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|boxart = [[File:250px-SSBB_Cover.jpg]] | |boxart = [[File:250px-SSBB_Cover.jpg]] | ||
|release = | |release = | ||
[[File:Flag-Japan.png|22px|Japan Flag]] January 31, 2008<br | [[File:Flag-Japan.png|22px|Japan Flag]] January 31, 2008<br> | ||
[[File:Flag-United-States.png|22px|USA Flag]] March 9, 2008<br | [[File:Flag-United-States.png|22px|USA Flag]] March 9, 2008<br> | ||
[[File:Flag-European.png|22px|European Flag]] June 27, 2008<br | [[File:Flag-European.png|22px|European Flag]] June 27, 2008<br> | ||
[[File:Flag-Australia.png|22px|Australia Flag]] June 28, 2008<br | [[File:Flag-Australia.png|22px|Australia Flag]] June 28, 2008<br> | ||
|platform = Nintendo Wii | |platform = Nintendo Wii | ||
|developer = HAL Laboratory<br | |developer = HAL Laboratory<br> | ||
Sora<br | Sora<br> | ||
Game Arts<br | Game Arts<br> | ||
Monolith Soft<br | Monolith Soft<br> | ||
Paon<br | Paon<br> | ||
Intelligent Systems<br | Intelligent Systems<br> | ||
|producer = Kazushige Nojima<br | |producer = Kazushige Nojima<br> | ||
|director = Masahiro Sakurai | |director = Masahiro Sakurai | ||
}} | }} | ||
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====Link==== | ====Link==== | ||
[[Link]]'s design in the game is taken from ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He is a returning character from the very start of the Smash Brothers series. He is usable from the very start of the game. His moves are based on items he gained in the game: [[Hero's Bow]], [[Bombs]], [[Clawshot]] and [[Gale Boomerang]]. He uses the [[Master Sword]] and [[Hero's Shield]] that has pretty much become a staple of the Links that appear in the Smash Bros. series. Link and Toon Link share a similar moveset, but the difference between them is really in their abilities. Link is heavier and slower than Toon Link, but he isn't as floaty and is more powerful than his toony counterpart. His Final Smash is shared once again. It is called Triforce Slash and it traps a character in a Triforce as Link slashes repeatedly. If another character touches the Triforce shape or Link during the attack, they could get trapped too, but they will definatly get damaged and knocked back significantly. Once the onslaught is done, Link will slash once more and send the other character flying, usually to their KO. | [[Link]]'s design in the game is taken from ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He is a returning character from the very start of the Smash Brothers series. He is usable from the very start of the game. His moves are based on items he gained in the game: [[Hero's Bow]], [[Bombs]], [[Clawshot]] and [[Gale Boomerang]]. He uses the [[Master Sword]] and [[Hero's Shield]] that has pretty much become a staple of the Links that appear in the Smash Bros. series. Link and Toon Link share a similar moveset, but the difference between them is really in their abilities. Link is heavier and slower than Toon Link, but he isn't as floaty and is more powerful than his toony counterpart. His Final Smash is shared once again. It is called Triforce Slash and it traps a character in a Triforce as Link slashes repeatedly. If another character touches the Triforce shape or Link during the attack, they could get trapped too, but they will definatly get damaged and knocked back significantly. Once the onslaught is done, Link will slash once more and send the other character flying, usually to their KO. | ||
Link has the usual 6 pallet swaps (colour changes): Green, Red, Blue, Purple, Yellow and Dark Link versions of his Tunic and Hat. The sheild also changes colour slightly. | Link has the usual 6 pallet swaps (colour changes): Green, Red, Blue, Purple, Yellow and Dark Link versions of his Tunic and Hat. The sheild also changes colour slightly. | ||
====Zelda==== | ====Zelda==== | ||
The [[Princess Zelda]] that appears in the game takes the appearance of Zelda from Twilight Princess. She is also a returning character from the previous game of the Smash Brothers series, [[Super Smash Bros. Melee]], from which she has been buffed out slightly. She - along with Sheik - is playable from the very start of the game. In the game, her attacks are magic based and she uses the spells from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' (Namely [[Din's Fire]] for offense, [[Nayru's Love]] for defense and [[Farore's Wind]] for recovery). Zelda can use Transform to change into [[Sheik]]. Her attacks are fairly powerful and most have a good knockback, but Zelda is a lightweight and so is easily knocked back herself. Zelda shares her Final Smash with Sheik, which is her using a Light Arrow to inflict high amounts of damage and (usually) One-Hit KO opponents. | The [[Princess Zelda]] that appears in the game takes the appearance of Zelda from Twilight Princess. She is also a returning character from the previous game of the Smash Brothers series, [[Super Smash Bros. Melee]], from which she has been buffed out slightly. She - along with Sheik - is playable from the very start of the game. In the game, her attacks are magic based and she uses the spells from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' (Namely [[Din's Fire]] for offense, [[Nayru's Love]] for defense and [[Farore's Wind]] for recovery). Zelda can use Transform to change into [[Sheik]]. Her attacks are fairly powerful and most have a good knockback, but Zelda is a lightweight and so is easily knocked back herself. Zelda shares her Final Smash with Sheik, which is her using a Light Arrow to inflict high amounts of damage and (usually) One-Hit KO opponents. | ||
Zelda has 6 costumes; normal design, Red version, Blue version, Green version, Dark version and one that has a similar colour sceme to her Ocarina of Time and Melee counterpart. | Zelda has 6 costumes; normal design, Red version, Blue version, Green version, Dark version and one that has a similar colour sceme to her Ocarina of Time and Melee counterpart. | ||
====Sheik==== | ====Sheik==== | ||
Sheik's design is taken from the beta version of Twilight Princess where she was supposedly going to appear. She returns, along with Zelda, from Smash Bros. Melee. Sheik and Zelda work together like two halves; Zelda's flaws are more or less covered by Sheik while Zelda returns the favour by covering Sheik's weaknesses. Sheik and Zelda are usable from the start of the game. Sheik is a very fast character and not a very light character, but her attacks aren't very powerful and don't knockback characters very much. She uses martial arts generally, along with a chain and needles which can be charged up to throw them further. She can use Transform to change into Zelda at any point during a match, which also gives her invicibility for a short time. She shares her Final Smash - Light Arrow - with Zelda. | Sheik's design is taken from the beta version of Twilight Princess where she was supposedly going to appear. She returns, along with Zelda, from Smash Bros. Melee. Sheik and Zelda work together like two halves; Zelda's flaws are more or less covered by Sheik while Zelda returns the favour by covering Sheik's weaknesses. Sheik and Zelda are usable from the start of the game. Sheik is a very fast character and not a very light character, but her attacks aren't very powerful and don't knockback characters very much. She uses martial arts generally, along with a chain and needles which can be charged up to throw them further. She can use Transform to change into Zelda at any point during a match, which also gives her invicibility for a short time. She shares her Final Smash - Light Arrow - with Zelda. | ||
Like her Final Smash, her pallet swaps are also shared with Zelda. This is all because they are considered to be part of each other and so their characters are bundled together. | Like her Final Smash, her pallet swaps are also shared with Zelda. This is all because they are considered to be part of each other and so their characters are bundled together. | ||
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====Toon Link==== | ====Toon Link==== | ||
[[Toon Link]] is a character based on the Link seen in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', and ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''. He acts as a replacement for Young Link, who was the second version of Link in Super Smash Bros. Melee. In game, he uses the shield from Wind Waker, as well as the [[Master Sword]], the [[Boomerang]], the Hero's Bow, the Bombs, and the [[Hookshot]]. Statistically, he is faster than Link, but also weaker and lighter. He can alo do the Upward and Downward Thrust moves from ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'', wheras Link cannot. His Final Smash - Triforce Slash - is shared with Link. | [[Toon Link]] is a character based on the Link seen in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', and ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''. He acts as a replacement for Young Link, who was the second version of Link in Super Smash Bros. Melee. In game, he uses the shield from Wind Waker, as well as the [[Master Sword]], the [[Boomerang]], the Hero's Bow, the Bombs, and the [[Hookshot]]. Statistically, he is faster than Link, but also weaker and lighter. He can alo do the Upward and Downward Thrust moves from ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'', wheras Link cannot. His Final Smash - Triforce Slash - is shared with Link. | ||
Toon Link has 6 color sets, which are Green, Red, Blue, and Purple tunic/ hat color changes, as well as one styled as [[Dark Link]] and one based on the appearance of Link in Zelda 1 and 2. | Toon Link has 6 color sets, which are Green, Red, Blue, and Purple tunic/ hat color changes, as well as one styled as [[Dark Link]] and one based on the appearance of Link in Zelda 1 and 2. | ||
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====Bridge of Eldin==== | ====Bridge of Eldin==== | ||
As the name implies, it is a stage based of the [[Bridge of Eldin]] from Twilight Princess. It is a flat stage where the dangers really come from what happens to the stage rather than what's on the stage the whole time.<br/> | As the name implies, it is a stage based of the [[Bridge of Eldin]] from Twilight Princess. It is a flat stage where the dangers really come from what happens to the stage rather than what's on the stage the whole time.<br/> | ||
At random points, [[King Bulbin]] comes along the stage riding on [[Lord Bulbo]], damaging any players he comes into, and drops a bomb in the centre of the bridge, blowing it up. Sometimes, a [[Bulblin]] will follow him along and fall down the hole created. Eventually, a Twilight portal will open and refill the gap in the bridge with a new piece. Once the hole is present, players can fall down and lose a 'life'. | At random points, [[King Bulbin]] comes along the stage riding on [[Lord Bulbo]], damaging any players he comes into, and drops a bomb in the centre of the bridge, blowing it up. Sometimes, a [[Bulblin]] will follow him along and fall down the hole created. Eventually, a Twilight portal will open and refill the gap in the bridge with a new piece. Once the hole is present, players can fall down and lose a 'life'. | ||
In the background of the stage, [[Hyrule Castle]] is present in it's Twilight Princess incarnation, of course. | In the background of the stage, [[Hyrule Castle]] is present in it's Twilight Princess incarnation, of course. | ||
====Pirate Ship==== | ====Pirate Ship==== | ||
The stage is based off of [[Tetra's Ship]] and the Great Sea from The Wind Waker. The stage is surrounded by water which can cause characters to drown if they stay in it too long. It has a couple of platforms on the sail that players can jump to and there is a catapult like contraption at the left side of the stage that comes out every now and again which - if a character is standing on it and it pops up - can throw a character instantly past the left blast line. If no character is on it when it pops up, nothing else happens and it retreats back down into the stage. | The stage is based off of [[Tetra's Ship]] and the Great Sea from The Wind Waker. The stage is surrounded by water which can cause characters to drown if they stay in it too long. It has a couple of platforms on the sail that players can jump to and there is a catapult like contraption at the left side of the stage that comes out every now and again which - if a character is standing on it and it pops up - can throw a character instantly past the left blast line. If no character is on it when it pops up, nothing else happens and it retreats back down into the stage. | ||
There are several different things that happen to the stage | |||
At some points, the ship will hit a rock and not move for a while. Players can stand and fight on the rock, but they must get back onto the ship as it starts to move again unless they want to lose a 'life'. | There are several different things that happen to the stage: | ||
[[The King of Red Lions]] shows up on the right of the stage for short amounts of time. Players can fight and stand on it, but they must get back onto the ship as King of Red Lions moves away again. | *At some points, the ship will hit a rock and not move for a while. Players can stand and fight on the rock, but they must get back onto the ship as it starts to move again unless they want to lose a 'life'. | ||
A tornado whiskes the ship up into the air at times, giving players no chance of landing in water and getting a second chance to get back up to the stage after using their recovery. The ship will be dropped back down after the time has run out. | *[[The King of Red Lions]] shows up on the right of the stage for short amounts of time. Players can fight and stand on it, but they must get back onto the ship as King of Red Lions moves away again. | ||
In the background, a sentry tower appears which bombards the ship with bombs. The bombs inflict damage onto the characters and can cause them to fly past one of the blast lines. | *A tornado whiskes the ship up into the air at times, giving players no chance of landing in water and getting a second chance to get back up to the stage after using their recovery. The ship will be dropped back down after the time has run out. | ||
*In the background, a sentry tower appears which bombards the ship with bombs. The bombs inflict damage onto the characters and can cause them to fly past one of the blast lines. | |||
====Temple (Melee Stage)==== | ====Temple (Melee Stage)==== |