The Mysterious Rifts
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Objective | Complete Suthorn Ruins and meet Lueburry | |
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Walkthrough |
The Mysterious Rifts is a Main Quest in Echoes of Wisdom.
Overview
The Mysterious Rifts is the first Main Quest objective that Zelda gets along her journey. After she acquires the log and map from Impa, it is the only quest listed, with a spot in southern Hyrule marked. She must pass through the Royal-Family Shortcut to Suthorn Beach, through Suthorn Village, and to where the spot on her map has been swallowed by a rift. From there, she travels east in Suthorn Forest to a place Tri can make an entrance to the Still World, and go through the Stilled Suthorn Forest to the Suthorn Ruins. After completing the dungeon and freeing Tri's friends from the Seismic Talus, the forest is restored, along with Minister Lefte, who takes her to Luburry's house. The stubborn old Sheikah inventor, Impa's brother, is preparing to set out in search of Link, but is eventually convinced to listen and join forces with Zelda. Tri then looks for more rifts to seal, and sees two in Jabul Waters and Gerudo Desert.
This ends the quest, and immediately begins the next main quest, Searching for Everyone.
Requirements
Escape from the prison cell under Hyrule Castle and meet Impa.
Walkthrough
- After escaping the prison cell, Zelda can navigate through the secret passageway to find Impa.
- After evading the guards and travelling through the Royal-Family Shortcut, Zelda will wash ashore on the Suthorn Beach. Impa has marked Zelda's destination on her map.
- Travel east through Suthorn Beach, the Beach Cave, and into the Suthorn Village. From the Village, travel east and make your way to the marked location on the map.
- Travel east of the house to find a large rift. Tri will make an entrance into the rift that Zelda can jump in.
- Navigate the Stilled Suthorn Forest to reach the Suthorn Ruins.
- Travel through the Suthorn Ruins and defeat the Seismic Talus at the end of the dungeon.
- After following Minister Lefte to Lueburry's House, they will meet up with Lueburry. After Tri discovers two other large rifts, this will complete the quest.
Adventure Log
Step | Description |
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1 | Impostor versions of the king, general, and minister came from the rift. The impostor king claims that you are responsible for creating rifts. Escape from the castle through the passageways, and head toward the 🟡 marked on the map. |
2 | You ended up in a small cave after being swept away in an underground waterway. Head toward the 🟡 marked on the map. |
3 | Your destination has been swallowed up by a rift. Search for a spot you can enter the rift so that you and Tri can mend it. |
4 | Tri made an entrance into the rift. Once you save Tri's trapped friends, you should be able to mend the rift. |
5 | The inside of the rift is connected to the Still World. Tri says they can sense their friends farther into the Still World here. |
6 | The rift in the forest was put back in order after saving Tri's friends. You can return to the normal world. |
7 | Though previously paralyzed within the rift, Lefte has recovered. Follow her to the place Impa marked on your map with the 🟡. |
Complete | The king and others who are missing might be inside other rifts. Tri has marked the location of two large rifts in the Gerudo Desert and Jabul Waters. |