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The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto | The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto | ||
created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We'll pass | created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We'll pass | ||
on a small part of that interview from the top of Hobonichi's nearby tree. <br><br> | on a small part of that interview from the top of Hobonichi's nearby tree. <br/><br/> | ||
<hr> | <hr> | ||
<br> | <br/> | ||
<b>(1-2) Looks Like You Can Use a Horse in This Zelda</b><br><br> | <b>(1-2) Looks Like You Can Use a Horse in This Zelda</b><br/><br/> | ||
<b>Eiji Onozuka (Dungeon Design):</b> It began with Miyamoto saying "I want to put in a horse." Originally Miyamoto had thought | <b>Eiji Onozuka (Dungeon Design):</b> It began with Miyamoto saying "I want to put in a horse." Originally Miyamoto had thought | ||
to create a Zelda game on a smaller scale, but what a thing to say!<br><br> | to create a Zelda game on a smaller scale, but what a thing to say!<br/><br/> | ||
He had mentioned that it has to feel amazing, riding a horse. In the beginning we put in so many trees, but they were | He had mentioned that it has to feel amazing, riding a horse. In the beginning we put in so many trees, but they were | ||
becoming obstacles so we gradually removed them and in the end the wilderness disappeared. It feels good to grow up and | becoming obstacles so we gradually removed them and in the end the wilderness disappeared. It feels good to grow up and | ||
ride a horse through the wide world you discovered as a child.<br><br> | ride a horse through the wide world you discovered as a child.<br/><br/> | ||
The map design nearly made me cry. "Just make it big," we were told! *laughs* We created a variety of systems, and we did | The map design nearly made me cry. "Just make it big," we were told! *laughs* We created a variety of systems, and we did | ||
what we could with the amount of time we had but there was no way we could have implemented enemies as well.<br><br><br><br> | what we could with the amount of time we had but there was no way we could have implemented enemies as well.<br/><br/><br/><br/> | ||
<b>Miyamoto:</b> It was me who said "I want to put in a horse," so it was my responsibility to make one. *laughs* On my days off | <b>Miyamoto:</b> It was me who said "I want to put in a horse," so it was my responsibility to make one. *laughs* On my days off | ||
I'd go to a riding club I was acquainted with and they'd give me photographs.<br><br> | I'd go to a riding club I was acquainted with and they'd give me photographs.<br/><br/> | ||
At first, I didn't know how much we could do with the N64. Making a horse, trying to get it to move, "Ack! It won't move!", | At first, I didn't know how much we could do with the N64. Making a horse, trying to get it to move, "Ack! It won't move!", | ||
"How many can we have??", that sort of thing.<br><br> | "How many can we have??", that sort of thing.<br/><br/> | ||
I knew there were many ways it could work and made most of the decisions on the spot. I'd look at something, sleep a night, | I knew there were many ways it could work and made most of the decisions on the spot. I'd look at something, sleep a night, | ||
and then write the specification document the next day. I often scribbled things down like that. The important things I | and then write the specification document the next day. I often scribbled things down like that. The important things I | ||
would stick on my monitor with post-it notes!<br><br> | would stick on my monitor with post-it notes!<br/><br/> | ||
I also looked at the things (Osaka Broadcasting commercial director) Hakuji Horii had made for inspiration.<br><br> | I also looked at the things (Osaka Broadcasting commercial director) Hakuji Horii had made for inspiration.<br/><br/> | ||
I was lazy myself, so I made a minimal effort by talking to the staff there.In a game where you can ride a horse, there has | I was lazy myself, so I made a minimal effort by talking to the staff there.In a game where you can ride a horse, there has | ||
to be horseback archery and horse racing. I gave up on the big Lon Lon Ranch escape and the fight with Ganon this time. | to be horseback archery and horse racing. I gave up on the big Lon Lon Ranch escape and the fight with Ganon this time. | ||
*laughs* We were eventually able to do it, though it took half a year. After we created the horse, we needed to think of an | *laughs* We were eventually able to do it, though it took half a year. After we created the horse, we needed to think of an | ||
outline. We have A, B, and C degrees of difficulty, and up to B can be handled easily. Lets do A+ next time.<br><br><br><br> | outline. We have A, B, and C degrees of difficulty, and up to B can be handled easily. Lets do A+ next time.<br/><br/><br/><br/> | ||
<b>Makoto Miyanaga (Field Design):</b> Miyamoto directed us to decrease the obstacles in order to make riding more fun. However, | <b>Makoto Miyanaga (Field Design):</b> Miyamoto directed us to decrease the obstacles in order to make riding more fun. However, | ||
decreasing all the obstacles actually caused more difficulty.<br><br> | decreasing all the obstacles actually caused more difficulty.<br/><br/> | ||
For a long time Hyrule Field had nothing, it was terribly uninteresting. Of course, while you were trudging along in that | For a long time Hyrule Field had nothing, it was terribly uninteresting. Of course, while you were trudging along in that | ||
wide empty plain we had planned to introduce effects such as wind, temperature, and atmosphere. If we had only presented | wide empty plain we had planned to introduce effects such as wind, temperature, and atmosphere. If we had only presented | ||
that sort of game, I don't think it would have been appreciated. We had intended for it to add to the game's character.<br><br> | that sort of game, I don't think it would have been appreciated. We had intended for it to add to the game's character.<br/><br/> | ||
"(1-2) Looks Like You Can Use a Horse in This Zelda" has ended. The interview continues from here, so please check back for | "(1-2) Looks Like You Can Use a Horse in This Zelda" has ended. The interview continues from here, so please check back for |