||
{{Cat|Battle Quest|Battle Quest}} | |||
{{Cat|Games|Battle Quest}} | {{Cat|Games|Battle Quest}} |