Motoaki Fukuda
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Motoaki Fukuda
Games | ||
Position | Designer |
Motoaki Fukuda is a game designer who has worked for Nintendo since the mid-2000's. He first worked on Phantom Hourglass, where he was credited with Effects Design. He would go on to work on both Spirit Tracks and Skyward Sword, where he is credited with Cinema Scene Planning.
Release | Game | Credit(s) |
---|---|---|
2007 | Phantom Hourglass | Effects Design |
2009 | Spirit Tracks | Cinema Scene Planning |
2011 | Skyward Sword | Cinema Scene Planning |