Warp
Warping is a game mechanic that has appeared in almost every game in many varieties. The function allows near-instantaneous travel between two distant points on the overworld. Some games only allow warping between two pre-determined points, while others only specify the destinations and allow the player to warp to one of them at any time.
The Legend of Zelda
Both kinds of warping appear in The Legend of Zelda. When Link plays the Recorder, obtained in Level 5: The Lizard, he is transported to a random dungeon that he has completed.
After finding the Power Bracelet, Link can push aside certain boulders to reveal fixed warp points in the form of stairs leading underground. The locations of these stairs and the Power Bracelet are depicted in this map:
A Link to the Past
In A Link to the Past, Link can play the Ocarina to call a bird to carry him to one of several designated warp destinations. Unrelated to this, there are nine Warp Tiles scattered across the overworld which lead to the Dark World.
Link's Awakening
Several Warp Tiles can be found in Link's Awakening, which warp Link to other Warp Tiles.
Ocarina of Time
The Ocarina returns as the instrument of warping in Ocarina of Time, but requires the player to perform a specific song for each destination.
Majora's Mask
In Majora's Mask, playing the Song of Soaring warps Link to any of the Owl Statues that he has activated.
Oracle Games
Gale Seeds are found in Oracle of Seasons and Oracle of Ages, which allow Link to warp to other Seed Trees.
The Wind Waker
After learning the Ballad of Gales from Cyclos, Link can conduct the song to be carried by the wind to any of nine locations where Cyclones appear.
The Minish Cap
After completing the Fortress of Winds in The Minish Cap, Link can find the Ocarina of Wind and use it to warp to any Wind Crests that he's found.