Arbiter's Grounds

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
This article is unfocused. To comply with the style guide, detailed descriptions of peripheral topics should be moved to and/or merged with the appropriate main article.

Template:Dungeon

Arbiter's Grounds is the fourth dungeon in The Legend of Zelda: Twilight Princess. Link and Midna go to Arbiter's Grounds in search of the only connection to the Twilight Realm, the Mirror of Twilight. Arbiter's Grounds is located at the furthest north point of the Gerudo Desert. Link is told by Auru that Arbiter's Grounds was home to the worst criminals ever. He talks of a mirror that was used for the criminal's chastisement. Link and Midna make the connection to the Mirror of Twilight.

When Link first enters the dungeon, giant Poes steal the light from the four torches, much like in the Forest Temple of Ocarina of Time. Before Link can go any further into the dungeon, he must explore all of the side rooms looking for the Poes to take back the light they stole from the torches. After learning the Poe Scent, it isn't too hard to track them down, as the scent will guide Link directly to each Poe. After killing all of the Poes, Link can venture further into the dungeon. He soon engages in a battle with the Mini-boss of the dungeon, the Death Sword. After defeating it, Link is rewarded with the Spinner. In this dungeon, Spinner tracks are common, allowing Link to reach places otherwise unaccessable. Link uses the Spinner to reach the boss, Stallord. It is a fossil, which Zant brings back to life with his sword. Link must use the spinner to kill Stallord, and he does. Link and Midna enter the Mirror Chamber, where they predict the Mirror of Twilight lies. After Link uses the Spinner to raise the mirror from underground, they only find a quarter of the mirror. They are told by the Sages that the mirror has been broken into four pieces. They tell Link the locations of the pieces and tell Link he must repair the Mirror and defeat Zant.

Enemies

Here are all the enemies that Link will encounter as he travels through Arbiter's Grounds.

Death Sword

The Mini-boss of Arbiter's Grounds is known as the Death Sword. It is a demonic looking figure that wields a gigantic sword. In the first phase of the battle against the Death Sword, it will be invisible to Link. The only way Link will be able to see it is by becoming Wolf Link and using his senses. In the second phase of the battle, it is visible without Link's senses. During the battle, the Death Sword will float around in the air, making it impossible for Link to inflict damage on him with his newly acquired Master Sword. However, Link can knock it down by using his Hero's Bow. Once he is on the ground, Link can attack him unmercifully. After a decent amount of hits, the Death Sword will be defeated, and after a bunch of yelling in agony, the Death Sword will transform into a million black bats, whom will all fly away through an apparent hole in the ceiling. Now that the Death Sword has been defeated, the door leading to the chest that contains the Spinner will open, allowing Link access to the chest, and eventually the Spinner.

Twilit Fossil: Stallord

File:Stallord Small.png
Twilit Fossil: Stallord

The Boss of Arbiter's Grounds is known as Twilit Fossil: Stallord. It is a skeleton of a giant beast that died a long time ago. Upon entrance to the Boss Chamber, Link will see Stallord in the sand, not moving. If he walks up to Stallord, Zant will appear on top of Stallord's forehead. He will say that he is surprised to see Link alive, and then tells him this will be the last time he sees him alive. He will then summon a giant sword that appears to have Twilight Realm markings on it. He will use this sword to stab Stallord right in the forehead. After he leaves, Stallord will come back to life and will scream right up in Link's face. Link can use the Dungeon Item of Arbiter's Grounds, the Spinner, to hit Stallord's spine three times. After being hit three times, Stallord will collaspe and all the sand in the area will evaporate, leaving Link and Stallord's apparent dead body at the bottom of the area. In the middle of the floor there is a spot Link can use his Spinner on. It will rise the part of the floor where Link and Stallord are back to the top. Link will turn around to see Stallord's head alive and ready for battle. Link can use the Spinner Tracks around the area to hit Stallord in the face, knocking him out. With Stallord temporarily unconscious, Link can attack the spot spot where Zant's sword is placed in Stallord's forehead. After a decent amount of hits, Stallord with be finished once and for all. The sword that Zant placed in his head will explode, leaving behind a Heart Container. With Stallord defeated, Link gains access to the Mirror Chamber, the area where the Mirror of Twilight lies.

Dungeon Items

Throughout Link's travels through Arbiter's Grounds, he has the opportunity to collect certain Dungeon Items that will greatly assist him. They are the Dungeon Map, the Compass, the Big Key, and the Small Keys.

Dungeon Map

The Dungeon Map is an item that shows Link the layout of the dungeon he is currently in. It is extremely helpful to Link if he ever gets lost while travelling through the Dungeon. The Dungeon Map is found in the main room of the dungeon, the room with the four torches. The first time Link enters this room, he can get it. After killing the first Poe, Link finally gets the freedom to look around. The Dungeon Map is located to the right of the four torches, across a sandpit. Cross the sand and open the chest for the Dungeon Map.

Compass

The Compass is the item that detects the locations of all the Treasure Chests in the dungeon, as well as where the boss lies. It will then place the locations on the Dungeon Map, therefore allowing Link to know exactly where everything is. It is found in chest by Link as he searches for the third Poe Soul.

Big Key

The Big Key is the one and only item that can unlock the door that leads to the boss. Link must acquire this key in order to complete the dungeon. It is found in the room that lies right in front of the room with the four torches. Link is unable to get it from here because it lies across a pit of bottomless sand. He must instead travel around the dungeon in order to get to the other side.

Small Keys

Throughout Arbiter's Grounds Link must collect five different Small Keys that will open five different locked doors. They are all found in treasure chests throughout the dungeon.

Treasure Chests

There are nineteen different Treasure Chests located in Arbiter's Grounds. These chests are found in every corner of the dungeon. All of them contain useful items that will help Link in someway. The items Link can find in these chests include rupees, Dungeon Items, Pieces of Heart, Equipment, and Regular Items.

Rupees

In total, there are five chests in Arbiter's Grounds that contain a rupee. Two of those five chests contain a Yellow Rupee, which is worth 10 Rupees. The other three contain Red Rupees, which are worth 20 Rupees.

Dungeon Items

All four Dungeon Items are found in a Treasure Chest. The Dungeon Map is, the Compass is, the Big Key is, and all five Small Keys are as well.

Pieces of Heart

Main article: Twilight Princess Heart Pieces

There are two Pieces of Heart that can be found in Arbiter's Grounds. The first one requires the Clawshot to reach and the second one requires the Spinner to reach.

Equipment

There is but a single Treasure Chest in Arbiter's Grounds that contains any sort of equipment. It contains the Dungeon Item of the Arbiter's Grounds, the Spinner. It is found in a small room directly behind the room where Link fights the Mini-boss of the Dungeon, the Death Sword,

Regular Items

The final three Treasure Chests in Arbiter's Grounds contact Regular Items, more specifically they all contain Bombs. Two contain 5 Bombs, and the final one contains 10 Bombs.