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'''Z-Targeting''', or '''L-Targeting''', is a game mechanic introduced to the series in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' in order to ease both the programming and gameplay of enemy confrontations and interactions with other objects. When a cursor appears over an object, the player can press (and hold, depending on settings) Z (or L in ''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]'') to focus on that object and interact with it directly. Since its inception in ''Ocarina of Time'', it has also appeared in every 3D game including ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', ''[[Ocarina of Time 3D]]'', ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', and ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''. | '''Z-Targeting''', or '''L-Targeting''', is a game mechanic introduced to the series in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' in order to ease both the programming and gameplay of enemy confrontations and interactions with other objects. When a cursor appears over an object, the player can press (and hold, depending on settings) Z (or L in ''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]'') to focus on that object and interact with it directly. Since its inception in ''Ocarina of Time'', it has also appeared in every 3D game including ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', ''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]'', ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', and ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''. | ||
==History== | ==History== |