Bombers' Notebook
Games | ||
Location | ||
Uses | Keeps track of timed events during three days |
The Bombers' Notebook is an important item that tracks many of the characters from the game, along with their schedules. The notebook details the times, days and locations of available sidequests that Link can complete. The notebook serves as a guide for solving the problems of the residents of Termina, which ultimately leads to finding many secrets, masks, getting upgrades, and unlocking cut-scenes at the end of the game.
The Notebook differs greatly between the Nintendo 64 and the Nintendo 3DS versions of the game. In the Nintendo 64 version, Link can acquire the Bombers' Notebook by entering the Bombers hideout, and then exiting while in human form. He will be confronted by Jim, who will be impressed that Link knew the secret code. Jim will then award Link with the Bombers' Notebook. Link can also earn the Bombers' Notebook by playing 'Hide-n-Seek' with the Bombers' for a second time, this time with human Link. Upon acquiring the Notebook, Link will earn a Happy Sticker for the Bombers' entry, signifying that there are no more quests involving the particular character. Link can access the Notebook within the start menu.
In the Nintendo 3DS version of the game, Link will automatically acquire the Bombers' Notebook after learning the Song of Healing. It is given to Link by the Happy Mask Salesman. The 3DS version has additional functionality, including a listing of Events. Events can be triggered by talking to various characters throughout Termina. The events are broken down into ongoing events and completed events. Furthermore, the actual Bombers' themselves will run up to Link at various times in the game to talk with him. They will give him hints about the events, known as Rumored Events, that help guide Link to completing some of the various side quests.
The 3DS version still has a similar scheduling chart as the Nintendo 64 version, but that too also has some additional functionality. Link can create an alarm for a specific time of day to remind him when a particular sidequest is set to take place.
A Stay at Stock Pot Inn
From 1:50pm to 4:10pm on the First Day, speak to Anju at the front desk of the Stock Pot Inn while wearing the Goron Mask. She will mistake you for a different Goron with the same name and give you the Room Key. This allows Link to enter the Stock Pot Inn at night and also allows him to enter an otherwise locked bedroom on the second floor.
Anju's Anguish
- Appointment with Anju: Speak with Anju at the front desk of the Stock Pot Inn while wearing Kafei's Mask on the First Day or First Night between 2:18pm and 7:50pm. She will ask Link to meet her in the kitchen that night at 11:30pm to speak about Kafei.
- A Midnight Request: Meet Anju in the kitchen of the Stock Pot Inn between 11:30pm and 6am on the First Night. She will give Link the Letter to Kafei and ask him to mail it for her.
- Deliver the Love Letter: Place the letter in any mailbox in Clock Town before 9am on the Second Day.
- Precious Pendant: Give Anju the Pendant of Memories on the Second Day or Second Night between 4:10pm and 9pm.
- The Couple's Vow: After having saved the Sun Mask, enter the room at the top of the staircase in the Stock Pot Inn. Witness Anju and Kafei's vow at 4:30am on the Third Night to receive the Couple's Mask.