Ancestor's Cave of Rest Rift

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Ancestor's Cave of Rest Rift

Ancestor's Cave of Rest Rift is a Main Quest in Echoes of Wisdom.

Overview

As part of the A Rift in the Gerudo Desert Quest, Zelda needs to travel beneath the sand to reach the Gerudo Sanctum, but the Gerudo chief won't let her. After meeting with Dohna at the Oasis, Zelda is tasked with proving her usefullness and clearing the three small rifts in the area.

Within the Ancestor's Cave of Rest, there is a Rift that is blocking the path that leads to the torches. The Gerudo inside is worried about the torches and does not know what to do, which triggers the start of the quest.[1]

Requirements

Walkthrough

  • As part of the A Rift in the Gerudo Desert, Zelda will eventually travel to the Oasis to meet with Dohna. The chief won't let Zelda investigate below the sand so in order to prove her usefullness, Dohna has tasked Zelda with helping eliminate three of the smaller rifts.
  • Travel to the far north end of the Gerudo Desert and enter the cave here to to enter the Ancestor's Cave of Rest.
  • Speak to the Gerudo guard here to begin the quest.
  • Use Bind to move the large boulder and head left a screen.
  • Use Bind again to move the large boulder and climb down the ladder.


Adventure Log

Step Description
1 The torches as the grave site inside the Ancestor's Cave of Rest have gone out, but the rift is blocking the path. The Gerudo soldier doesn't know how to access the torches to relight them.
Complete


References

  1. "The torches in here have all gone out... What am I going to do?" — Gerudo, Echoes of Wisdom