Spirit Tracks Bosses: Difference between revisions

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[[File:Stagnox-Fan-Artwork.png|256px|right]]
[[File:Stagnox-Fan-Artwork.png|256px|right]]
{{Main|Stagnox}}
{{Main|Stagnox}}
[[Stagnox]] is the boss of the first dungeon in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', the [[Forest Temple (Spirit Tracks)|Forest Temple]]. [[Link]] must use the [[Whirlwind]] in order to blow away the poison gas on the beast's backside, from where he can then deal damage with the sword. Afterwards, Stagnox will begin throwing out [[Blastworm]]s. Link can hit them with a sword slash, which will begin a timer that increases in pace before they blow up. Link can then time a Whirlwind shot so the worms blow up in Stagnox's face, which will cause Stagnox's backside to be vulnerable with sword hits once again. After repeating this process a few more times Stagnox will be defeated.
[[Stagnox]] is the boss of the first dungeon in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', the [[Forest Temple (Spirit Tracks)|Forest Temple]]. [[Link (Spirit Tracks)|Link]] must use the [[Whirlwind]] in order to blow away the poison gas on the beast's backside, from where he can then deal damage with the sword. Afterwards, Stagnox will begin throwing out [[Blastworm]]s. Link can hit them with a sword slash, which will begin a timer that increases in pace before they blow up. Link can then time a Whirlwind shot so the worms blow up in Stagnox's face, which will cause Stagnox's backside to be vulnerable with sword hits once again. After repeating this process a few more times Stagnox will be defeated.
{{Clear}}
{{Clear}}


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[[File:Phytops-Fan-Artwork.png|256px|right]]
[[File:Phytops-Fan-Artwork.png|256px|right]]
{{Main|Phytops}}
{{Main|Phytops}}
[[Phytops]] is the boss of third dungeon in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', the [[Ocean Temple]]. [[Link]] must use the [[Whip]] in order to grab a spike out of one of Phytops' tentacles. He can then aim the tentacle at the purple gunk covering Phytops' eye, which will uncover some of the eye. After repeating this process a second time, the entire eye will be uncovered. Link can then take a third spike and hit the eye directly, which will momentarily stun Phytops. At this point, Link can run over and slash at Phytops' eye with the sword, dealing some damage. After repeating this process a second time, Phytops will increase the battle's intensity by attacking with four tentacles at once. Though the number of tentacles has doubled, Link will need to use the same attack process as before in order to defeat Phytops.
[[Phytops]] is the boss of third dungeon in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', the [[Ocean Temple]]. [[Link (Spirit Tracks)|Link]] must use the [[Whip]] in order to grab a spike out of one of Phytops' tentacles. He can then aim the tentacle at the purple gunk covering Phytops' eye, which will uncover some of the eye. After repeating this process a second time, the entire eye will be uncovered. Link can then take a third spike and hit the eye directly, which will momentarily stun Phytops. At this point, Link can run over and slash at Phytops' eye with the sword, dealing some damage. After repeating this process a second time, Phytops will increase the battle's intensity by attacking with four tentacles at once. Though the number of tentacles has doubled, Link will need to use the same attack process as before in order to defeat Phytops.
{{Clear}}
{{Clear}}


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[[File:Cragma.png|256px|right]]
[[File:Cragma.png|256px|right]]
{{Main|Cragma}}
{{Main|Cragma}}
[[Cragma]] is the boss of the fourth dungeon in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', the [[Fire Temple (Spirit Tracks)|Fire Temple]]. [[Link]] must use the [[Bow]] in order to shoot the glowing spots on Cragma's body. This begins with the large spot on its stomach. After doing so, Cragma will pound its fists and cause a large boulder to drop down. Link must allow Cragma's fist attacks to smash this boulder, which will leave behind a small platform. Link can then grab the platform and run over to the right side of the room. The platform can be tossed onto a nearby rocky area, which will allow Link to jump onto the cart. This will begin a ride around the boss arena, where Link will circle around Cragma. When the time is right, Link will need to shoot an arrow into the glowing spot on Cragma's body. After shooting enough spots, Link will be able to shoot Cragma's eye which, after doing so, Cragma will fall to ground and reveal the weak spot on its head. Once the ride ends, Link can run over and slash at Cragma's head to deal damage. After completing this entire process a few more times, Cragma will be defeated.
[[Cragma]] is the boss of the fourth dungeon in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', the [[Fire Temple (Spirit Tracks)|Fire Temple]]. [[Link (Spirit Tracks)|Link]] must use the [[Bow]] in order to shoot the glowing spots on Cragma's body. This begins with the large spot on its stomach. After doing so, Cragma will pound its fists and cause a large boulder to drop down. Link must allow Cragma's fist attacks to smash this boulder, which will leave behind a small platform. Link can then grab the platform and run over to the right side of the room. The platform can be tossed onto a nearby rocky area, which will allow Link to jump onto the cart. This will begin a ride around the boss arena, where Link will circle around Cragma. When the time is right, Link will need to shoot an arrow into the glowing spot on Cragma's body. After shooting enough spots, Link will be able to shoot Cragma's eye which, after doing so, Cragma will fall to ground and reveal the weak spot on its head. Once the ride ends, Link can run over and slash at Cragma's head to deal damage. After completing this entire process a few more times, Cragma will be defeated.
{{Clear}}
{{Clear}}