Iron Knuckle

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This article is about the enemy. For the boss from The Adventure of Link, see Rebonack.
Iron Knuckle
Ironknuckle-Art1-AOL.png
Artwork of the Iron Knuckle from The Adventure of Link

Games

Location

Effective
Weapons

The Iron Knuckle is a recurring enemy in the series. They are most notable for being among the most challenging enemies.

Appearances

The Adventure of Link

Iron Knuckles, hulking armored knights, first appear in The Adventure of Link as guardians of Palaces, usually defending the Dungeon Item or corridors near the Boss. They are skilled with sword and shield, attacking Link relentlessly. Each variety from Orange to Red to Blue are more adept than the last, more adroitly blocking Link's attacks, countering, and absorbing more damage. Blue Iron Knuckles gain the additional ability to fire sword beams as Link does, requiring each of the knight's flurry of attacks, sometimes up to seven swings in a quick succession, to be blocked or evaded. When attacking, if Link squats, then immediately jumps and swings his sword with precise timing, Link can catch the Iron Knuckle in the head before it can rasie its shield in defense/

Rebonack, the Boss of the Maze Island Palace and mini-boss of the Hidden Palace, confronts Link mounted on a horse. Once forced to dismount, Rebonack fights as a Blue Iron Knuckle.

Game Data

Orange Iron Knuckle
IronknuckleOrange-Sprite-AOL.png Experience Points 50
Item Drop Red Magic Jar or 200 exp Point Bag
Enemy Habitat Parapa Palace
Midoro Palace
Island Palace
Ocean Palace
Combat Data
Red Iron Knuckle
IronknuckleRed-Sprite-AOL.png Experience Points 100
Item Drop Red Magic Jar or 200 exp Point Bag
Enemy Habitat Midoro Palace
Island Palace
Maze Island Palace
Ocean Palace
Hidden Palace
Combat Data
Blue Iron Knuckle
IronknuckleBlue-Sprite-AOL.png Experience Points 200
Item Drop Red Magic Jar or 200 exp Point Bag
Enemy Habitat Island Palace
Maze Island Palace
Ocean Palace
Hidden Palace
Combat Data

Ocarina of Time

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Iron Knuckle
Watch out for its ax attack!
It hurts a lot! Strike when it
drops its guard!

These behemoth warriors clad in armor are quite the force to be reckoned with. Their powerful ax can take a good chunk out of Link's life in a single swing. The best method is to lure them to attack, then rush in and get a hit between strikes. Bombs and Bombchus can damage them too, but it's harder for the second part of the fight. Halfway through the battle, they lose a layer of armor and run faster, but it also makes them more vulnerable to Link's sword.

If he can time it well, lure them to attack, jump back, and just as they are finishing their attack, use a Jump Attack to deal lots of damage before they can retaliate. Link can also use the Deku Stick + Jump Attack combo or the Biggoron's Sword to deal with these enemies quickly. If he is having trouble with them, he can use Nayru's Love to become invincible for a short period of time; unfortunately, they still knock Link over when he gets hit, but he will not lose any life this way.

Nabooru as an Iron Knuckle

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Iron Knuckle
Something's strange...
This is not an ordinary enemy!

The Iron Knuckle just before the boss of the Spirit Temple is actually Nabooru, after the Twinrova have brainwashed her.

Majora's Mask

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You know about the Iron
Knuckle, right? Stay away from
its ax attack, then look for a
chance to retaliate.

There are only two Iron Knuckles in Majora's Mask. The first can be found Beneath the Graveyard, guarding Flat's tomb. There, Link can learn the Song of Storms. The second is on the Moon, after Link speaks with the Moon Child that is wearing Twinmold's Remains. The Iron Knuckles in this game look and behave almost exactly as they do in Ocarina of Time.

Being Young Link, another way to defeat them is to get right next to one and attack while defending (doesn't work if Z-targeting). When doing this, its horizontal slashes should go right over Link's head; when it swings straight down, just simply take a few steps around it, guard, and keep attacking. Once Link knocks off a piece of its armor and it starts charging at him, just stay where Link is at and keep attacking while defended in its direction (he should hit it right as it goes to attack). The Bunny Hood is recommended, but not necessary.

Gallery

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