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{{ | {{Infobox|interview|2011-10-25 | ||
|date = October 25, 2011 | |date = October 25, 2011 | ||
|interviewee = [[Haruyasu Ito]]<br>[[Yutaka Hiramuki]]<br>[[Shigeyuki Asuke]]<br>[[Hidemaro Fujibayashi]] | |interviewee = [[Haruyasu Ito]]<br/>[[Yutaka Hiramuki]]<br/>[[Shigeyuki Asuke]]<br/>[[Hidemaro Fujibayashi]] | ||
|interviewer = [[Satoru Iwata]] | |interviewer = [[Satoru Iwata]] | ||
|description = President Iwata sits down with Skyward Sword director Fujibayashi and other staff responsible for the first section of the game. | |description = President Iwata sits down with Skyward Sword director Fujibayashi and other staff responsible for the first section of the game. | ||
|source = [ | |source = [https://iwataasks.nintendo.com/interviews/#/wii/zelda-skyward-sword/1/0] | ||
}} | }} | ||
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{{Interview/A|Hiramuki|Yes. This time, the atmosphere is different. There are big mushrooms growing there and all kinds of animals and [[Bugs|insects]] and [[Chirri|little birds]].}} | {{Interview/A|Hiramuki|Yes. This time, the atmosphere is different. There are big mushrooms growing there and all kinds of animals and [[Bugs|insects]] and [[Chirri|little birds]].}} | ||
{{Interview/A|Fujibayashi|Some people might think that those insects and little birds are only there to liven the atmosphere, but actually you can use a [[Bug | {{Interview/A|Fujibayashi|Some people might think that those insects and little birds are only there to liven the atmosphere, but actually you can use a [[Bug Net|bug-catching net]] to catch them. Miyamoto-san loves that! (laughs)}} | ||
{{Interview/A|Iwata|I can imagine Miyamoto-san would like something like that. (laughs) But Link is on an adventure to save the world, so one might wonder if he really has the time for that! (laughs)}} | {{Interview/A|Iwata|I can imagine Miyamoto-san would like something like that. (laughs) But Link is on an adventure to save the world, so one might wonder if he really has the time for that! (laughs)}} | ||
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{{Interview/A|Ito|When you actually play the game, the landforms are indeed three-dimensional and complicated. But there's a feature called [[Dowsing]]. If you use that, it will tell you which way you should go next.}} | {{Interview/A|Ito|When you actually play the game, the landforms are indeed three-dimensional and complicated. But there's a feature called [[Dowsing]]. If you use that, it will tell you which way you should go next.}} | ||
{{Interview/A|Fujibayashi|Link falls to land and searches for [[ | {{Interview/A|Fujibayashi|Link falls to land and searches for [[Zelda]]. It shows you the general direction you should go.}} | ||
{{Interview/A|Iwata|Did you make Dowsing rather early on?}} | {{Interview/A|Iwata|Did you make Dowsing rather early on?}} | ||
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{{Interview/A|Iwata|Link is an unarmed hero.}} | {{Interview/A|Iwata|Link is an unarmed hero.}} | ||
{{Interview/A|Fujibayashi|That's right. The goal of this game is to collect [[Sacred | {{Interview/A|Fujibayashi|That's right. The goal of this game is to collect [[Sacred Tear]]s here and there around the game field. But if enemies find you, the world changes and Link has to run for his life. Link is unarmed, so he can't fight enemies. If he gets hit, that's the end.}} | ||
{{Interview/A|Iwata|That is like tag. And Dash comes into play.}} | {{Interview/A|Iwata|That is like tag. And Dash comes into play.}} |