TextDump:Tears of the Kingdom/Quests

From Zelda Dungeon Wiki
Revision as of 01:37, May 18, 2023 by Locke (talk | contribs) (Created page with "=={{Tt|ID: 1}}The Missing Owner== {{Tt|ID: 2}}Cara, the jewelry shop worker, is troubled. It seems the shop's owner went out into the desert to find adornments and has yet to return. She told Cara that she would be searching the ���Toruma Dunes����. {{Tt|ID: 3}}You defeated the Molduga and rescued Isha. She asked you to come visit her at her shop in Gerudo Town so that she can thank you. {{Tt|ID: 4}}Isha was so focused on finding materials that she acci...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.

?The Missing Owner

?Cara, the jewelry shop worker, is troubled. It seems the shop's owner went out into the desert to find adornments and has yet to return.

She told Cara that she would be searching the ���Toruma Dunes����.

?You defeated the Molduga and rescued Isha.

She asked you to come visit her at her shop in Gerudo Town so that she can thank you.

?Isha was so focused on finding materials that she accidentally wandered into a Molduga's territory.

Molduga are sensitive to sound and will devour anything they notice, so Isha can't move even a single step.

?Cara was thrilled to see Isha again and gave you a reward for bringing her back. It seems like Isha has a reward for you too.

She asked you to visit her shop on the surface when you can.

?Amber Dealer

?Ramella the jeweler is procuring ore in Goron City.

She says that if you give her a batch of ���10 pieces of amber����, she'll buy them for a high price.

?���Ramella���� purchased your ���amber����. If you bring her ore in the future, she will buy it from you at a slightly higher rate than elsewhere.

?Molli the Fletcher's Quest

?Molli has an idea for a new way to use ���ice fruit����. But she doesn't have the ���ice fruit���� she needs to implement her plan.

?Molli was overjoyed to get what she needed and gave you some wooden arrows in return. Now she can craft arrows that freeze monsters!

She's determined to come up with more ideas for new arrows and become a great fletcher for her father and townspeople.

?Infiltrating the Yiga Clan

?It sounds like only Yiga Clan members can enter the Yiga Clan hideout. To join the clan, you need to visit the ���three branches���� and collect the ���clan attire����.

Mimos, who aims to join the clan so he can learn some "cool moves," has his eyes on the tech lab in Akkala to the northeast...

?You visited the three branches and collected all of the pieces of ���Yiga Clan attire����.

As long as you're wearing it, you should be able to enter the Yiga Clan hideout.

?You visited the three branches and collected all of the pieces of ���Yiga Clan attire����.

Now you can come and go from the Yiga Clan hideout as you please.

?Whirly Swirly Things

?You showed Kula the whirly circle. Now he wants to see a ���big circle of swirly sand����.

Kula would probably be happy if you found it and brought it to him.

?One of Kula's friends said they saw a ���big swirly circle���� in the water.

Kula can't go looking himself but said that he would like to see that swirly thing.

?You found the whirly water circle and the swirly sand circle and showed them to Kula.

Kula was very satisfied.

?Investigate the Thyphlo Ruins

?Kazul of the Zonai Survey Team is looking into monoliths at the Thyphlo Ruins.

You should see ���what is written there����.

?You read mysterious instructions on a monolith discovered by Kazul of the Zonai Survey Team.

Search the Thyphlo Ruins, and find the place mentioned in the riddle.

?The writing on the monolith discovered in the basement of the Thyphlo Ruins said the ruins were built to commemorate the king and sages who defended Hyrule from the Demon King.

Inspired by the monolith, Kazul of the Zonai Survey Team was eager to report to the division headquarters.

?Once you found all four stone huts hidden in the Thyphlo Ruins, you heard a loud sound from somewhere.

What could have happened in the ruins?

?You discovered a monolith in the Thyphlo Ruins basement. Inspired, Kazul of the Zonai Survey Team wants to reward you with a ���large Zonai charge����, a big battery, and a diamond.

However, your pouch was full, so you were unable to receive the reward. You should ���make some room���� and come back.

?The Long Dragon

?The Zonai researcher Kazul found a monolith inscribed with the following: "���Display the power of the Sage of Lightning at the end of the long dragon that protects the mountain of death.����"

Try investigating Thyphlo Ruins to find the place described on the monolith.

?"Display the power of the Sage of Lightning at the end of the long dragon that protects the mountain of death."

You found the hidden treasure at the location hinted at by the monolith.

?The Corridor between Two Dragons

?The Zonai Survey Team member Kazul found a monolith inscribed with the following: "���Display the power of the Sage of Fire to blaze through the space between two dragons, from head to tail.����"

Try investigating Thyphlo Ruins to find the place described on the monolith.

?"Display the power of the Sage of Fire to blaze through the space between two dragons, from head to tail."

You found the hidden treasure at the location hinted at by the monolith.

?The Owl Protected by Dragons

?The Zonai researcher Kazul found a monolith inscribed with the following: "���Display the power of the Sage of Wind to the owl protected by many dragons.����"

Try investigating Thyphlo Ruins to find the place described on the monolith.

?"Display the power of the Sage of Wind to the owl protected by many dragons."

You found the hidden treasure at the location hinted at by the monolith.

?The Six Dragons

?The Zonai researcher Kazul found a monolith inscribed with the following: "���Display the power of the Sage of Water in the presence of the six dragons.����"�������

Try investigating Thyphlo Ruins to find the place described on the monolith.

?"Display the power of the Sage of Water in the presence of the six dragons."

You found the hidden treasure at the location hinted at by the monolith.

?Home on Arrange

?You purchased the land and rooms required to build a dream home with Hudson Construction.

���Talk to the company representative���� waiting at the plot ���southeast���� of Tarrey Town to begin.

?According to Grantéson of Hudson Construction, building is as easy as deciding where to ���place two rooms����.

Try it out!

?You placed a room and took the first step toward building your dream home.

Hudson Construction offers additional rooms with a variety of features—try different combinations until your home is just right!

?The Incomplete Stable

?Lester, the horse guard, is at a loss because he can't take horses until the stable is ready.

Karson has been trying to build a stable, but he is struggling to figure out ���how to fit���� the final roof plank.

?Delighted by the roof's completion, Karson finished the stable with incredible skill. Now you can board horses at Lookout Landing.

Talk to Lester if you have any horse-related business.

?The Ancient City Gorondia!

?The young Dugby searches for a city called ���Gorondia ����where the Gorons of old once lived.

He wants to head down the mine-cart tracks but is having difficulty getting the cart to move.

?Dugby searches for Gorondia, where the Gorons of old once lived. You managed to send him to the end of the tracks safely by skillfully operating the mine cart.

Dugby wants to reward you, so organize your belongings and go get that reward.

?The young Dugby searches for a city called ���Gorondia ����where the Gorons of old once lived.

You have delivered him to his destination and left him in high spirits. He's expecting to strike it rich and promised to "hire" you if he does.

?The Ancient City Gorondia?

?The young Dugby is searching for the city of Gorondia, where the Gorons of old once lived.

He says he's found the mine-cart tracks leading to Gorondia, but he can't figure out how to move the cart. Also, ���rocks have fallen ����on top of the tracks.

?The young Dugby is searching for the city of Gorondia, where the Gorons of old once lived.

He says he's found the mine-cart tracks leading to Gorondia, but there's a problem with them... He told you ���not to follow him����.

?The young Dugby searches for Gorondia, where the Gorons of old once lived. You brought him to the end of the mine-cart track.

Dugby wants to reward you, so organize your belongings and go get that reward.

?Little Dugby is searching for the city of Gorondia, where the Gorons of old once lived.

You delivered him to his destination, and he ran off smiling, excited about what lay ahead.

?The Blue Stone

?Ledo, a Zora stonemason, found ���blue stones���� of impeccable quality at the cave near East Reservoir Lake. He'd like to use one for repairs at Mipha Court.

Just one stone would be enough, but they're too heavy for him to swim out with. He's at a loss.

?You brought a blue stone to Ledo, who was delighted that he can now use it to repair Mipha Court.

?The Death Caldera Crystal

?It seems that you can enter a Shrine of Light if you offer up a crystal.

Follow the ray of light, and offer up the crystal at the shrine.

?You offered up the crystal you earned by defeating the Igneo Talus on the East Gallery of Death Mountain, and you can now enter the Shrine of Light.

Enter the shrine in order to acquire the Light of Blessing.

?The Gisa Crater Crystal

?It seems that you can enter a Shrine of Light if you offer up a crystal.

Follow the ray of light, and offer up the crystal at the shrine.

?You offered up the crystal hidden in the cave in Gisa Crater, and you can now enter the Shrine of Light.

Enter the shrine in order to acquire the Light of Blessing.

?The Lake Intenoch Cave Crystal

?It seems that you can enter a Shrine of Light if you offer up a crystal.

Follow the ray of light, and offer up the crystal at the shrine.

?You offered up the crystal hidden in the grotto in Lake Intenoch, and you can now enter the Shrine of Light.

Enter the shrine in order to acquire the Light of Blessing.

?The Necluda Sky Crystal

?It seems that you can enter a Shrine of Light if you offer up a crystal.

Follow the ray of light, and offer up the crystal at the shrine.

?You offered up a crystal and can now enter the Shrine of Light in the Necluda Sky Archipelago.

Enter the shrine in order to acquire the Light of Blessing.

?The Lake Hylia Crystal

?It seems that you can enter a Shrine of Light if you offer up a crystal.

Follow the ray of light, and offer up the crystal at the shrine.

?You offered up a crystal and can now enter the Shrine of Light hidden at the bottom of Lake Hylia.

Enter the shrine in order to acquire the Light of Blessing.

?The Gerudo Canyon Crystal

?It seems that you can enter a Shrine of Light if you offer up a crystal.

Follow the ray of light, and offer up the crystal at the shrine.

?You offered up a crystal and can now enter the Shrine of Light on the river in Gerudo Canyon.

Enter the shrine in order to acquire the Light of Blessing.

?The Ralis Channel Crystal

?It seems that you can enter a Shrine of Light if you offer up a crystal.

Follow the ray of light, and offer up the crystal at the shrine.

?After carrying a crystal upstream from Ralis Channel and offering it up, you can enter the Shrine of Light.

Enter the shrine in order to acquire the Light of Blessing.

?The Satori Mountain Crystal

?It seems that you can enter a Shrine of Light if you offer up a crystal.

Follow the ray of light, and offer up the crystal at the shrine.

?You offered up the crystal you earned by defeating the Hinox in a cave at the base of Satori Mountain, and you can now enter the Shrine of Light.

Enter the shrine in order to acquire the Light of Blessing.

?The Lanayru Road Crystal

?It seems that you can enter a Shrine of Light if you offer up a crystal.

Follow the ray of light, and offer up the crystal at the shrine.

?You offered up the crystal hidden in the cave toward the south of Lanayru Road, and you can now enter the Shrine of Light.

Enter the shrine in order to acquire the Light of Blessing.

?The South Hyrule Sky Crystal

?It seems that you can enter a Shrine of Light if you offer up a crystal.

Follow the ray of light, and offer up the crystal at the shrine.

?You offered up a crystal and can now enter the Shrine of Light in the South Hyrule Sky Archipelago.

Enter the shrine in order to acquire the Light of Blessing.

?The North Necluda Sky Crystal

?It seems that you can enter a Shrine of Light if you offer up a crystal.

Follow the ray of light, and offer up the crystal at the shrine.

?You offered up a crystal and can now enter the Shrine of Light in the North Necluda Sky Archipelago.

Enter the shrine in order to acquire the Light of Blessing.

?The Oakle's Navel Cave Crystal

?It seems that you can enter a Shrine of Light if you offer up a crystal.

Follow the ray of light, and offer up the crystal at the shrine.

?You offered up a crystal and can now enter the Shrine of Light hidden in Oakle's Navel Cave.

Enter the shrine in order to acquire the Light of Blessing.

?The Sky Mine Crystal

?It seems that you can enter a Shrine of Light if you offer up a crystal.

Follow the ray of light, and offer up the crystal at the shrine.

?You offered up a crystal and can now enter the Shrine of Light at the Sky Mine.

Enter the shrine in order to acquire the Light of Blessing.

?The North Hebra Mountains Crystal

?It seems that you can enter a Shrine of Light if you offer up a crystal.

Follow the ray of light, and offer up the crystal at the shrine.

?You offered up the crystal you earned by defeating the Frost Talus hidden north of the Hebra Mountains, and you can now enter the Shrine of Light.

Enter the shrine in order to acquire the Light of Blessing.

?The Northwest Hebra Cave Crystal

?It seems that you can enter a Shrine of Light if you offer up a crystal.

Follow the ray of light, and offer up the crystal at the shrine.

?You offered up a crystal and can now enter the Shrine of Light hidden in the Hebra Mountains Northwest Cave.

Enter the shrine in order to acquire the Light of Blessing.

?The Sokkala Sky Crystal

?It seems that you can enter a Shrine of Light if you offer up a crystal.

Follow the ray of light, and offer up the crystal at the shrine.

?You offered up a crystal and can now enter the Shrine of Light in the Sokkala Sky Archipelago.

Enter the shrine in order to acquire the Light of Blessing.

?The North Hyrule Sky Crystal

?It seems that you can enter a Shrine of Light if you offer up a crystal.

Follow the ray of light, and offer up the crystal at the shrine.

?You offered up a crystal and can now enter the Shrine of Light in the North Hyrule Sky Archipelago.

Enter the shrine in order to acquire the Light of Blessing.

?The Tabantha Sky Crystal

?It seems that you can enter a Shrine of Light if you offer up a crystal.

Follow the ray of light, and offer up the crystal at the shrine.

?You offered up a crystal and can now enter the Shrine of Light in the Tabantha Sky Archipelago.

Enter the shrine in order to acquire the Light of Blessing.

?The East Hebra Sky Crystal

?It seems that you can enter a Shrine of Light if you offer up a crystal.

Follow the ray of light, and offer up the crystal at the shrine.

?You offered up a crystal and can now enter the Shrine of Light in the East Hebra Sky Archipelago.

Enter the shrine in order to acquire the Light of Blessing.

?The West Necluda Sky Crystal

?It seems that you can enter a Shrine of Light if you offer up a crystal.

Follow the ray of light, and offer up the crystal at the shrine.

?You offered up a crystal and can now enter the Shrine of Light in the West Necluda Sky Archipelago.

Enter the shrine in order to acquire the Light of Blessing.

?The South Lanayru Sky Crystal

?It seems that you can enter a Shrine of Light if you offer up a crystal.

Follow the ray of light, and offer up the crystal at the shrine.

?You offered up a crystal and can now enter the Shrine of Light in the South Lanayru Sky Archipelago.

Enter the shrine in order to acquire the Light of Blessing.

?The Shrine Explorer

?After visiting every Shrine of Light, you reached the innermost area of the final shrine and heard Rauru's voice.

It seems your efforts will be rewarded at the Temple of Time...

?Following Rauru's invitation, you made your way to the Temple of Time.

There slept the spirit of the hero said to have once saved Hyrule.

?The Tarrey Town Race Is On!

?You entered the Tarrey Town Race and managed to beat Tali's two-minute record!

���Fernison���� says she's prepared three ���Zonai charges ����for you. Be sure to organize your belongings before you claim your reward.

?Fernison has been working to make her dream of a Tarrey Town Race a reality...and at last, it's a go. You can enter any vehicle you like, but you'll have to ���use a specific steering stick���� so Fernison can collect the race data she needs.

When you're ready to test your skills in the Tarrey Town Race, check in with Fernison.

?You're in the middle of the Tarrey Town Race.

���Touch all of the lights���� and get back to the starting point within the time limit to clear it. Don't forget, you'll be disqualified if you take your hands off the steering stick or go too far off course.

?You entered the Tarrey Town Race and performed brilliantly, beating Tali's record time!

Thanks to your impressive skills, you've been told you can try the ���expert course���� too. Keep at it. Give the course another run and try for a new record.

?The Sludge-Covered Statue

?You arrived in Zora's Domain only to find its people struggling with the sludge falling from the sky.

The statue in the center of the domain holds significance to the Zora, and it is dripping with ���sludge����.

?You rinsed away the sludge in the center of the domain, revealing a statue that depicts you and the venerated Zora prince, Sidon. This statue is a new symbol of hope for the Zora people, and they are overjoyed now that it is properly restored.

?Find the Fifth Sage

?During the ancient Imprisoning War, it was Princess Zelda and the five other sages who fought with King Rauru against the Demon King.

Purah told you that in order to find the fifth sage, you should ���investigate ruins from the age of legends����. The sages have their own regions covered, leaving you to search elsewhere.

?After meeting the owner of the mysterious voice—the Sage of Spirit, Mineru—you learned about the Imprisoning War against the Demon King in the distant past and Princess Zelda's determination to restore the Master Sword.

You now have all the clues you need. Report to ���Purah at Lookout Landing����.

?You told Purah of your meeting with Sage Mineru.

The five sages are finally ready. They will be steadfast allies in the fight with the Demon King.

?According to Tauro, an ���account relating to the sages���� is in the Ring Ruins.

If you continue your investigation into the ruins, you may learn something about the fifth sage.

?You discovered a Zonai relic at Dragonhead Island above Faron. The moment you touched it, you heard a mysterious voice echoing in your mind.

If you follow the��� voice's guidance����, you should be able to come closer to finding the fifth sage.

?The Lomei Labyrinth Island Prophecy

?The labyrinths in the Akkala Sea were trials to test the talents of those who entered, built by someone calling themself "the ruler of dragons."

You don't understand any more than that. If anything, this experience has only deepened the mystery.

?At the entrance to the giant ruin floating in the sky above the Akkala Sea, you heard a voice once again.

The voice told you to ���activate the four terminals���� hidden within the labyrinth.

?You activated the fifth and final terminal atop the labyrinth floating in the sky above the Akkala Sea. A voice said:

"���From high above, to far below... Prove your courage by diving into the depths of the earth. The final way shall open to you.����"

?In the labyrinth floating in the sky above the Akkala Sea, a voice told you to ���activate the four terminals����.

You have activated three of the hidden terminals. ���One ����remains. If you do as the voice instructed, who knows what may happen?

?At the entrance to a labyrinth in the Akkala Sea, there is a tablet engraved with words of prophecy. It says whoever wakes the dragon ring deep in the maze will ���be rewarded����.

When you reached the deepest part of the labyrinth, a voice told you to ���visit the south side of the labyrinth of the sky����.

?In the labyrinth floating in the sky above the Akkala Sea, a voice told you to ���activate the four terminals����.

You have activated one of the hidden terminals. ���Three���� remain. If you do as the voice instructed, who knows what may happen?

?When you reached the deepest part of the Akkala Sea labyrinth, a voice told you to ���visit the south side of the labyrinth of the sky����.

?In the labyrinth floating in the sky above the Akkala Sea, a voice told you to ���activate the four terminals����.

You have activated two of the hidden terminals. ���Two ����remain. If you do as the voice instructed, who knows what may happen?

?In the labyrinth floating in the sky above the Akkala Sea, a voice told you to ���activate the four terminals����.

You did as instructed, and a new terminal appeared on the roof of the labyrinth...

?A Call from the Depths

?A voice told you to throw four eyes into four chasms, and then carry them to the place beneath the Temple of Time Ruins where the voice is coming from.

You have now thrown all four eyes into the chasms and brought ���JDConnect_FirstIsland_TotalPartMinus�촀 of them to the source of the voice.

?A voice told you to throw four eyes into four chasms, and then carry them to the place beneath the Temple of Time Ruins where the voice is coming from.

You have now thrown ���@:Connect_FirstIsland_TotalPart�촀 of the eyes into the chasms and brought ���JDConnect_FirstIsland_TotalPartMinus�촀 of them to the source of the voice.

?A voice told you to throw four eyes into four chasms and then carry them to the place beneath the Temple of Time Ruins where the voice is coming from.

You have now thrown ���@:Connect_FirstIsland_TotalPart�촀 of the eyes into the chasms and brought ���JDConnect_FirstIsland_TotalPartMinus�촀 of them to the source of the voice.

?A statue at the castle gates on the Great Plateau guided you to the Temple of Time Ruins. There, a mysterious voice gave you instructions, but who is it?

It told you to throw four eyes into four chasms and carry them to the place beneath the temple where the voice is coming from.

?A voice told you to throw four eyes into four chasms and then carry them to the place beneath the Temple of Time Ruins where the voice is coming from.

You have now thrown ���@:Connect_FirstIsland_TotalPart�촀 of the eyes into the chasms and brought ���JDConnect_FirstIsland_TotalPartMinus�촀 of them to the source of the voice.

?A voice told you to throw four eyes into four chasms and then carry them to the place beneath the Temple of Time Ruins where the voice is coming from.

You have thrown one eye into a chasm.

?A voice told you to throw four eyes into four chasms and then carry them to the place beneath the Temple of Time Ruins where the voice is coming from.

You have now thrown ���@:Connect_FirstIsland_TotalPart�촀 of the eyes into the chasms and brought ���JDConnect_FirstIsland_TotalPartMinus�촀 of them to the source of the voice.

?A voice told you to throw four eyes into four chasms and then carry them to the place beneath the Temple of Time Ruins where the voice is coming from.

You have now thrown ���@:Connect_FirstIsland_TotalPart�촀 of the eyes into the chasms and brought ���JDConnect_FirstIsland_TotalPartMinus�촀 of them to the source of the voice.

?You have thrown all the eyes into the chasms and carried them to the source of the voice. Now, you can speak with the mysterious statue.

?A voice told you to throw four eyes into four chasms and then carry them to the place beneath the Temple of Time Ruins where the voice is coming from.

You have thrown ���@:Connect_FirstIsland_TotalPart�촀 �É�N eye into a chasm(eyes into the chasms.

?A voice told you to throw four eyes into four chasms and then carry them to the place beneath the Temple of Time Ruins where the voice is coming from.

You have now thrown ���@:Connect_FirstIsland_TotalPart�촀 of the eyes into the chasms and brought ���JDConnect_FirstIsland_TotalPartMinus�촀 of them to the source of the voice.

?A voice told you to throw four eyes into four chasms and then carry them to the place beneath the Temple of Time Ruins where the voice is coming from.

You have thrown ���@:Connect_FirstIsland_TotalPart�촀 �É�N eye into a chasm(eyes into the chasms.

?A voice told you to throw four eyes into four chasms and then carry them to the place beneath the Temple of Time Ruins where the voice is coming from.

You have now thrown all four eyes into chasms. All that remains is to carry them through the Depths to the source of the voice.

?The South Lomei Prophecy

?The labyrinths in the eastern Gerudo region were trials to test the talents of those who entered, built by someone calling themself "the ruler of boars."

You don't understand any more than that. If anything, this experience has only deepened the mystery.

?At the entrance to the giant ruin floating in the sky above the eastern Gerudo region, you heard a voice once again.

The voice told you to ���activate the four terminals���� hidden within the labyrinth.

?You activated the fifth and final terminal atop the labyrinth floating in the sky above the eastern Gerudo region. A voice said:

"���From high above, to far below... Prove your courage by diving into the depths of the earth. The final way shall open to you.����"

?In the labyrinth floating in the sky above the eastern Gerudo region, a voice told you to ���activate the four terminals����.

You have activated three of the hidden terminals. ���One ����remains. If you do as the voice instructed, who knows what may happen?

?At the entrance to a labyrinth in the eastern Gerudo region, there is a tablet engraved with words of prophecy. It says whoever wakes the dragon ring deep in the maze will ���be rewarded����.

When you reached the deepest part of the labyrinth, a voice told you to ���visit the north side of the labyrinth of the sky����.

?In the labyrinth floating in the sky above the eastern Gerudo region, a voice told you to ���activate the four terminals����.

You have activated one of the hidden terminals. ���Three���� remain. If you do as the voice instructed, who knows what may happen?

?When you reached the deepest part of the eastern Gerudo labyrinth, a voice told you to ���visit the north side of the labyrinth of the sky����.

?In the labyrinth floating in the sky above the eastern Gerudo region, a voice told you to ���activate the four terminals����.

You have activated two of the hidden terminals. ���Two ����remain. If you do as the voice instructed, who knows what may happen?

?In the labyrinth floating in the sky above the eastern Gerudo region, a voice told you to ���activate the four terminals����.

You did as instructed, and a new terminal appeared on the roof of the labyrinth...

?The North Lomei Prophecy

?The labyrinths in northeast Tabantha were meant to test the talents of those who entered, built by someone calling themself "the ruler of owls."

You don't understand any more than that. If anything, this experience has only deepened the mystery.

?At the entrance to the giant ruin floating in the sky above northeast Tabantha, you heard a voice once again.

The voice told you to ���activate the four terminals���� hidden within the labyrinth.

?You activated the fifth and final terminal atop the labyrinth floating in the sky above northeast Tabantha. A voice said:

"���From high above, to far below... Prove your courage by diving into the depths of the earth. The final way shall open to you.����"

?In the labyrinth floating in the sky above northeast Tabantha, a voice told you to ���activate the four terminals����.

You have activated three of the hidden terminals. ���One ����remains. If you do as the voice instructed, who knows what may happen?

?At the entrance to a labyrinth in northeast Tabantha, there is a tablet engraved with words of prophecy. It says whoever wakes the dragon ring deep in the maze will ���be rewarded����.

When you reached the deepest part of the labyrinth, a voice told you to ���visit the west side of the labyrinth of the sky����.

?In the labyrinth floating in the sky above northeast Tabantha, a voice told you to ���activate the four terminals����.

You have activated one of the hidden terminals. ���Three���� remain. If you do as the voice instructed, who knows what may happen?

?When you reached the deepest part of the northeast Tabantha labyrinth, a voice told you to ���visit the west side of the labyrinth of the sky����.

?In the labyrinth floating in the sky above northeast Tabantha, a voice told you to ���activate the four terminals����.

You have activated two of the hidden terminals. ���Two ����remain. If you do as the voice instructed, who knows what may happen?

?In the labyrinth floating in the sky above northeast Tabantha, a voice told you to ���activate the four terminals����.

You did as instructed, and a new terminal appeared on the roof of the labyrinth...

?Today's Menu

?Burmano, the cook in the Lookout Landing Emergency Shelter, wants to energize folks and cheer them up with his fruit and mushroom mix.

But he's missing an ���apple����, a key ingredient.

?Burmano the cook whipped up his special fruit and mushroom mix and gave some to you as a reward for providing the needed apple. Apparently, this dish can be made with an apple, a mushroom, and a pot.

?Dyeing to Find It

?Near some ruins on Quatta's Shelf, northwest of Mount Lanayru, a Steward Construct said this riddle would guide you to a sacred shrine:

"���When the sun awakens in the sky, dye the white pattern black. Then will the sacred shrine appear.����"

?By reorienting the mechanism in the ruins to receive the morning light, you lined up its shadow to cover the white symbol.

A Shrine of Light appeared in the ruins.

?A Token of Friendship

?The Zora greaves, offered in the distant past as a token of friendship between the Zora and the Hylians, may be located somewhere in the Ancient Zora Waterworks.

You should be able to access the ���Ancient Zora Waterworks���� from the reservoir east of the domain.

?While exploring the Ancient Zora Waterworks, you found that the water filling the cave had been drained. At the bottom, you discovered a hole continuing further down.

After investigating further, you discovered the Zora greaves, believed to be left there as an offering in the distant past.

?The Never-Ending Lecture

?It seems that Chroma and Khira are looking for the Zora helm in order to thank you for saving the domain.

Apparently it rests��� within a sky fish����... but what could that be referring to?

?You discovered a hidden entrance into the Floating Scales Island, a fish-shaped island floating in the sky. Within, you acquired the Zora helm.

?A Mystery in the Depths

?When you shared Autobuild with Josha, she expressed that she wants to see the power in action.

She asked you to use ���Autobuild���� to repair the broken balloon at Lookout Landing.

?Josha pieced together a large mural from fragments to complete a picture that might show a series of statues in the Depths.

Each one looks toward the next, until the last gazes at a ���temple-like building ����that's the focal point of the mural. Josha thinks this place may be real and hold a special Zonai power.

?With the help of Autobuild, you fixed the broken balloon. Both Josha and Robbie were impressed. The results of this investigation reaffirmed the importance of the Depths to Josha. She has asked you to let her know if you make any new discoveries in the Depths.

?Josha is looking for help to investigate the Depths due to a new discovery. She said you've come at a perfect time and has selected you to help her.

Go with Josha to hear more about the upcoming investigation.

?Just as Josha thought, when you went where each statue was looking in the Depths, you found your way to a temple-like building. There you acquired the Zonai ability Autobuild.

Report your discovery to Josha at Lookout Landing.

?Destroy Ganondorf

?Wind, Fire, Water, Lightning, and Spirit. The five sages have awakened and entrusted you with their power. You still don't know where Demon King Ganondorf is, but Purah says she suspects the Depths. If you work with Josha, who has been investigating the Depths, you might gain a lead.

?Wind, Fire, Water, Lightning, and Spirit. The five sages have awakened and entrusted you with their power. You also determined the Demon King's location during The Depths investigation.

All that's left now is to head to the deepest area of the Depths beneath Hyrule Castle and defeat Demon King Ganondorf.

?WANTED: Stone Talus

?Gralens of the monster-control crew in Lookout Landing told you about a Stone Talus.

You defeated it at North Akkala Foothill.

?Gralens of the monster-control crew at Lookout Landing told you that the team discovered a ���Stone Talus����.

This huge boulder-like monster was spotted at North Akkala Foothill in Akkala.

?You reported your victory over the Stone Talus at North Akkala Foothill to Gralens at Lookout Landing.

?WANTED: Molduga

?Gralens of the monster-control crew at Lookout Landing told you about the sand- swimming Molduga.

You defeated it in the East Barrens, located in the Gerudo Desert.

?Gralens of the monster-control crew at Lookout Landing keyed you in on the location of a ���Molduga����.

The research division at the East Barrens spotted the huge monster swimming in the sand in the Gerudo Desert.

?You reported your victory over the Molduga in the East Barrens within Gerudo Desert to Gralens at Lookout Landing.

?WANTED: Hinox

?Gralens of the monster-control crew at Lookout Landing told you about a Hinox.

You defeated it around Trilby Plain northeast of Hyrule Field.

?Gralens of the monster-control crew at Lookout Landing told you that the team discovered a ���Hinox����.

This giant cyclops with incredible strength dwells around Trilby Plain near Woodland Stable northeast of Hyrule Field.

?You reported your victory over the Hinox around Trilby Plain to Gralens at Lookout Landing.

?Unknown Sky Giant

?Gralens of the monster-control crew at Lookout Landing told you about a mysterious monster, which you've learned was a Flux Construct.

You defeated it on the West Hebra Sky Archipelago in Hebra.

?Gralens of the monster-control crew at Lookout Landing told you they discovered a mysterious monster in the West Hebra Sky Archipelago.

When they looked toward the sky from the Hebra Mountains, they spotted what looked like a ���mass of rocks in the shape of a giant���� moving around through a gap in the clouds.

?You reported your victory over the Flux Construct on the West Hebra Sky Archipelago to Gralens at Lookout Landing.

?Unknown Three-Headed Monster

?Gralens of the monster-control crew at Lookout Landing told you about a three-headed monster, which you've learned was a Gleeok.

You defeated it at the Bridge of Hylia in Faron.

?Gralens of the monster-control crew at Lookout Landing told you that a traveler was attacked by a ���three-headed monster ����at the Bridge of Hylia in Faron.

He wants to defeat it to ensure the traveler's safety, but he and the monster-control crew can't get close to it.

?You reported your Gleeok victory at the Bridge of Hylia to Gralens at Lookout Landing.

?Unknown Huge Silhouette

?Gralens of the monster-control crew at Lookout Landing told you about the massive silhouette, which you learned was a Frox.

You successfully defeated it.

?Gralens of the monster-control crew at Lookout Landing told you the team discovered a ���massive silhouette ����in the Depths.

He said that something was wriggling in the dark and then opened its gaping maw as if to swallow them whole.

?You reported your victory over the silhouetted monster in the Depths, called the Frox, to Gralens at Lookout Landing.

?Legend of the Soaring Spear

?You found a spring inside Tobio's Hollow Cave. On the edge of this spring lies a tattered notebook with the following inscription:

���Throw the Zonai spear with a wing from the pedestal through the ring. Should your aim be true and right, you'll be blessed with dispelling light.����

?You threw a Zonai spear from the pedestal through the glowing ring.

A Shrine of Light appeared inside the cave.

?The Broken Slate

?When you spoke with the historian Jiahto, he told you he discovered an old Zora slate. There is information related to the sky written there, but the ���slate ����is broken and the full meaning is unclear.

This could be a clue to finding Princess Zelda. There must be some way to decipher it...

?It reads: "Stand upon the land of the sky fish, and behold its lofty view. Among the floating rocks you see, a droplet waits for you. Through this droplet, shoot an arrow with the mark of the king. Do this task, and you shall reveal a most wondrous thing. See the watery bridge's resting spot with your own two eyes...that which connects the Zora to the people of the skies."

?The Heroines' Secret

?A Gerudo archaeologist named Rotana told you that there are stelae hidden in the shelter with information about the seven Gerudo heroines, and that she would like to see pictures of their contents. Only by finding all of the stelae can you piece together the heroines' secret.

You must still find ������.(Num_EightHeroStatues�촀 �����É�� stela�stelae.

?You found all of the stelae and shared the information with Rotana. She spoke of a place deep in the shelter where statues of the heroines can be found. By placing orbs in the statues' arms, you may help solve the true mystery of the heroines.

You are apparently free to use Rotana's orb.

?The Mysterious Eighth

?Setting the giant orb into the entrance to the underground chamber beneath the North Gerudo Ruins opened a locked door and revealed the path to the sanctuary. Is the secret of the eighth hidden somewhere within?

?You discovered a stela deep within the sanctuary. Apparently, the eighth hero was a Hylian voe who saved Gerudo Town long ago.

Return to Gerudo Town and let Rotana know of your findings.

?You told Rotana about what you read on the stela deep within the sanctuary. She was excited to learn the truth about the eighth hero after so many years of it being shrouded in mystery. She insisted on listing you as a co-author in the full expedition report.

?Rotana has stayed behind to restore the spirits as described on the stelae. She believes the orb she gave you is one of these spirits, but she doesn't know where to find any of the other orbs.

According to the stela, returning the spirits to the seven heroine statues will reveal the eighth.

?Returning the spirits to the seven heroines' statues opened a path to a hidden room.

You should inspect the room for any signs of the true history.

?Inside the hidden room was a giant orb, which is the key to a sanctuary. According to Rotana, the Gerudo have an underground sanctuary beneath the North Gerudo Ruins.

She asked you to ���carry the giant orb to the entrance of the sanctuary����.

?Eldin's Colossal Fossil

?You went to the Eldin Great Skeleton only to discover that one of the leviathan's eyeballs was missing.

Loone is forlorn, wishing she could ���see the leviathan with both eyes intact����.

?You met Loone near East Akkala Stable. A lover of all things ancient and their inherent adventurous qualities, she's on her way to see the ���fossil of an extinct leviathan in Eldin����.

?You restored the Eldin Great Skeleton's missing eyeball, and Loone couldn't have been happier. After gazing at your handiwork for a while, Loone told you that her next stop is the leviathan fossil in Hebra.

?Hebra's Colossal Fossil

?You visited the Hebra Great Skeleton, only to discover that a fin bone and a spine bone have gone missing.

Crestfallen, Loone ���wishes she could have seen the leviathan fossil fully intact����.

?You ran into Loone, the ancient artifact enthusiast, near the Eldin Great Skeleton. She says she's heading out to see the ���fossil of a second extinct leviathan in Hebra����.

?You restored the missing fin and spine bones to the Hebra Great Skeleton, absolutely making Loone's day. After she calmed down from the excitement of seeing the fully intact leviathan fossil, she told you that she was off to visit the next one in Gerudo.

?Gerudo's Colossal Fossil

?You went to the Gerudo Great Skeleton and discovered the skull of a baby leviathan next to its parent leviathan's fossil.

Loone laments that it's incomplete and wants to see the ���parent and child leviathans side by side����. She thinks that the child's tail and torso must be nearby...

?You met Loone near East Akkala Stable. She loves things that exude ancient mystique and is en route to see the ���fossil of a third extinct leviathan in the Gerudo region����.

?You collected the pieces of the baby leviathan fossil and assembled it in its rightful place at the Gerudo Great Skeleton. Loone was overjoyed to see the mother and child leviathans side by side. Now that she's visited every leviathan fossil, Loone seems content at last.

?Serenade to Mija

?The Great Fairy Mija is hiding in her flower bud, found in the foothills of a mountain near Snowfield Stable. Horn music might draw her out, but the horn player Eustus is missing.

A traveler who'd come from the south reported hearing the ���sound of a horn���� along the road in the area around Tabantha Great Bridge.

?It's said that the Great Fairy who lives on the lower slope of a mountain near Snowfield Stable won't come out of her bud. Mastro thinks the Stable Trotters' horn music will bring her out.

They'd like to go to her, but their ���wagon has no roof����, so he's worried the band will catch cold in the snow. For now, they're stuck at the stable.

?It's said that the Great Fairy Mija, who lives on the lower slope of a mountain near Snowfield Stable, won't come out of her bud. Eustus, the Stable Trotters member that Mastro was searching for, has safely returned to the troupe.

Go talk to ���Mastro at Snowfield Stable����.

?The Stable Trotters' performance inspired the Great Fairy to leave her bud. The horn player, Eustus, was moved that she enjoyed his music. Mastro gave you a silver rupee as a thank-you for helping his troupe.

?Serenade to Cotera

?The Great Fairy Cotera is hiding in her flower bud. She says she likes the sound of a drum, but the drummer Beetz is nowhere to be found.

However, a traveler from Kakariko Village heard the ���sound of a drum���� near the road south of Bonooru's Stand.

?You found Beetz, the drummer, as he was trying to make food to bring Mastro out of his low spirits. After receiving the ingredients, Beetz returned to the Stable Trotters.

Go meet with ���Mastro at Dueling Peaks Stable����.

?The Great Fairy Cotera is hiding in her flower bud. She says she likes the sound of a drum. Mastro is eager to get their troupe to her so she can hear Beetz play.

The troupe went down to the ���river���� near the stable to see if they can cross it.

?The Great Fairy Cotera finally left her bud after the troupe performed for her. Now visitors to Dueling Peaks Stable can visit her nearby and ���receive her blessing����.

?Serenade to Kaysa

?The Great Fairy Kaysa near Outskirt Stable has shut herself up inside her flower bud. The sound of the music troupe's flute might draw her out, but their flautist, Pyper, is missing.

The only lead is that someone has heard the sound of a flute near the ���stable in Faron����.

?The Great Fairy Kaysa near Outskirt Stable has shut herself up inside her flower bud. The ���sound of the music troupe's flute���� might draw her out.

But the road to the Great Fairy is so cluttered with sky debris that ���you can't get them to her by horse����.

?The Great Fairy Kaysa near Outskirt Stable has shut herself up inside her flower bud. The ���sound of the music troupe's flute���� might draw her out.

Now that the troupe's flautist, Pyper, has returned, you should check in with ���Mastro at Outskirt Stable����.

?The Stable Trotters put on a performance so fine that the Great Fairy Kaysa emerged from her bud. Now visitors to Outskirt Stable can visit her nearby and receive her ���blessing����.

?Dalia's Game

?The orb that Dalia calls her "treasure" appeared from under the sands after the sand shroud dissipated. Dalia said she'd lend it to you if you can beat her at her own game.

Ask her about it when she seems to have some free time.

?You accepted Dalia's challenge!

If you can find the stuffed sand seal hidden in the shelter before time runs out, you win.

?You challenged Dalia and won! She is willing to let you use her treasured orb anytime you like.

In addition, you can challenge her at her game as many times as you want from now on, as long as she isn't busy.

?Spotting Spot

?Lester, who manages the stable at Lookout Landing, told you his beige, dappled horse, ���Spot����, ran away.

Spot is supposedly timid though, so he may still be close by.

?You brought the beige, dappled Spot to Lester. The ���swift carrot���� he gave you in return is a specialty crop of ���Kakariko Village����, located in Necluda to the southeast.

?Hateno Village Research Lab

?Robbie says that he can equip your Purah Pad with a sensor that can detect specific things. He wants you to come to the Purah Pad Research Lab near Hateno Village.

You'll find it at the edge of the East Necluda region in southeast Hyrule. There he'll set up the sensor to detect shrines.

?You discovered the shrine that the ���sensor ����was reacting to in a cave at the bottom of the hill.

Go check in with Robbie.

?Robbie installed the ���sensor����, which can detect shrines. It uses sound to guide you to shrines and will respond more strongly ���when you move in the direction of the shrine����.

Find the shrine down the slope right outside the lab, in the direction the ���sensor���� is pointing you.

?Robbie installed the ���sensor����, which detects shrines. He said he's created even more features for your Purah Pad. Speak to him anytime if you'd like to learn more.

?Legend of the Great Sky Island

?You followed the column of light to the roof of the Temple of Time and found a steward construct there. The construct is conducting a ceremonial trial meant to test visitors.

���Talk to the construct���� when you are ready to try completing the ceremony.

?The construct's ceremony has begun. ���Light all of the bonfires on the island���� without setting foot on any ground except the top of the temple. Complete this before the bell rings at 7:00 PM.

There are ���three���� bonfires left.

?You lit all of the bonfires and returned to the Steward Construct. In return, the construct told you how the Temple of Time and Great Sky Island—once a part of the surface—came to float in the sky so as to remain protected.

It also presented you with fabric adorned with the Zonai crest.

?You failed the construct's trial.

Talk to the construct to try again.

?The construct's ceremony has begun. ���Light all of the bonfires on the island���� without setting foot on any ground except the top of the temple. Complete this before the bell rings at 7:00 PM.

There are ���two���� bonfires left.

?All of the bonfires have been lit. ���Return to the construct and let it know.����

Be sure to return within the time limit and without setting foot on the ground.

?The construct's ceremony has begun. ���Light all of the bonfires on the island���� without setting foot on any ground except the top of the temple. Complete this before the bell rings at 7:00 PM.

There is ���one���� bonfire left.

?Cash In on Ripened Flint

?Gomo the goromand will pay ���1,000 rupees���� for ripened flint.

It can be found mixed with other flint pieces, but the only way to sort them is through taste.

?Gomo the goromand found some ripened flint amid the regular flint you brought him, and he seemed satisfied. He generously paid you ���1,000 rupees ����and said he'll gladly pay the same for more ripened flint.

?A Crabulous Deal

?Cleff, the owner of the Coral Reef general store, is crazy about crabs. He promised to make it worth your while if you can find him ���10 bright-eyed crabs����.

?You gave 10 bright-eyed crabs to Cleff. He offered you a sapphire in appreciation.

He's still just as crazy for them and will trade you something good in exchange for more ���bright-eyed crabs����.

?Glory of the Zora

?The blacksmith Dento has pledged to make the Lightscale Trident for you.

To forge this powerful weapon, used by the Zora for generations, he ���requires���� three diamonds, five pieces of flint, and a Zora spear. He assured you that a decayed spear will work.

?You managed to bring Dento a Zora spear, three diamonds, and five pieces of flint so he could craft the Lightscale Trident.

He informed you that he can forge the ���Lightscale Trident���� again if it is lost or broken, so long as you have the necessary materials.

?Genli's Home Cooking

?Genli has a passion for culinary research. She wants to make a fish pie to help everyone feel better from the inside out, but she can't get her hands on any ���staminoka bass����.

?You gave the ���staminoka bass ����to Genli, and she's delighted now that she can make fish pie.

She wanted to reward you, but your pouch was full, so she asked you to come back after you sort your things.

?You gave the staminoka bass to Genli. She is thrilled now that she can make fish pie to cheer everyone up. As a reward, she gave you some biting simmered fruit made with ice fruit.

?Heat-Endurance Contest!

?Rahdo has challenged you to a contest of endurance. To win, you must stand atop a pillar through the heat of the day in nothing but your underwear.

So long as you do not touch the ground, you're allowed to do whatever it takes to endure.

?You managed to defeat Rahdo in his heat-endurance contest.

Recognizing your mighty endurance, Rahdo departed on a training journey to temper himself even further.

?The Yiga Clan Exam

?You accepted the Yiga Clan blademaster test.

You must make an offering of mighty bananas at five of the Yiga Clan-marked frog statues in Gerudo Canyon. Remaining locations: ���NJCountDown_Frog_GerudoCanyon_Adventure�.

?You made offerings of mighty bananas at all five frog statues in Gerudo Canyon. That fulfills the conditions of the test.

Return to the Yiga Blademaster Station.

?You passed the Yiga Clan blademaster test after making offerings of mighty bananas at all of the required frog statues in Gerudo Canyon.

?Cold-Endurance Contest!

?Rahdo has challenged you to a contest of endurance. To win, you must stand atop a pillar through the cold of the night in nothing but your underwear.

So long as you do not touch the ground, you're allowed to do whatever it takes to endure.

?You managed to defeat Rahdo in his cold-endurance contest.

However, Rahdo refused to take your victory lying down and immediately challenged you to a heat-endurance contest.

?Gleeok Guts

?Malena's husband became sick during their wedding adventure. She's upset that she pushed him past his limits, but it seems that ���Gleeok guts���� will cure him.

Unfortunately, they come from a three-headed monster flying over Gerudo Canyon.

?You delivered the Gleeok guts that Malena needed to cure her husband Platt's illness.

He's back in good health, so now they intend to continue on their wedding adventure.

?The Great Tumbleweed Purge

?Barles is trying to clean up a mountain of garbage but can't cope with a large number of tumbleweeds that have blown in. She's tried to dispose of them one by one, but they just keep rolling back.

If she could only get rid of the tumbleweeds, then she'd make some progress on cleaning.

?You cleaned up all of the tumbleweeds for Barles. She wanted to give you a reward for your trouble, but your pouch was full.

Make some room in order to accept her gift.

?You cleaned up the tumbleweeds that were piling up in the mountain of garbage. After they were gone, Barles gave you her thanks and was eager to take on cleaning up the garbage pile...somehow.

?Treasure of the Gerudo Desert

?While Riju was investigating the shelter beneath Gerudo Town, she discovered ancient text: "���Seek out the swordswoman upon the sand and look to where she points—there is treasure waiting underground.����"

What treasure could this be referring to?

?"Seek out the swordswoman upon the sand and look to where she points—there is treasure waiting underground."

You followed these directions and discovered an underground cave. Hidden within it was the Vah Naboris Divine Helm.

?Pride of the Gerudo

?Isha is prepared to craft the powerful ���arms of the Seven ����for you.

To do so, she will need four diamonds, 10 pieces of flint, a Gerudo scimitar, and a Gerudo shield. Even a decayed Gerudo scimitar will do. Gather the required materials, and then speak with Isha.

?You gave four diamonds, 10 pieces of flint, a Gerudo scimitar, and a Gerudo shield to Isha, and in return she crafted the arms of the Seven������� for you.

She also told you that, should the arms ever be irrecoverable, you can bring her the materials and she can remake them.

?Camera Work in the Depths

?You found Robbie inside the chasm, down in the Depths. He unlocked your ���camera���� and asked you to give it a try, by taking a ���picture���� of a nearby statue.

The statue seems to be very similar to the ���figure���� on the slate fragment that Josha is studying.

?Josha showed you an ���image of a figure���� on a piece of slate from ���the Depths����. She thinks it's evidence of a people that once lived there. Robbie said he'd go to the Depths to find her anything that shows another such figure. He wants you there to take a picture of it with the Purah Pad's ���camera����, if necessary. Join him at the chasm south of Lookout Landing.

?You took a picture of the statue, and Robbie said it captured the mysterious figure well.

Head to Lookout Landing and show the picture to Josha.

?You returned to Lookout Landing with your picture of the statue. Josha said you'd made a big discovery that could lead to truly understanding what the Depths are.

She's going to search through what others have found in the Depths, hoping to find more slate fragments with these mysterious people.

?Recovering the Hero's Sword

?The darkness-sealing sword, the Master Sword, vanished in the Temple of Time on the Great Sky Island.

The Deku Tree can feel the sword's presence and says that the Master Sword is ���moving����. What could that mean...

?You found the Master Sword with the white dragon soaring in the skies. The legendary sword that seals the darkness has returned to your hand, along with Zelda's wish.

?Presenting: Sensor +!

?The Purah Pad has a function called ���sensor +���� that allows you to pinpoint the location of things registered in your Hyrule Compendium. However, upgrading requires ���data from five types of monsters����.

Have Robbie make the modification once you've collected all the data.

?You gave Robbie data on five types of monsters, and he upgraded the Purah Pad.

Now you can use sensor + to pinpoint the location of things registered in your Hyrule Compendium.

?Presenting: Hero's Path Mode!

?Apparently the Purah Pad has a feature called ���hero's path mode���� that allows you to review where you've been. However, calibrating the upgrade will require ���data from 15 shrine locations����.

Have Robbie make the modifications once you have the data.

?You gave Robbie data on 15 shrine locations, and he successfully updated the Purah Pad.

Now you can use the hero's path mode to see where you've been on the map.

?Presenting: The Travel Medallion!

?You can now use two ���travel medallions���� to instantly return to any location you have set. The pad can hold one more ���travel medallion����.

Once ���15 regions have been mapped����, a third ���travel medallion���� can be activated. The ���travel medallions���� are accessible from your Key Items.

?The Purah Pad has a feature called the ���travel medallion����, which allows you to set a location that you can instantly return to. But the ���prototype���� you need to activate this feature was left at the Akkala Ancient Tech Lab.

It's rumored that the lab has been taken over by intruders...

?You gave Robbie all the data he needed to upgrade the Purah Pad once again. You can now use three ���travel medallions ����to instantly return to any location you have set. The travel medallions are accessible from your Key Items.

?The Purah Pad has a feature called the ���travel medallion����, which allows you to set a location that you can instantly return to. You picked up the prototype needed to activate this feature from the Akkala Ancient Tech Lab.

Give it to Robbie at the Purah Pad Research Lab near Hateno Village.

?You can now use the ���travel medallion���� to instantly return to any location you have set. The pad can hold two more ���travel medallions����.

Once ���10 regions have been mapped����, a second travel medallion can be activated. The travel medallion is accessible from your Key Items.

?Ride the Giant Horse

?You ran into Baddek, a horse-lover who found a beautiful crystal in the mountains southwest of the Faron Grasslands. Baddek said he'll give the crystal to you if you bring him the ���giant horse���� that's rumored to be in the area.

Ask near Highland Stable east of the grasslands to see if anyone knows about this giant horse.

?Impressed with the giant horse, Baddek gave you the ���crystal����, which emits a faint light.

The next step is to figure out what the crystal might be used for.

?Baddek gave you a crystal after you brought him the giant horse. It seems that you can enter a Shrine of Light if you offer up a crystal.

Follow the ray of light, and offer up the crystal at the shrine.

?You brought the giant horse to Baddek, and he gave you a crystal in return. You offered up the crystal and can now enter the Shrine of Light.

?The Duchess Who Disappeared

?You dug through the rocks deep inside the cave and created a way for Selmie to get out. She was able to return to her students and wants to thank you at her lodge. ���You should be able to find it northwest of Hebra Peak.����

Look for the bonfire she keeps burning in front of the lodge.

?Former pro shield surfer Selmie has gone missing after leaving her lodge to create a new shield-surfing course. Her student Russ says his buddy Fin is searching for Selmie on the ���Biron Snowshelf to the west����.

Meet up with Fin there. You can find him by looking for his smoke signals.

?You went to Selmie's lodge in the vicinity of Hebra Peak, where Selmie offered a word of thanks and gave you a reward. She also accepted you as her third student and said to visit anytime you want to shield surf.

?Former pro shield surfer Selmie has gone missing after leaving her lodge to create a new shield-surfing course. Her student Fin is looking for her on the Biron Snowshelf and said that her ���shield-surfing tracks come to an end ����nearby.

Where could Selmie be?

?While trying to develop a new course for shield surfing, Selmie went into a cave and found that she couldn't get back out through the entrance. She's ���trapped in the cave����.

Find some way to get Selmie out.

?The Hidden Treasure at Lizard Lakes

?Bludo told you about ���Lizard Lakes ����and shared a nursery rhyme: "���One brother hunts what the other brother hides—two lizards fighting over what's inside.����"

He believes they're halfway up Death Mountain on the north side.

?"One brother hunts what the other brother hides—two lizards fighting over what's inside."

You solved the riddle and found the hidden treasure!

?Moon-Gazing Gorons

?Volcon and Tray want to go moon-gazing. They spoke of a place where you can see the full moon shining on the ground at midday, but they can't recall how to get there. They only know that it is at Lake Ferona in Eldin Canyon.

They might recall if they had a ���picture of the full moon shining on the ground ����during daylight.

?When Volcon and Tray saw the picture, they were able to recall the location where the full moon shines during daylight. They felt better and were happy to recall the memory of that place.

?Mine-Cart Land: Open for Business!

?Mine-Cart Land, an entertainment experience built by YunoboCo, is now open!

���Hit ���B<Goron_MiniGame_01_PassingScore�촀 or more targets ����within the time limit to clear the game. See Bayge in the Southern Mine for more information.

?Mine-Cart Land, an entertainment experience built by YunoboCo, is now open!

���Hit ���B<Goron_MiniGame_01_PassingScore�촀 or more targets ����within the time limit to win. Put the mine cart on the track, and climb aboard to begin the game.

?Mine-Cart Land, an entertainment experience built by YunoboCo, is now open!

���Hit ���B<Goron_MiniGame_01_PassingScore�촀 or more targets ����within the time limit to win. But be careful—if you fall out of the cart, you lose!

?Mine-Cart Land, an entertainment experience built by YunoboCo, is now open!

You destroyed ���B<Goron_MiniGame_01_PassingScore�촀 or more targets within the time limit and beat the game. Heehl invited you to try out the intermediate course.

?Mine-Cart Land: Quickshot Course

?YunoboCo presents...Mine-Cart Land! You have cleared the beginner course.

Heehl invited you to try the intermediate one.

?YunoboCo presents...Mine-Cart Land! You have cleared the beginner's course and can now play Heehl's intermediate one.

���Hit ���B<Goron_MiniGame_02_PassingScore�촀 targets���� within the time limit ���to win����. Place the cart on the rails, and get in to start the game.

?YunoboCo presents...Mine-Cart Land! You have cleared the beginner's course and can now play Heehl's intermediate one.

���Hit ���B<Goron_MiniGame_02_PassingScore�촀 targets���� within the time limit ���to win����. Careful though—if you get out of the cart, you'll be disqualified.

?You hit ���B<Goron_MiniGame_02_PassingScore�촀 targets within the time limit, clearing the course in style.

Kabetta's high-difficulty course awaits you at the peak of Death Mountain.

?Mine-Cart Land: Death Mountain

?Kabetta had an idea for a high-difficulty mine-cart course—on Death Mountain, no less!

He said he'd be waiting for you at the ���summit of Death Mountain����.

?Kabetta invited you to his high-difficulty Death Mountain course.

���Hit ���B<Goron_MiniGame_03_PassingScore�촀 or more targets ����within the time limit ���to win����. To get started, place the cart on the rails, and hop on in.

?Kabetta invited you to his high-difficulty Death Mountain course.

���Hit ���B<Goron_MiniGame_03_PassingScore�촀 or more targets ����within the time limit ���to win����. Careful though—if you get out of the cart, you'll be disqualified.

?You cleared the high-difficulty Death Mountain course! Kabetta gave you some fabric to reward you for clearing all of Mine-Cart Land. He said you can make it into something at Hateno Village in southeast Hyrule.

He also said Mine-Cart Land is still accepting challengers if you want to play again.

?Secret of the Ring Ruins

?You deciphered the Zonai text carved in the stone slab inside the Ring Ruin. Tauro and his colleague are following a lead to the Zonai Ruins in balmy Faron in the southeast.

They're gathering at the ���Skyview Tower near the ruins����.

?You traveled to the Skyview Tower in the Popla Foothills.

Calip, who industriously assembled the team's base of operations, informed you that Tauro planned to start investigating the Zonai Ruins to the southeast by ���Dracozu Lake����.

?You reunited with Tauro in ruins presided over by stone dragon statues. Tauro deciphered the code found on an ancient mural in the ruins:

���Wear the electric garb hidden at long-necked dragons along the wide-mouthed forest serpent. Offer a Zonai charge to the altar at the tail.����

?The floor of the chamber on Dragonhead Island opened when you touched the relic. After the relic fired a beam of green light to the ground, you heard a mysterious voice in your head:

"Link... Chosen protector of Zelda... Take this... Follow the light..."

?You donned the charged attire found in the dragon-pillar ruins and offered a Zonai charge at the altar.

A fork of lightning heralded the appearance of a ���new sky island����.

?You opened the door on Dragonhead Island.

Inside, you discovered what appears to be a ���Zonai relic���� on a pedestal in the center of the chamber.

?After you told Paya and Tauro about the false Princess Zelda, they began exploring the Ring Ruin previously forbidden by the impostor. They believe there is a stone slab carved with Zonai writing inside.

���Entering the site and investigating the slab���� will assist their research.

?To the Kingdom of Hyrule

?At the Temple of Time, you saw the Master Sword vanish into a mysterious light. A white dragon then rose into the sky, parting the sea of clouds. You're sure you heard Princess Zelda say, "Link, you must find me." Head to the land below to look for clues to her whereabouts. There's no faster way to do that than to dive bravely from the sky island.

?After descending from the sky island where you awoke, you returned to the kingdom of Hyrule and reunited with Purah at Lookout Landing. You learned that she's been directing search efforts in the kingdom.

Work with Purah to find Princess Zelda.

?Impa and the Geoglyphs

?You saw Cado at New Serenne Stable and told him about your search for Princess Zelda. He said you should meet with Impa, who is at some ruins very close by.

She may have ���information about Princess Zelda's whereabouts����.

?You found a pool in a geoglyph that was likely one of the Dragon's Tears. Upon touching it, you had a strange vision about Princess Zelda.

Impa believes that the Dragon's Tears are connected to the princess in some way. Go in search of every geoglyph to find more clues about what's happened to her.

?Impa was investigating a geoglyph near New Serenne Stable. She's frustrated because it's impossible to see the full picture from the ground.

If you fix the broken balloon she told you about, she might be able to get a bird's-eye view.

?You hitched a ride on the balloon and saw the whole geoglyph from the air. According to Impa, hidden somewhere in the geoglyph is something called a ���Dragon's Tear����.

Search the most likely spot to find it.

?Cado told you that Impa is traveling Hyrule to see the so-called ���geoglyphs���� that have appeared across the land. He said she's at New Serenne Stable and that he's going there to join her.

If you meet her there, you may be able to get a ���clue about Princess Zelda's whereabouts����.

?Supply-Eyeing Fliers

?You defeated the ���monsters����, clearing the way for Huck to transport the supplies.

Report to Huck and give him the good news.

?Huck was transporting supplies from Snowfield Stable to Rito Village when he was beset by ���monsters����.

Now the monsters are circling above him, greedily eyeing the supplies.

?You let Huck know that you defeated the monsters. Relieved that he could finally take Snowfield Stable's donation to Rito Village, he gave you a purple rupee for your efforts.

?Filling Out the Compendium

?The Hyrule Compendium on your Purah Pad will automatically register pictures of creatures, monsters, materials, equipment, and treasure you take with your ���camera����.

Robbie invited you to ���purchase ����pictures you haven't captured yet from his own Hyrule Compendium.

?The Hyrule Compendium on your Purah Pad will automatically register pictures of creatures, monsters, materials, equipment, and treasure you take with your ���camera����. From now on, you can still purchase Hyrule Compendium pictures you haven't bought for yourself yet by selecting them from ���Robbie's compendium����.

?A Letter to Koyin

?You retrieved the message bottle containing a letter from Koyin's great-grandfather. After reading it over, Koyin has big plans for the farm.

She asked you to come to the ���house���� later in order to receive your reward.

?Koyin, a farmer in Hateno Village, dropped a ���message bottle ����containing a letter from her great-grandfather into a pond.

Worse still, she's not a good enough swimmer to dive into the pond after it.

?The message in the bottle described a special cheese-making recipe. Koyin has already decided to start marketing it as her farm's signature product. From now on, if you bring her fresh milk, she'll give you ���Hateno cheese���� in exchange.

?Manny's Beloved

?It turns out that what Ivee wants the most in life is 100 ���hot-footed frogs����.

You should break the news to ���Manny����.

?Upon learning that Ivee wants a collection of 100 hot-footed frogs, Manny enlisted your help as a frog catcher.

Start by collecting ���10 hot-footed frogs����, which can be found in wells and caves. One such well in the village is home to many frogs.

?It seems Manny's friend's friend badly wants to catch the eye of ���Ivee����, the greeter for the general store.

Can you muster the courage to ask Ivee what she likes the most?

?You delivered the 10 hot-footed frogs to Manny and received a reward.

Manny confessed that he was the one who wanted to catch Ivee's eye. His plan now is to find the remaining hot-footed frogs on his own.

?Dantz's Prize Cows

?Dantz, a farmer in Hateno Village, is looking for ���acorns���� to mix into his cows' feed so they can produce his special fresh milk.

He says he could mix more feed if he had ���three acorns����, but a recent boom in the squirrel population has made them hard to come by.

?You gave Dantz the acorns and he gave you a bottle of fresh milk to express his gratitude. If you bring him another ���three acorns����, he'd be willing to make the same trade for more fresh milk.

?The Mayoral Election

?It seems that the candidates have finished their preparations.

Talk to Sophie in front of Ventest Clothing to get the Hateno Village mayoral election underway.

?The candidates have finished their preparations, and the Hateno Village mayoral election is ready to begin.

Talk to Sophie, the election official, during the ���daytime on a clear day���� to get the election underway. She can be found in front of Ventest Clothing.

?The Hateno Village mayoral election ended with Reede staying on as mayor. However, Reede and Cece decided to join forces in making Hateno Village a thriving community.

Cece asked you to visit ���Ventest Clothing���� so that she can give you a thank-you gift.

?The Hateno Village mayoral election ended with Reede continuing on as the mayor, but Reede and Cece decided to work together to ensure Hateno Village would continue to thrive. Cece gave you her masterpiece, the ���Cece hat����, as a thank-you for wrapping things up peacefully.

?A New Champion's Tunic

?According to Princess Zelda's diary, a new and improved Champion's Tunic is hidden in the ���throne room ����of Hyrule Castle.

She wrote that the "torches are the key," but what does that mean?

?You acquired the Champion's Leathers that Princess Zelda prepared for you in the throne room of Hyrule Castle.

?Homegrown in Hateno

?Reede asked you to protect the field from monsters from the middle of the night until daybreak.

As he's not a trained fighter, it's up to you to protect Reede and his field from monsters until daybreak.

?Reede asked you to protect the field from monsters from the middle of the night until daybreak.

You were forced to retreat on your last attempt, but you can try again to keep Reede and the field safe until daybreak.

?Reede has been secretly developing Cece- brand vegetables. He's ready to start growing them in earnest, but monsters come at night to wreck his field.

Work with Reede to protect the field so his vegetables can ripen.

?You routed the monsters invading Reede's field, allowing the vegetables Reede worked so hard on developing to flourish. The vegetables, grown using Cece's principles of style and named ���sun pumpkins����, will be sold as a true Hateno signature staple.

?A New Signature Food

?Reede wants to make the food that his grandfather created with another villager into a new village staple. However, all he remembers about it is its ���creamy, melty ����mouthfeel and its unique, pungent aroma.

Reede thinks smelling that aroma again might jog his memory.

?It seems Reede's grandfather had worked with another villager to make Hateno cheese. Convinced it will seal his victory in the mayoral election, Reede decides to market it as Hateno Village's new signature staple. From now on, you can buy Hateno cheese not just at Hateno Pasture but also at Hateno Village's general store and from merchants on the roads.

?Reede's Secret

?You learned a few things from the journal found in the shed: Reede is developing a new type of vegetable with Nack, he's trying to incorporate elements from the Cece clothing line, and his efforts haven't come to anything yet.

Report back to the worried Clavia.

?Every evening, Reede shuts himself up in the ���shed at his house����. His wife, Clavia, is getting suspicious of his behavior. She's asked you to go into the ���shed���� in the middle of the day while Reede isn't there and look around.

The shed is normally locked and can't be entered through the door.

?You learned a few things from the journal found in the shed: Reede is developing a new type of vegetable with Nack, he's trying to incorporate elements from the Cece clothing line, and his efforts haven't come to anything yet. When you told Clavia about your findings, she was relieved but also irked by Reede's stubbornness.

?Cece's Secret

?You tailed Cece late at night and observed her eating vegetables alone in a silo. From what you overheard, she has a deep love for Hateno Village's produce.

Sophie should hear about this.

?It seems that Cece sneaks out of her house somewhere ���every night����. Sophie has asked you to tail Cece.

It sounds like she's alert to her surroundings while she's moving, so it'll be important to stay out of sight.

?Having learned that all Cece was doing at night was eating vegetables in secret, Sophie was very relieved.

?Teach Me a Lesson I

?Symin's students didn't put much stock in the story of the Calamity. He thinks that if he could show them an ���elaborate picture ����of the screen depicting the Calamity, they would believe his history lesson.

The screen in question is kept at Paya's Hall in Kakariko Village.

?Symin is pleased that the children believed his lesson after seeing the screen depicting the Calamity. He was able to finish his history lecture without further interruption.

?Teach Me a Lesson II

?Symin is teaching his students how to use food to survive in a dangerous world. He wants his students to eat ���monster curry����, made with Goron spice, Hylian rice, and monster extract.

He says that for monster extract, you'll have to go to Tarrey Town, north of Hateno Village.

?You made monster curry and served it to the children as part of a lesson that they can cook using monster extract. Having been accepted as a teacher at the Hateno school, you now have permission to use the school's ���field����.

?Team Cece or Team Reede?

?Cece asked you to give Reede voters some mushrooms to open their eyes to new ways of thinking. According to her, Reede voters are identifiable by their unfashionable clothing. Travelers, kids, the candidates' families, and temporary residents like Sheikah researchers don't get mushrooms. You've given out three mushrooms, so there are ���five ����left.

?Cece asked you to give Reede voters some mushrooms to open their eyes to new ways of thinking. According to her, Reede voters are identifiable by their unfashionable clothing. Travelers, kids, the candidates' families, and temporary residents like Sheikah researchers don't get mushrooms. You've given out four mushrooms, so there are ���four ����left.

?Cece asked you to give Reede voters some mushrooms to open their eyes to new ways of thinking.

You've finished giving the eight Reede supporters Hylian shrooms, resulting in a very satisfied Cece.

?Cece asked you to give Reede voters some mushrooms to open their eyes to new ways of thinking. According to her, Reede voters are identifiable by their unfashionable clothing. Travelers, kids, the candidates' families, and temporary residents like Sheikah researchers don't get mushrooms. You've given out five mushrooms, so there are ���three ����left.

?Cece asked you to give Reede voters some mushrooms to open their eyes to new ways of thinking. According to her, Reede voters are identifiable by their unfashionable clothing. Travelers, kids, the candidates' families, and temporary residents like Sheikah researchers don't get mushrooms. You've given out six mushrooms, so there are ���two ����left.

?Cece asked you to give Reede voters some mushrooms to open their eyes to new ways of thinking. According to her, Reede voters are identifiable by their unfashionable clothing. Travelers, kids, the candidates' families, and temporary residents like Sheikah researchers don't get mushrooms. That leaves ���eight���� villagers not dressed in Cece-brand clothes.

?Cece asked you to give Reede voters some mushrooms to open their eyes to new ways of thinking. According to her, Reede voters are identifiable by their unfashionable clothing. Travelers, kids, the candidates' families, and temporary residents like Sheikah researchers don't get mushrooms. You've given out seven mushrooms, so there's just ���one ����left.

?Cece asked you to give Reede voters some mushrooms to open their eyes to new ways of thinking. According to her, Reede voters are identifiable by their unfashionable clothing. Travelers, kids, the candidates' families, and temporary residents like Sheikah researchers don't get mushrooms. You've given out one mushroom, so there are ���seven ����left.

?Cece asked you to give Reede voters some mushrooms to open their eyes to new ways of thinking.

You've finished giving the eight Reede supporters Hylian shrooms, so it's time to report back to Cece.

?Cece asked you to give Reede voters some mushrooms to open their eyes to new ways of thinking. According to her, Reede voters are identifiable by their unfashionable clothing. Travelers, kids, the candidates' families, and temporary residents like Sheikah researchers don't get mushrooms. You've given out two mushrooms, so there are ���six ����left.

?Uma's Garden

?To celebrate you becoming a teacher, Uma will grow something you like. Your choice is limited to pumpkins, carrots, radishes, tomatoes, wildberries, wheat, rice, and hydromelons.

If you talk to Uma after planting something, she can plant something else instead.

?Uma grew something for you in her garden to celebrate you becoming a professor. She was very pleased with the first harvest. You're free to use the garden's bounty as you please. If you talk to Uma again, she can plant something else there instead.

?Kaneli's Flight Training

?At the Flight Range, Kaneli has set up a new training course where trainees will fly through ���rings floating in the sky����.

Before he can open it up to trainees, he needs a brave volunteer to go for a test run on the new course.

?Attempt Kaneli's new training course. It seems you need to go through ���15 ����rings to pass.

Kaneli says he will give you a reward if you pass with flying colors.

?You're trying Kaneli's new training course! ���Go through as many floating rings as you can before time runs out.����

You need to go through ���15 ����to pass, and you will be disqualified if you leave the Flight Range during training.

?You went through enough rings to pass Kaneli's training course. As the first to attempt the course and post a score, you've inspired young Rito to try it as well.

Kaneli says that you can come back and try ���flight training���� again whenever you like.

?Horse-Drawn Dreams

?Zumi is hoping to repair a busted wagon, but she doesn't have ���wheels ����she can attach to it or a ���horse ����to pull it.

There are building materials at the stable and some wild horses in the area, but if she's going to finish this project, she'll need a helping hand.

?Zumi's dream of a horse-drawn wagon once looked hopeless—she didn't have wheels, or even a horse. But you repaired the wheels and caught a horse, resulting in a horse-drawn wagon she can feel proud to own.

This wagon she dubbed "Zunk," a combination of your name and hers.

?An Uninvited Guest

?As a reward for defeating the monster, Ami offered you ���Pony Points����.

To accept his gift, you'll have to go finish registering with the Stable Association.

?Ami has been losing sleep since terrifying monsters began lurking in the woods behind Wetland Stable.

He planned to creep up and defeat the biggest monster with a sneak attack, but it didn't work out. His options exhausted, he can only hope someone else will step in.

?You defeated the Moblin living in the woods behind Wetland Stable.

Report this to Ami, whose fear of the monster is keeping him awake at night.

?You defeated the Moblin living in the woods behind Wetland Stable.

Ami's fear of the monster had kept him awake at night, but now he should sleep soundly.

?Secrets Within

?Pulcho of the Zonai Survey Team has taken an interest in the device dispenser.

He wants to know how to remove what's inside.

?You removed a Zonai device from inside the device dispenser and showed it to Pulcho.

His curiosity satisfied, he went off to continue his research.

?Feathered Fugitives

?Teli lost five ���Cuccos����. He has to find them all and get them back ���inside the fence ����before the stable staff find out what he's done.

You've returned ������D>CatchKokko_HorseInnChallenge005�촀���� of them.

?Teli was scrambling to find five missing Cuccos. You searched the stable, found the ���Cuccos����, and put them all back ���inside the fence����.

?Teli was relieved to see that the five Cuccos he'd lost were back inside the fence. He gave you ���100 rupees���� to keep quiet about the Cuccos going missing.

?Ousting the Giants

?You defeated two of the three giant monsters dwelling in caves at ���Corta Lake����, ���Rodai Lake����, and ���Calora Lake����.

If you defeat the other ���one����, maybe Kampo at Lakeside Stable will breathe a little easier.

?You defeated the three monster brothers in the caves at ���Corta Lake����, ���Rodai Lake����, and ���Calora Lake����. Now customers should come back to Lakeside Stable.

Ease Kampo's worries—let him know the monsters are gone!

?You defeated the three Hinox brothers in the caves near Lakeside Stable.

Relieved that these tourist spots were safe once more, Kampo could finally concentrate on his work at the stable.

?���Three giant monster brothers ����have settled down in caves near ���Corta Lake����, ���Rodai Lake����, and ���Calora Lake ����that are rich in luminous stone.

Stable owner Kampo is worried these monster brothers will scare off his customers. Help him by driving them out of the caves.

?You defeated one of the three giant monsters dwelling in caves at ���Corta Lake����, ���Rodai Lake����, and ���Calora Lake����.

If you defeat the other ���two����, maybe Kampo at Lakeside Stable will breathe a little easier.

?Simmerstone Springs

?Kima has come to Goron City to search for a secret hot spring called Simmerstone Springs. He plans to start by seeking out hot-water connoisseurs at various hot-spring locations in the hopes they'll have information for him.

He's set his sights on ���Goron Hot Springs���� in particular.

?You dug through the blocked cave entrance to discover Simmerstone Springs! Kima met you inside and was thrilled. At last he'd be able to make the perfect spring-boiled eggs! As a reward, he offered to share his eggs with you anytime.

?One-Hit Wonder!

?Parcy has repeatedly attacked the deposit with her sword, but it's not working all that well.

If you can ���destroy the ore deposit���� ���with a single blow����, you'll get to keep any gems inside.

?You destroyed the ore deposit with a single blow and earned the contents within.

Parcy is impressed with your weapon, and she's determined to make one just like it for herself.

?A Wife Wafted Away

?Fronk is very worried that his wife, Mei, went fishing somewhere dangerous. When he last saw her, Mei was crossing a bridge in the��� east���� of the domain, singing about hopping and skipping to a floating place.

Search for Mei for her husband's sake.

?You found Mei on a sky island above Zora's Domain. It seems she had become obsessed with catching the floating island's fish.

When you told her that Fronk was worried sick, she hurried back to ���Zora's Domain����.

?Fronk was overjoyed that his wife returned safely.

After this experience, Mei once again realized that Fronk's worry for her is a sign of how much he cares, and their adoration of each other has grown deeper still as a result.

?Crisis at Hyrule Castle

?Princess Zelda suddenly appeared at the floating Hyrule Castle alongside a red moon.

Much is still unclear, but you should go to Hyrule Castle to check things out.

?The phenomena at Hyrule Castle and the Upheaval were all due to Demon King Ganondorf, who is trying to destroy the world.

Combine your powers with the five sages and slay the Demon King.

?You infiltrated Hyrule Castle and finally arrived at Princess Zelda's location.

But the princess was an impostor—a duplicate created by the mummy. The impostor further warped its appearance and began attacking.

?After you told Purah that Princess Zelda vanished, she asked you to search the regions of Hyrule where the Upheaval is also wreaking havoc. Purah wants to mark those spots on your ���map����, but you'll first ���need some map data����.

Meet Purah at the Skyview Tower to begin this process.

?After you told Purah that Princess Zelda vanished into light at Hyrule Castle, she asked you to redirect your search into the regions of Hyrule, where the Upheaval is also wreaking havoc. Purah wants to mark those spots on your ���map����, but you'll first ���need some map data����. Hold the Purah Pad near the Skyview Tower's terminal to do this.

?After you told Purah that Princess Zelda vanished into light at Hyrule Castle, she asked you to redirect your search into the regions of Hyrule, where the Upheaval is also wreaking havoc. Purah wants to mark those spots on your ���map����, but you'll first ���need some map data����.

Use the Skyview Tower to scan for this data.

?Where Princess Zelda is remains a mystery. Purah said you might learn more by looking into the major phenomena that are troubling some regions. She's marked them on your ���map����.

Hyrule Castle remains strangely in the sky, though you saw someone who looked like the princess leave it, vanishing into light.

?Princess Zelda, who appeared at Hyrule Castle, turned out to be an impostor created by Demon King Ganondorf.

The Demon King isn't yet fully regenerated, so there may still be time. Return to Lookout Landing and talk to Purah.

?You told Purah about the impostor princess and how Demon King Ganondorf is trying to rise again.

Hyrule Castle remains a devastated place and continues to float above the ground.

?Hyrule Castle rose into the air at the start of the Upheaval, which tore apart the earth underneath it.

Purah believes that Princess Zelda may have called out to you from deep in the earth. Join the search for the princess below ���Hyrule Castle����.

?When you joined the search party, you found Princess Zelda—but she transformed into light and disappeared.

Return to Lookout Landing, and report this to Purah and the others.

?You've discovered that a Skyview Tower will launch you high into the sky, where you also scan the nearby terrain from the air. The ���map���� data is added to your Purah Pad.

Purah wanted to give you some potential destinations to investigate. Report back to her at the research lab in Lookout Landing.

?Keys Born of Water

?Near some ruins at the foot of Dueling Peaks, a Steward Construct said this riddle would guide you to a sacred shrine:

���Give keys born of water to the three altars. The sacred shrine will appear.����

?There were three altars of differing sizes placed in the ruins. You inserted ice sheets into the openings in each of them.

A Shrine of Light appeared above the ruins.

?Mattison's Independence

?Mattison has been teaching the Gerudo language to the people of Tarrey Town so that her mother, Rhondson, won't feel so lonely.

Now she's headed toward the ���railcar����. She wants to help her father, Hudson, who's been very busy with work.

?Hudson and Rhondson of Hudson Construction were discussing the pending departure of someone named Mattison. Rhondson seemed upbeat about it, but ���Hudson���� looked sad.

He appears to be worried about something.

?It seems Hudson's only daughter, Mattison, is moving to Gerudo Town on her own in accordance with Gerudo law.

Both Hudson and Rhondson regret that they are too busy to ���play with Mattison����, especially since it won't be long before she leaves.

?Hudson and Rhondson's daughter, Mattison, is studying the Gerudo language in preparation for her move.

She's going to find ���Granny Monari����, and said something about giving her a quiz...

?Along with Rhondson, Hudson, and the people of Tarrey Town, you saw Mattison off on her journey to Gerudo Town.

If you go to Gerudo Town, perhaps you can see Mattison again.

?Mattison wants to go to the job site to help Hudson with his work—but Hagie, who's in charge of the railcar that extends to the site, is charging a toll.

Mattison doesn't have any money and is, instead, trying to figure out a way to ���obscure Hagie's line of sight����.

?Hudson is trying to make a balloon for Mattison to help his daughter's departure feel like a grand celebration.

He needs ������D>IchikaraChallenge01_HidamariNum�촀 sundelions���� so he can dye it yellow—Mattison's favorite color.

?Mattison managed to evade Hagie and ride the railcar. Was she was able to meet up with Hudson at the worksite?

?Rock for Sale

?Hagie was scheming to sell off a strange rock for ���100 rupees����, but his wife Ruli chided him, and he lowered it to ���50 rupees���� instead.

?You bought the weird rock from Hagie for ���50 rupees����.

If his wife Ruli hadn't intervened, you might have had to pay ���100 rupees����.

?Master the Vehicle Prototype

?Fernison from the Zonai Survey Team, with help from Hudson Construction, has been turning Zonai devices into vehicle prototypes. She has one all ready to go...except for one problem: No one knows ���how to control it����. None of the Zonai devices that fell on Tarrey Town seem to do the trick. So Fernison has called on a couple of professional racers, hoping they might help.

?You've been asked to take the vehicle prototype for a test drive and to use the steering stick to control it. You'll have to touch all of the lights and return to the starting point within the time limit you were given. Remember, you'll be disqualified if you ���take your hands off the Zonai device or leave the course����.

?You did it! You drove the course and returned to the starting point within the time limit!

Fernison from the Zonai Survey Team says this is just the beginning. She seems to have big plans in the works!

?Gloom-Borne Illness

?Lasli's grandmother is sick after exposure to gloom. Lasli has been experimenting with different ingredients to make a ���porridge that counteracts gloom sickness����, but so far, nothing has worked.

?After eating your sunny veggie porridge, Nanna made a full recovery.

With their grandmother happy and healthy again, Claree has returned to the family clothing shop, and Lasli is headed to Hateno Village to study fashion.

?Maca's Special Place

?Maca told you about his special place, but it's shrouded in the lost fog, and it seems that only Koroks can walk there.

There's some sort of green swirl there, and you can see a floating island in the sky from there as well. Maca wonders whether ���the inside of the forest could also be seen from the sky����.

?You were able to reach the shrine in the forest by passing through an opening in the sky above the Lost Woods.

?Out of the Inn

?Dai was asked to watch over an inn, and he's starting to worry that the owner's not coming back. He asked you to try to find him.

It seems the owner had gone out to change the survey team's bedsheets. Their tents are located in four different areas though, so Dai's not sure where the owner could be.

?You found the inn's owner, Ollie, sleeping in a survey-team tent. You woke him up with a whiff of a hearty truffle, and he hurried back to the inn.

You should do the same, just to see how things are going over there.

?Ollie's return to the inn freed Dai from the responsibility of watching over it.

And better yet, now you can sleep there.

?To the Ruins!

?Pokki wants to investigate some ruins where huge statues face each other.

However, she lost the map that showed the location of the ruins, so she's in a tough spot.

?Pokki was planning to investigate some ruins, but she's run into some trouble after losing the map that showed their location. She knows that the site has huge statues facing each other and that it is located in the eastern part of the desert, but she doesn't know exactly where. Use a sleigh seal to carry Pokki to find the ruins she is looking for.

?You and Pokki reached some ruins that matched the description you had, so Pokki can begin her investigation. She seems overjoyed to have finally reached the ruins.

?A Trip through History

?Stone slabs have been found in the Ring Ruins that fell around Kakariko Village. Bugut has come to see the writing on the slabs but is afraid of heights and can't visit the ruins.

If you read what's written on each slab, let him know what they say. You have ������*$NumOfNotToldPlates�촀 ����more to tell him about.

?You told Bugut about what you read on the stone slabs in each of the four non-floating Ring Ruins. He was delighted to get these insights into the ancient era the ruins came from.

?Follow the Cuccos

?Trissa is at a loss. The local Cuccos are nesting somewhere new, and she cannot gather any bird eggs for her shop. She says she'd like to have 10, since they're such a popular item.

It seems the Cuccos all go off somewhere when ���morning���� comes.

?You gave 10 bird eggs to Trissa for her shop, and she paid you back at above-normal prices! Those eggs should allow her to stay stocked for a while.

?A Pretty Stone and Five Golden Apples

?You gave five golden apples to Damia. He was pleased to have so much of his favorite food.

Then, as promised, he gave you the ���pretty green stone that emits light����.

?Damia gave you a pretty stone that shines green. It seems that you can enter a Shrine of Light if you offer up the crystal.

Follow the ray of light, and offer up the crystal at the shrine.

?Damia has a pretty green stone that emits light. He says he'll trade it to you for ���five golden apples����.

He says there are trees where the golden apples grow on the north side of a bottomless bog called Mido Swamp. If you follow the path by Damia deep into the woods, you'll find it.

?The pretty stone from Damia emitted a light that led you to a shrine. When you presented the stone, a Shrine of Light appeared.

?Open the Door

?Jogo and Yammo inside the cabin say they want to give you some spicy elixir as thanks for defeating the monsters outside the cabin, but you couldn't take the reward because your pouch was full.

���Organize your things����, and then check in with them again.

?You heard a man and a woman talking inside a cabin. They were troubled by the sounds of surrounding monsters and didn't want to open the ���door����, so you dispatched all the monsters near the cabin.

?You heard a man and a woman talking inside a cabin. Apparently, they're concerned about the monsters outside and are hesitant to open up the door.

It seems like the door will stay closed ���as long as they can hear the monsters����.

?Inside a cabin were a couple of travelers, Jogo and Yammo. They were on their way to see a legendary shield surfer but were waylaid by monsters. For defeating the monsters, they rewarded you with a spicy elixir.

They will also give you a shield for shield surfing as a reward for helping them.

?The Closed Door

?When you tried to open the door to the Temple of Time, ���Rauru���� appeared and said he was the original owner of your new arm.

He also said you need to revitalize the arm so the power of its touch will open the door. To do that, visit the island's ���shrines����. A green light spirals above each of them.

?Rauru appeared after you visited the three shrines. He said that you've revitalized enough power in your new arm to enter the ���Temple of Time����.

The door will now open at the touch of your hand.

?After visiting the three shrines, you returned to the Temple of Time. Its door opened to your touch, no longer denying you entry. Somehow, your new arm was truly revitalized enough in those shrines.

?Who Goes There?

?Beyond the hole in the wall, there appeared to be a hallway. You followed the voice and dug through some rock to find a ���horned statue����. Go tell Jerrin the truth behind the voice she's been hearing.

?Jerrin says that sometimes she hears ���a scary voice, like a demon's����, coming from the opening in the wall.

She's afraid that she may have awakened a demon. This mystery seems worth looking into...

?You told Jerrin that the voice belonged to a ���horned statue����. Now that Jerrin understands where the voice was coming from, she has returned to work.

?The Secret Room

?Oaki is building a secret room inside the Deku Tree's mouth.

In order to decorate the room, he wants ���four blue nightshades����. He'll also need ���two brightbloom seeds����—larger than the ones sold by the forest General Shoppe.

?You handed over the items Oaki needed.

Oaki has finished building a wonderful room inside the Deku Tree's mouth and is pleased with the results.

?Find Princess Zelda

?After you offered four Lights of Blessing, the Goddess Statue purged gloom from your body. You're far from being restored to your former full vitality, but it was enough to open the door. Rauru said he'd done all he could for Zelda and that now it was up to you. He then vanished, leaving you alone with the temple's final altar. Perhaps his parting words will soon be clear.

?You didn't find Princess Zelda on the sky island where you awoke. When you touched the light in the Temple of Time, you felt her presence, however faintly, as a voice rang out in your mind: "���Link, you must find me.����"

Where is Princess Zelda? Was there anything more she was trying to tell you?

?You found yourself on a strange island in the sky after you awoke. A steward construct claimed that Princess Zelda gave it her Purah Pad, all to get it into your hands.

The device's ���map ����shows a yellow point of light. The construct said that's where you'll find the princess.

?In the Temple of Time, you approached an altar, and in a flash of light, you found yourself with Princess Zelda. That is, with some phantasmal floating vision of her.

She took your hand and gave you an ability to control time that's known as Recall. Now, the temple's deeper mysteries await you.

?Rauru said you can't open the door at the back of the temple because you're still too weak.

You need to get one more ���Light of Blessing ����at the island's final shrine to offer at the Goddess Statue. The shrine is marked by a bright dot on the ���map����. You can go near there instantly with the Purah Pad's ���travel ����feature.

?After going to the final shrine that Rauru told you about, you now have four ���Lights of Blessing����.

If you offer them at the ���Goddess Statue���� in the temple, you may regain enough strength to take on the door's test of vitality.

?Soul of the Gorons

?The art of the ���Boulder Breaker���� is passed down over generations. But Fugo, the apprentice, gave up on making it midway and sold the materials he was using for marbled rock roast.

To complete the Boulder Breaker and earn his master's approval, he needs a cobble crusher, three diamonds, and five pieces of flint.

?Fugo successfully finished the Boulder Breaker and will inherit the forge from Rohan.

If your ���Boulder Breaker ����breaks, Fugo will fix it for you.

?Decorate with Passion

?Boraa was asked by her mentor to decorate a weapon, but she was stumped by the specific request to make it sparkle and radiate burning passion. She's also unable to use monster parts in the task.

Perhaps she would benefit from seeing a ���weapon to use as a reference����?

?Boraa was troubled by a mentor's request. She was unsure how to go about decorating a weapon, but once you showed her a weapon that sparkled and radiated burning passion, her worries subsided.

Make some space in your pouch, then accept the reward for your efforts.

?Boraa was troubled by a mentor's request. She was unsure how to go about decorating a weapon, but once you showed her a weapon that sparkled and radiated burning passion, her worries subsided. To thank you for your help, she gave you an item that you could attach to a weapon of your own.

?Trail of the Master Sword

?Where even the sages of old could not defeat the Demon King, the darkness-sealing Master Sword wounded him.

According to Mineru, Princess Zelda said to speak to the ���Deku Tree ����about the Master Sword.

?Where even the sages of old could not defeat the Demon King, the sword that seals the darkness—the Master Sword—wounded him.

According to Mineru, Princess Zelda said to speak to the Deku Tree about the Master Sword. You learned that the Deku Tree is in ���Korok Forest����.

?The sword that seals the darkness, the Master Sword, passed into a distant time and into Princess Zelda's hands. You were able to obtain clues about it.

?Rock Roast or Dust

?The Bedrock Bistro is running low on rock roast and is having trouble maintaining a steady supply for their Goron clientele.

It's said that if you bring Chef Cooke a rock roast, ���he'll treat you to a special dish����.

?You brought Chef Cooke a rock roast, but he wasn't able to give you his special ���dish���� because your pouch was full.

Make some space, and then speak with Chef Cooke.

?You gave Chef Cooke a rock roast, and he gave you ���seared gourmet steak����, his special dish. He said because they are always running low on rock roast, he's willing to take more from you, his new supplier, from now on.

?The Dragon's Tears

?You found one of the mysterious Dragon's Tears within a geoglyph and received a vision about ���Princess Zelda���� by investigating it.

Impa thinks that the mystery of the geoglyphs might connect to something that's inside the Forgotten Temple. It's located somewhere along the ���bottom of a canyon in Hebra����.

?Inside the Forgotten Temple is a map of Hyrule and 11 murals related to the geoglyphs. It seems that these geoglyphs appeared in various places after the Upheaval when Princess Zelda went missing.

You have ������82Residue_MemoryOfTheDragon�촀 �É�(�geoglyph�geoglyphs ����left to investigate.

?You visited all the geoglyphs and witnessed all the memories in the Dragon's Tears. These visions showed you Princess Zelda sacrificing herself, becoming the Light Dragon, and hoping to eventually entrust the Master Sword to you. You must honor the princess's wish, somehow.

?You saw Cado at the entrance to the Forgotten Temple. He said that he's come here with Impa to find ���something inside that's connected to the geoglyphs����. She's apparently gone deeper into the temple.

See what you can discover in this mysterious place.

?You visited all 11 geoglyphs and witnessed all the memories in the Dragon's Tears. Afterward, a Light Dragon appeared above you and shed a new tear.

The tear seems to have fallen to the ���Rist Peninsula ����in the ���Akkala ����region.

?Bring Peace to Akkala!

?The monster-control-crew squad led by Toren is heading to the ���Akkala Span ����in Akkala, found in the northeast region of Hyrule. They plan to attack a group of monsters there.

If you join them, you can lend a hand with their monster-control mission.

?Toren's squad is preparing to attack a monster stronghold at the Akkala Span.

They plan to get close to the stronghold first and then attack. Join the monster-control crew as they ���head to the stronghold����.

?The monster-control-crew squad led by Toren is fighting monsters at the Akkala Span.

Join the squad and ���defeat all the monsters����!

?You helped Toren's squad of the monster- control crew by defeating the monsters that had taken over the bridge.

But as long as the ���blood moon���� continues to resurrect monsters, Toren and his squad must continue to fight.

?Bring Peace to Eldin!

?Monsters have infested Eldin, and Toren is leading his squad on a mission to attack their stronghold.

The squad plans to get closer to the stronghold first and then launch their attack. ���Head for the stronghold ����with the monster-control crew.

?The squad of the monster-control crew led by Toren is fighting monsters in Eldin.

Join the squad, and help them ���take down every last monster����!

?You helped Toren's squad of the monster- control crew by defeating the monsters in the cave stronghold.

The squad's next destination is the ���Akkala Span in Akkala����, which is found in the ���northeast���� region of Hyrule.

?Bring Peace to Faron!

?The squad of the monster-control crew led by Flaxel is having a hard time figuring out how to take out monsters that have infested a ship.

The creatures have destroyed the only bridge leading to the ship. Without first ���repairing the bridge����, it'll be difficult for the crew to board the ship.

?With the bridge to the ship repaired, the monster-control crew began their assault on the monsters. ������� Join the crew and help them eliminate ���every last monster����!

?All of the monsters aboard the ship moored in the Menoat River have been defeated!

Flaxel plans to lead her monster-control-crew squad to the ���South Tabantha Snowfield ����next. It's in ���Hebra to the northwest����. She asked you to assist her squad again if you have the chance.

?Bring Peace to Hebra!

?Flaxel's squad of the monster-control crew is headed to ���South Tabantha Snowfield ����next. It's located in Hebra, in northwest Hyrule. They plan to take out even more monsters there.

If you head that way, you might be able to lend Flaxel and her squad a hand.

?Flaxel's monster-control-crew squad has reached a monster fort, but they can't breach it and launch their attack because an iron ball is blocking the entrance.

The ���ball has to be removed���� before Flaxel's squad can take over the fort.

?Flaxel's squad of the monster-control crew has launched an attack on the monster fort!

Join the squad, and help them wipe out all of the monsters!

?You helped Flaxel's squad of the monster- control crew by defeating the monsters in the fort.

But as long as the ���blood moon���� continues to resurrect monsters, Flaxel and her squad must continue to fight.

?Bring Peace to Necluda!

?Hoz's squad of the monster-control crew is heading to ���Fort Hateno ����next. It's located in ���Necluda����, which is in southeast Hyrule. They plan to hunt down more monsters there.

If you head that way, you might be able to lend Hoz and his squad a hand.

?Hoz's squad is approaching a stronghold of monsters at Fort Hateno.

They plan to charge the stronghold once they get closer to it. ���Head for the stronghold ����with the monster-control crew.

?The monster-control-crew squad led by Hoz is in the midst of fighting monsters at Fort Hateno.

Join the crew and help them ���defeat all of the monsters����!

?You helped Hoz's squad of the monster- control crew by defeating the monsters that had taken over the fort.

But as long as the ���blood moon���� continues to resurrect monsters, Hoz and his squad must continue to fight.

?Bring Peace to Hyrule Field!

?A monster-control-crew squad led by Hoz is on its way to a monster stronghold in Hyrule Field.

Once they approach it, they'll wait for an opportunity to strike. Join the squad as they ���head to the stronghold����.

?Hoz's squad of the monster-control crew is battling monsters in Hyrule Field.

Join the squad and ���defeat all of the monsters����!

?You helped Hoz's squad of the monster- control crew by defeating the monsters in the stronghold.

The squad's next destination is ���Fort Hateno���� in ���Necluda����, which is found in the ���southeast ����region of Hyrule.

?A Bottled Cry for Help

?You found Chumin trapped in a cave in the eastern cliffs of Mapla Point.

You should ���clear the rock���� covering the exit so he can get out.

?You found a letter inside a bottle that had floated its way to Hateno Bay. It seems its writer is trapped inside a cave and needs your help.

Fortunately, they've left a trail of ���brightbloom seeds and flowers floating in the sea to guide you to the cave����.

?You found Chumin trapped in a cave in the eastern cliffs of Mapla Point.

You saved him by removing the rock blocking the exit.

?Master Kohga of the Yiga Clan

?You ran into ���Master Kohga����, head of the Yiga Clan, in the Great Abandoned Central Mine in the Depths. He's dead set on getting his hands on the power of the Zonai and bringing about the end of the world with the ���Magnificent One����. Could this have something to do with Zelda's disappearance? Master Kohga's next stop is the ���Southwestern Abandoned Mine����...

?You faced ���Master Kohga����, head of the Yiga Clan, in the Great Abandoned Central Mine. He plans to use the power of the Zonai to end the world with the ���Magnificent One����. Could they be involved with Zelda's disappearance? Kohga went to the ���Abandoned Gerudo Mine����. You can go there by following a nearby series of statues through the Depths.

?Your final showdown with Master Kohga at the Abandoned Hebra Mine resulted in the revival of the ultimate weapon—a giant construct. You managed to defeat it, and Master Kohga was last seen blasted skyward by his own hand, his plot foiled. Though Zelda's whereabouts remain unknown, you learned that the Demon King lurks beneath Hyrule Castle...

?You successfully drove Master Kohga from the Abandoned Gerudo Mine, and learned his true aim. He plans to restore a powerful weapon for "���the man himself����." Pursue Kohga to the ���Abandoned Lanayru Mine����. A line of statues stretching from one of the chasms either in ���the Lanayru Wetlands ����or��� amidst the mountains south of there ����will guide you to the mine.

?You encountered Master Kohga a third time and chased him from the Abandoned Lanayru Mine. As he fled, he told you that he knows where the ���Demon King���� is and plans to activate an "���ultimate weapon����." The Demon King may have a clue to Zelda's whereabouts, so go catch Kohga at the ���Abandoned Hebra Mine����. There may be a chasm that leads you straight to it...

?A Monstrous Collection I

?The Bokoblin sculpture was placed on the stage, and Kilton treated the villagers to a presentation about the monster.

Now he wants to give you a reward for all your help. Be sure to make room for Kilton's present among your belongings, and then go see him.

?Kilton wants Hudson to craft a sculpture that looks like a Bokoblin for him, but he's finding it difficult to describe what a Bokoblin looks like.

Hudson explained that he'd have no problem making the sculpture if he had a ���detailed picture���� of the monster to look at for reference.

?You showed Hudson a picture of a Bokoblin, and he made a sculpture from it. Now Kilton would like that sculpture moved to a stage.

Let Kilton know once you have ���placed it on the stage����.

?The Bokoblin sculpture was placed on the stage, and Kilton treated the villagers to a presentation about the monster.

It's been a dream of Kilton's to teach folks about monsters and help them see that they have good traits too. He's thrilled to be on his way toward making that dream a reality.

?A Monstrous Collection II

?Kilton called the villagers together to show off the Horriblin sculpture and then treated everyone to a presentation about the monster.

Now he wants to give you a reward for all your help. Be sure to make room for Kilton's present among your belongings, and then go see him.

?Kilton wants Hudson to make a Horriblin sculpture for him, but he's finding it difficult to describe what a Horriblin looks like.

Hudson explained that he'd have no problem making the sculpture if he had a ���detailed picture���� of the monster to look at for reference.

?You showed Hudson a picture of a Horriblin, and he made a sculpture of it. Now Kilton wants the sculpture moved to a stage.

Let Kilton know once you have ���placed it on the stage����.

?Kilton called the villagers together to show off the Horriblin sculpture and then treated everyone to a presentation about the monster.

Hudson was so happy with how the project turned out, he wants to make more sculptures. If you bring him a ���picture of a monster����, he's likely to use it as reference for a sculpture.

?A Monstrous Collection III

?The Battle Talus sculpture was placed on the stage, and Kilton treated the villagers to a presentation about the monster.

Now he wants to give you a reward for all your help. Be sure to make room for Kilton's present among your belongings, and then go see him.

?Now that Hudson is willing to make more monster sculptures, Kilton is asking for a sculpture of a ���Battle Talus����.

Hudson said he could make one but only if he had a ���detailed picture���� of the monster.

?You showed Hudson a picture of a Battle Talus, and he was able to make the Battle Talus sculpture. Now Kilton would like it moved to a stage.

Let Kilton know once you've ���placed the sculpture on the stage����.

?The Battle Talus sculpture was placed on the stage, and Kilton treated the villagers to a presentation about the monster.

It's been a dream of Kilton's to teach folks about the good side of monsters, so he's thrilled to be one step closer to making that dream a reality.

?A Monstrous Collection IV

?The Frox sculpture was placed on the stage, and Kilton treated the villagers to a presentation about the monster.

Now he wants to give you a reward for all your help. Be sure to make room for Kilton's present among your belongings, and then go see him.

?Now that Hudson is willing to make more monster sculptures, Kilton is asking for a sculpture of a ���Frox����.

Hudson said he could make one but only if he had a ���detailed picture���� of the monster.

?You showed Hudson a picture of a Frox, and he made the Frox sculpture. Now Kilton wants the sculpture moved to a stage.

Let Kilton know once you have ���placed it on the stage����.

?The Frox sculpture was placed on the stage, and Kilton treated the villagers to a presentation about the monster.

It's been his dream to teach folks that monsters have good traits too, and he's thrilled to finally see his dream become a reality.

?A Monstrous Collection V

?The King Gleeok sculpture was placed on the stage, and Kilton treated the villagers to a presentation about the monster.

Now he wants to give you a reward for all your help. Be sure to make room for Kilton's present among your belongings, and then go see him.

?Now that Hudson is willing to make more monster sculptures, Kilton is asking for a sculpture of a ���King Gleeok����.

Hudson said he could make one but only if he had a ���detailed picture���� of the monster.

?You showed Hudson a picture of a King Gleeok, and he made the King Gleeok sculpture. Now Kilton wants the sculpture moved to a stage.

Let Kilton know once you have ���placed it on the stage����.

?The King Gleeok sculpture was placed on the stage, and Kilton treated the villagers to a presentation about the monster.

It's been a dream of Kilton's to teach folks about monsters and help them see that they have good traits too. He's thrilled to be on his way toward making that dream a reality.

?Cave Mushrooms That Glow

?You gave Nat 10 brightcaps. She wants to repay you with a homemade meal, but you don't have room for it in your pouch.

Report to Nat after you've ���organized your things����.

?The sisters Nat and Meghyn have come to search for brightcaps in a cave, but they can't quite seem to step inside.

The older sister, Nat, won't leave until she gets ���10 ����brightcaps.

?You gave Nat 10 brightcaps and learned that she and her sister, Meghyn, are on a journey looking for..."that." They wouldn't tell you what "that" is, but said they would let you in on the secret if you meet again. It sounds like they're going to ���northern Hebra���� next.

?The Captured Tent

?You eliminated the monsters from Nat and Meghyn's tent at Mount Drena Foothill Cave in northeastern Hebra.

���Report to Nat and Meghyn ����at Snowfield Stable to let them know you defeated the monsters.

?At Snowfield Stable, you told Nat and Meghyn that you defeated the monsters and got the tent back. They want to give you a homemade meal as thanks, but you don't have room for it in your pouch.

Report back to Nat when you've ���organized your things����.

?The tent that sisters Nat and Meghyn set up in a cave has been overrun with monsters.

To learn more about what their mysterious "that" is, ���defeat the monsters���� and take back the tent.

?As thanks for defeating the monsters and getting their tent back, the sisters Nat and Meghyn told you about a clue that read: "Vapors drift over Sturnida Basin, near a pond in Hebra. At the source of the steam lies a bright mushroom haven." They've set out to find this ���mushroom haven ����in Hebra.

?Who Finds the Haven?

?Nat and Meghyn read the following clue in a field guide: "���Vapors drift over Sturnida Basin, near a pond in Hebra. At the source of the steam lies a bright mushroom haven.����"

Using this clue, they are searching Hebra for the mushroom haven. But where could it be?

?After searching the deepest reaches of Sturnida Springs Cave, you found the mushroom haven that Nat and Meghyn were looking for.

The pair are happy with themselves for finding the place, but a bit vexed you found it first. Having achieved their goal, they've set off to search for more mushrooms.

?The Blocked Cave

?Mazli was hauling food supplies out of a cave when a cave-in blocked the��� entrance����, keeping him out.

Perhaps you could do something to help him...

?You cleared a path through the rocks blocking the cave's entrance. Relieved to have access again, Mazli gave you a red rupee.

?Crossing the Cold Pool

?Verla came to Talonto Peak Cave to collect ���10���� ���chillshrooms����, only to find that cold water had accumulated inside.

With his wing still injured from a fight with monsters, Verla has no way to cross the pool.

?When you gave Verla the 10 chillshrooms, he gave you a purple rupee as a reward. Verla was relieved to be able to return to the village with head held high.

?Disaster in Gerudo Canyon

?Quince got separated from his three friends on a trip to Gerudo Canyon. He's been waiting and waiting, but they haven't returned.

He thinks in daytime, they're likely to rest in a cave or some shade by the roadside. At night, they might make a fire to deal with the cold. Be sure to help them out if you see them.

?Quince and his friends were lost in Gerudo Canyon, but you reunited them. It looks like they'll resume traveling together.

?Quince got separated from his three friends on a trip to Gerudo Canyon. You found one, but two are still lost.

He thinks in daytime, they're likely to rest in a cave or some shade by the roadside. At night, they might make a fire to deal with the cold. Be sure to help them out if you see them.

?Quince met with disaster in Gerudo Canyon, but you found his missing friends.

Go and report the good news to Quince, who is worrying by the Digdogg Suspension Bridge.

?Quince got separated from his three friends on a trip to Gerudo Canyon. You found two, but one is still out there.

He thinks in daytime, they're likely to rest in a cave or some shade by the roadside. At night, they might make a fire to deal with the cold. Be sure to help them out if you see them.

?Potential Princess Sightings!

?The newspaper editor Traysi says that people all over Hyrule have been seeing someone who might be Princess Zelda.

She wants you and Penn to dig up whatever newsy details you can find by ���visiting stables����.

?You and Penn worked together to investigate the rumors regarding Princess Zelda that had popped up in each region. Thanks to your efforts, the truth of each rumor was revealed!

Head back to the Lucky Clover Gazette and check in with Traysi.

?You returned to the Lucky Clover Gazette and checked in with Traysi. She was relieved to learn the real stories behind the rumors related to Princess Zelda.

The Lucky Clover Gazette will continue to report on events happening in the world. If you come upon a newspaper, be sure to check it out.

?None Shall Pass?

?You located what looks like a shrine inside the forest. Perhaps this was the place Zooki was talking about. It seems that you can enter the Shrine of Light if you offer up a crystal.

Follow the ray of light, and offer up the crystal at the shrine.

?According to Zooki, he once went deep into the forest and found something similar to a shrine. But now there are lots of monsters about, so he's keeping watch to prevent Koroks from going there.

Since you're not a Korok, though, it should be fine to enter.

?You offered up the crystal that came from the Stone Talus, and a Shrine of Light appeared.

Enter the shrine in order to acquire the Light of Blessing.

?Village Attacked by Pirates

?Rozel, the head of Lurelin Village, let you know about the villagers. It turns out that although the village was attacked by pirates, everyone was able to flee to safety. You should let Mubs and Garini at Lookout Landing know.

?Mubs and Garini's hometown, Lurelin Village, was attacked by pirates. The village is at the edge of East Necluda in the southeast. There are no neighboring villages to flee to, so they're concerned about the safety of the villagers.

If you find ���Rozel����, the head of the village, he should know more.

?Garini and Mubs feel relieved knowing that all of the villagers from Lurelin Village are safe.

It turns out they have a shop there as well.

?The Search for Koltin

?Koltin has taken his stall and set out on a journey to find something called ���Bubbul gems����. Travel around Hyrule and ���see if you can find him����.�������

His older brother, Kilton, has settled down in Tarrey Town and may have an idea where Koltin is.

?Koltin has taken his stall and set out on a journey to find something called ���Bubbul gems����. Travel around Hyrule and ���see if you can find him����.�������

According to his older brother, Kilton, his stall is sometimes seen ���northwest of Tarrey Town at night����.

?You found Koltin! He dreams of becoming a legendary creature known as a Satori. To make this dream a reality, Koltin is traveling around Hyrule at night with his stall seeking out ���Bubbul gems����. Bring him what he wants, and he'll trade you the treasures he's collected.

?The Hunt for Bubbul Gems!

?Koltin dreams of becoming a legendary creature known as a Satori. He says he needs a ���Bubbul gem���� in order to achieve this dream.

Strange creatures known as ���Bubbulfrogs ����can be found in caves all over the world and have been known to drop these items when weakened.

?You gave Koltin a Bubbul gem, and he gave you a reward as thanks!

Koltin has taken his stall and set out on a journey to collect Bubbul gems in hopes of fulfilling his dream to become a Satori.

?Hestu's Concerns

?You ran into the Korok Hestu at the foot of Lindor's Brow. He's afraid of something and has stopped in his tracks.

There are ���trees ����where he pointed, but what could he be so afraid of?

?Hestu lost the Korok seeds that were in his maracas. It sounds like it may have been the children of the forest who took them.

If you collect ���Korok seeds���� and bring them to Hestu, he says he will help you by expanding your inventory.

?You gave Hestu a ���Korok seed����. As thanks, he sang and danced to expand your inventory.

He also told you that if you bring him more ���Korok seeds���� in the future, he will continue to expand your inventory.

?Honey, Bee Mine

?Beetz wants to cheer up Mastro, his beloved band leader, by making him a honey crepe. Unfortunately, he's still missing the key ingredient.

With ���three combs of courser bee honey ����from the hives near the Kakariko Village chasm, Beetz is sure he can make a delicious crepe.

?You gave Beetz three combs of courser bee honey, helping him achieve his dream of making a honey crepe.

He headed off to a stable to resume his former life as a musician with the Stable Trotters.

?The Flute Player's Plan

?Pyper tried to make the glowing tree of Haite's dreams by lighting it on fire, but his efforts turned to ash. Now he's fired up to try again using fireflies.

He needs ���10 sunset fireflies���� for his next attempt.

?Accompanied by the flute, the fireflies lit up the darkness and made the tree glow spectacularly. Haite felt a swell of emotion and could not hold back a true smile. Inspired, Pyper vowed to return to the Stable Trotters to hone his craft and use his music to keep Haite smiling.

Pyper would like to give you a thank-you gift.

?You gave Pyper 10 sunset fireflies.

In order to show off his glowing tree, Pyper wants you to ���bring Haite to the tree at night����.

?Accompanied by the flute, the fireflies lit up the darkness and made the tree glow spectacularly. Haite felt a swell of emotion and could not hold back a true smile. Inspired, Pyper vowed to return to the Stable Trotters to hone his craft and use his music to keep Haite smiling.

?The Hornist's Dramatic Escape

?You met the horn player, Eustus, who has fallen into a hole in Tabantha Frontier along with his wagon.

He wants to get out, but ���not without his wagon����. Is there some way to help?

?You managed to get Eustus and his wagon out of the hole at Tabantha Frontier. He has three bits of courser bee honey for you as thanks.

Talk to Eustus again when you've ���made room in your pouch����.

?You managed to get Eustus and his wagon out of the hole at Tabantha Frontier. As a member of the Stable Trotters who perform at all the stables in Hyrule, Eustus has gone back to rejoin his troupe.

?The Treasure Hunters

?Domidak and Prissen are scheming to grab a treasure chest surrounded by a bottomless bog of certain doom.

They're struggling and have complained there's nowhere to ���put their feet����.

?Domidak and Prissen were pained to learn the treasure was already taken. They plan to console themselves by searching some ���caves���� for Misko's treasure.

Famous for both banditry and fashion, Misko hid their collection of clothes all around Hyrule.

?Photographing a Chuchu

?Sayge at Kochi Dye Shop has started using his dyeing technique to make different fabrics. He wants to make one based on a ���Chuchu���� and has asked you for a visual reference.

If he could get a good look at a common, blue Chuchu, he could come up with a lovely design.

?Sayge was struck by inspiration upon seeing your Chuchu picture and was able to finalize his fabric.

If you take any other ���pictures���� that could serve as reference for the ���fabrics Sayge wants to make����, be sure to show them to him.

?A Picture for New Serenne Stable

?Sprinn, owner of New Serenne Stable, is pleased to have a painting of a geoglyph hung on his establishment's wall.

He was going to give you a reward, but your inventory was full. Be sure to trim your belongings before you accept his gift.

?Sprinn, the owner of New Serenne Stable, wants to decorate his establishment with a painting of a geoglyph. They've appeared all over Hyrule. In fact, one can be found ���very near the stable����.

Maybe there's a way to show a picture of one to Sprinn.

?Sprinn, owner of New Serenne Stable, is pleased to have a painting of a geoglyph hung on his establishment's wall.

Still, he's happy to replace it with a different picture of a geoglyph. Just show him a new image, and he'll make a copy to put on display.

?A Picture for Woodland Stable

?Kish, the owner of Woodland Stable, is pleased to have a painting of a Goron soaking in the famed hot springs hung up at his establishment.

He was going to give you a reward but your inventory was full. Be sure to trim your belongings before you accept his gift.

?Kish, the owner of Woodland Stable, wants to decorate his establishment with a painting of a Goron soaking in the famous hot springs near������� Goron City to the ���north����.

Maybe there's some way to take a picture of it and show it to Kish.

?Kish, the owner of Woodland Stable, is pleased to have a painting of a Goron soaking in the famed hot springs hung up at his establishment.

Still, he's happy to replace it with a different picture of a soaking Goron. Just show him a new image, and he'll make a copy to put on display.

?A Picture for Wetland Stable

?Lawdon, the owner of Wetland Stable, is pleased to have a painting of the Ring Ruins hanging on the wall of his establishment.

He wants to give you a reward, but your inventory is full. Be sure to trim your belongings before you accept his gift.

?Lawdon, the owner of Wetland Stable, wants to hang up a big painting of the Ring Ruins—one that ���shows the ring shape of the ruins clearly����. He says they can be found in Kakariko Village to the southeast.

Maybe there's a way to show a picture of the ruins to Lawdon.

?Lawdon, the owner of Wetland Stable, is pleased to have a painting of the Ring Ruins hanging on the wall of his establishment.

Still, he's happy to replace it with a different picture of the ruins. Just show him a new image and he'll make a copy to put on display.

?A Picture for Outskirt Stable

?Embry, the owner of Outskirt Stable, is pleased to have a painting of the cherry-blossom tree hung up at his establishment.

He was going to give you a reward, but your inventory was full. Be sure to trim your belongings before you accept his gift.

?Embry, the owner of Outskirt Stable, wants to hang a picture of a special, mystical cherry-blossom tree that can be found on Satori Mountain, ���northwest���� of the stable.

Maybe there's a way to take a picture of it and show it to Embry.

?Embry, the owner of Outskirt Stable, is pleased to have a painting of the cherry-blossom tree hung up at his establishment.

Still, he's happy to replace it with a different picture of the tree. Just show him a new image and he'll make a copy to put on display.

?A Picture for Riverside Stable

?Ember, the owner of Riverside Stable, is pleased to have a painting of a Great Goddess Statue hung on his establishment's wall.

He was going to give you a reward, but your inventory was full. Be sure to trim your belongings before you accept his gift.

?Ember, the owner of Riverside Stable, wants to hang a painting of a Great Goddess Statue on the wall of his establishment. These statues are said to be enshrined across Hyrule.

Maybe there's a way to take a picture of one and show it to Ember.

?Ember, the owner of Riverside Stable, is pleased to have a painting of a Great Goddess Statue hung on his establishment's wall.

Still, he's happy to replace it with a different picture of one of the statues. Just show him an image, and he'll make a copy to put on display.

?A Picture for Dueling Peaks Stable

?Tasseren, owner of Dueling Peaks Stable, is quite pleased to have a painting of Hyrule's finest sunrise hung on the wall.

He was going to give you a reward, but your inventory was full. Be sure to trim your belongings before you accept his gift.

?Tasseren, the owner of Dueling Peaks Stable, wants to hang a painting of Hyrule's finest sunrise, which is said to be visible from ���the summit of Tuft Mountain���� to the ���southeast���� of the stable.

Maybe there's a way to take a picture of it and show it to Tasseren.

?Tasseren, owner of Dueling Peaks Stable, is quite pleased to have a painting of Hyrule's finest sunrise hung on the wall.

Still, he's happy to replace it with a different image of that sunrise. Just show him a new picture and he'll make a copy to put on display.

?A Picture for Tabantha Bridge Stable

?Dabi, the owner of Tabantha Bridge Stable, is pleased to have a painting of the Ancient Columns at sunrise hung on the establishment's wall.

He was going to give you a reward, but your inventory was full. Be sure to trim your belongings before you accept his gift.

?Dabi, the owner of Tabantha Bridge Stable, wants to decorate his establishment with a painting of the Ancient Columns at sunrise. The columns can be found on ���the top of the cliff across Tabantha Great Bridge����.

Maybe there's a way to take a picture of them and show it to Dabi.

?Dabi, the owner of Tabantha Bridge Stable, is pleased to have a painting of the Ancient Columns at sunrise hanging in his establishment.

Still, he's happy to replace it with a different picture of the same scenery. Just show him a new image and he'll make a copy to display.

?A Picture for Foothill Stable

?Ozunda, the owner of Foothill Stable, is pleased to have a painting of the Daruk sculpture hanging on the wall of his establishment.

He was going to give you a reward, but your inventory was full. Be sure to trim your belongings before you accept his gift.

?Ozunda, the owner of Foothill Stable, wants to hang a painting of the Daruk sculpture that overlooks ���Goron City����, northwest of the stable.

Maybe there's a way to take a picture of it and show it to Ozunda.

?Ozunda, the owner of Foothill Stable, is pleased to have a painting of the Daruk sculpture hanging on the wall of his establishment.

Still, he's happy to replace it with a different painting of the sculpture. Just show him a new image and he'll make a copy to put on display.

?A Picture for the Closed Stable I

?Piaffe, the owner of Gerudo Canyon Stable, is pleased to have a painting of the smiling Spectacle Rock hung up on the wall of his establishment.

He was going to give you a reward, but your inventory was full. Be sure to trim your belongings before you accept his gift.

?Piaffe, owner of Gerudo Canyon Stable, wants to hang a painting of Spectacle Rock when it appears to be smiling. The famed spot can be found on the map. The Rito who've flown over it say this grin is best��� seen from above����.

Maybe there's a way to take a picture of it and show it to Piaffe.

?Piaffe, the owner of Gerudo Canyon Stable, is pleased to have a painting of the smiling Spectacle Rock hung up on the wall of his establishment.

Still, he's happy to replace it with a different picture of the rock. Just show him a new image and he'll make a copy to put on display.

?A Picture for the Closed Stable II

?Piaffe, the owner of Gerudo Canyon Stable, is pleased to have a picture of the Forgotten Sword hung on the wall of the stable.

He was going to give you a reward, but your inventory was full. Be sure to trim your belongings before you accept his gift.

?Piaffe, the owner of Gerudo Canyon Stable, wants to decorate the establishment with a painting of a giant sword, which is said to be found in the Gerudo Highlands.

Maybe there's a way to take a picture of it and show it to Piaffe.

?Piaffe, the owner of Gerudo Canyon Stable, is pleased to have a picture of the Forgotten Sword hung on the wall of the stable.

Still, he's happy to replace it with a different picture of the sword. Just show him a new image and he'll make a copy to put on display.

?A Picture for Lakeside Stable

?Anly, the owner of Lakeside Stable, is pleased to have a painting of Floria Falls on a clear day hanging on the wall of his establishment.

He was going to give you a reward, but your inventory was full. Be sure to trim your belongings before you accept his gift.

?Anly, the owner of Lakeside Stable, wants to hang a painting of Floria Falls as seen on a clear day. This view is best captured while looking at the falls from Floria Bridge.

Maybe there's a way to take a picture of it and show it to Anly.

?Anly, the owner of Lakeside Stable, is pleased to have a painting of Floria Falls on a clear day hanging on the wall of his establishment.

Still, he's happy to replace it with another picture of the falls. Just show him a new image and he'll make a copy to put on display.

?A Picture for Highland Stable

?Padok, the owner of Highland Stable, is pleased to have a picture of the giant white stallion hanging on the wall of his establishment.

He was going to give you a reward, but your inventory was full. Be sure to trim your belongings before you accept his gift.

?Padok, the owner of Highland Stable, wants to hang a painting of a giant white stallion on the stable wall. He heard about the horse from travelers heading to the ���Lake of the Horse God southeast of the stable ����to search for it there.

Maybe there's a way to take a picture of it and show it to Padok.

?Padok, the owner of Highland Stable, is pleased to have a picture of the giant white stallion hanging on the wall of his establishment.

Still, he's happy to replace it with a different picture of the stallion. Just show him a new image and he'll make a copy to put on display.

?A Picture for East Akkala Stable

?Rudi, the owner of East Akkala Stable, is pleased to have finally hung up a painting of Octorok Lake when it's in the shape of an Octorok monster.

He was going to give you a reward, but your inventory was full. Be sure to trim your belongings before you accept his gift.

?Rudi, the owner of East Akkala Stable, wants to hang a painting of Octorok Lake when it's in the shape of an Octorok. The lake, located to the south of the stable, looks like the monster known as an Octorok when the water rises.

Maybe there's a way to take a picture of it and show it to Rudi.

?Rudi, the owner of East Akkala Stable, is pleased to have finally hung up a painting of Octorok Lake when it's in the shape of an Octorok monster.

Still, he's happy to replace it with a different picture of the lake in monster-shape. Show him a new image and he'll make a copy to display.

?A Picture for South Akkala Stable

?Dmitri, the owner of South Akkala Stable, is pleased to have a painting of the Unity Bell hung on the stable wall.

He was going to give you a reward, but your inventory was full. Be sure to trim your belongings before you accept his gift.

?Dmitri, the owner of South Akkala Stable, wants to hang ���a painting of the Unity Bell in Tarrey Town����.

Maybe there's a way to take a picture of it and show it to Dmitri.

?Dmitri, the owner of South Akkala Stable, is happy to have a painting of the Unity Bell hung on the stable wall.

Still, he's happy to replace it with a different picture of the bell. Just show him a new image and he'll make a copy and put it on display.

?A Picture for Snowfield Stable

?Varke, owner of Snowfield Stable, is pleased to have hung up a painting of "the giant bird with wings stretched wide," which can be seen in the Hebra Mountains when it's not snowing.

He was going to give you a reward, but your inventory was full. Be sure to trim your belongings before you accept his gift.

?Varke, the owner of Snowfield Stable, wants to hang up a painting of "the giant bird with wings stretched wide" in the Hebra Mountains. It's said this bird can be seen when looking northwest from the ���lone cedar tree on Talonto Peak���� when it isn't snowing. Maybe there's a way to take a picture of it and show it to Varke.

?Varke, owner of Snowfield Stable, is pleased to have hung up a painting of "the giant bird with wings stretched wide," which can be seen in the Hebra Mountains when it's not snowing.

Still, he's happy to replace it with a different picture of the same scenery. Just show him a new image and he'll make a copy to display.

?The Mother Goddess Statue

?Answering the pleas you heard from the Goddess Statues at the springs of wisdom, power, and courage has apparently restored the Mother Goddess Statue.

They directed you to visit the Mother Goddess Statue in the Forgotten Temple.

?Answering the pleas of the Goddess Statues at the three springs of wisdom, power, and courage has restored the Mother Goddess Statue in the Forgotten Temple, from whom you received the White Sword of the Sky.

?Goddess Statue of Courage

?The Goddess Statue of the Spring of Courage is troubled by her inability to sense the ���Mother Goddess Statue in the vast canyon����.

She asked you to check on the statue and return with your findings.

?To restore the toppled Mother Goddess Statue, you offered the golden spirit Farosh's claw at the Spring of Courage.

Assisting the Goddess Statues at the other springs will apparently help restore the Mother Goddess Statue.

?The "vast canyon" turned out to refer to the Forgotten Temple, where you found a great Goddess Statue that had been toppled over.

Report the bad news to the Goddess Statue at the Spring of Courage.

?To restore the toppled Mother Goddess Statue, you offered Farosh's claw at the spring. The Goddess Statue of the Spring of Courage was grateful, but your pouch was too full to accept her reward of a topaz.

Return to her once you've made room for it.

?The Goddess Statue of the Spring of Courage was saddened to hear that the great Goddess Statue had been toppled. She asked you to help her restore it.

Offer the golden spirit ���Farosh's claw���� at the spring.

?Goddess Statue of Power

?The Goddess Statue of the Spring of Power is troubled by her inability to sense the ���Mother Goddess Statue in the vast canyon����.

She asked you to check on the statue and return with your findings.

?To restore the toppled Mother Goddess Statue, you offered the red spirit Dinraal's claw at the Spring of Power.

Assisting the Goddess Statues at the other springs will apparently help restore the Mother Goddess Statue.

?The "vast canyon" turned out to refer to the Forgotten Temple, where you found a great Goddess Statue that had been toppled over.

Report the bad news to the Goddess Statue at the Spring of Power.

?To restore the toppled Mother Goddess Statue, you offered Dinraal's claw at the spring. The Goddess Statue of the Spring of Power was grateful, but your pouch was too full to accept her reward of a ruby.

Return to her once you've made room for it.

?The Goddess Statue of the Spring of Power was saddened to hear that the great Goddess Statue had been toppled. She asked you to help her restore it.

Offer the red spirit ���Dinraal's claw���� at the spring.

?Goddess Statue of Wisdom

?The Goddess Statue of the Spring of Wisdom is troubled by her inability to sense the ���Mother Goddess Statue in the vast canyon����.

She asked you to check on the statue and return with your findings.

?To restore the toppled Mother Goddess Statue, you offered the blue spirit Naydra's claw at the Spring of Wisdom.

Assisting the Goddess Statues at the other springs will apparently help restore the Mother Goddess Statue.

?The "vast canyon" turned out to refer to the Forgotten Temple, where you found a great Goddess Statue that had been toppled over.

Report the bad news to the Goddess Statue at the Spring of Wisdom.

?To restore the toppled Mother Goddess Statue, you offered Naydra's claw at the spring. The Goddess Statue of the Spring of Wisdom was grateful, but your pouch was too full to accept her reward of a sapphire.

Return to her once you've made room for it.

?The Goddess Statue of the Spring of Wisdom was saddened to hear that the great Goddess Statue had been toppled. She asked you to help her restore it.

Offer the blue spirit ���Naydra's claw���� at the spring.

?Restoring the Zora Armor

?If you wear the Zora armor, you can swim up waterfalls. Yona is certain this will be a useful tool for your adventure.

However, it seems an elusive fish called the ���ancient arowana ����is needed to finish repairing the Zora armor. If you find an ancient arowana, you should bring it to Yona.

?Yona used the ancient arowana you gave her to fix the Zora armor. With this armor, you can climb up waterfalls.

?Piaffe, Packed Away

?Gerudo Canyon Stable is being shut down after the abnormal weather dried up their supply of customers.

Unfortunately for Piaffe, the building is packed full of rubbish and he can't bring himself to clean it all up. It's a tough situation to be in when he's supposed to ���dispose of it all����.

?Piaffe offered you a ���Pony Point���� as thanks for helping clean up the stable.

However, because Gerudo Canyon Stable is officially shut down, you'll need to register as a stable member somewhere else.

?You tidied the clutter filling up the stable. Now Gerudo Canyon Stable can finally close its doors once and for all. Piaffe was appreciative, but he also seemed a little sad...

?The Abandoned Laborer

?A laborer, Mota, got stranded in a cave after the track broke. He asked you to send him flying out of the cave on a cart.

?The laborer, Mota, was stranded in a cave after the track broke, and you sent him flying back out of that cave on a cart.

He said he had a reward for you, so you'd better check with him after you make some room in your inventory.

?The laborer, Mota, was stranded in a cave after the track broke, and you sent him flying back out of that cave on a cart, as requested. Looks like he's safe and sound outside.

?Fell into a Well!

?When you entered the Rebonae Bridge Well, you found Dillie trapped inside. He says he went down there to get something he dropped and then the ���ladder broke����.

Now he can't get back out.

?You fixed the broken ladder. Having escaped the well, Dillie headed off to Foothill Stable after his traveling partner, Jora.

?Meat for Meat

?The restaurant's chef, Cooke, is angry with Mezer for not finishing his meal. He won't let Mezer leave until he brings more of the ����� ingredient that was wasted.

Cooke says that ����� can be found in the ���caves past the cart tracks����.

?You handed over the ������������, and Cooke finally appears to be in better spirits. As a token of gratitude, Mezer says he'd like to give you a large Zonai charge.

Make some room in your pouch and talk to him.

?You handed over the ������������, and Cooke is in a better mood already. Now that Mezer is free to go, he's going to search for the ���rumored beast���� the stables are buzzing about.

?Mired in Muck

?An unlucky Zora, covered in sludge and unable to move, asked for your help.

They mentioned ���just needing some clean water to remove the sludge����.

?The sludge is gone and Bazz is safe. Overjoyed at his newfound freedom, he offered to give you a Zora spear.

Make room in your weapon collection, and talk to him again.

?Bazz got sludge in his gills and was suffering so much he couldn't move. Now that the sludge is gone, he's safe.

You received a Zora spear as a thank-you gift.

?The Ultimate Dish?

?Moza has opened a restaurant inside a well. She's convinced she can take ���failed dishes����, such as dubious or rock-hard food, and make them ultimate.

If you get your hands on those disastrous dishes, Moza is ready for them.

?Moza turned the failed dish you gave her into monster stew. No challenge is too great for that master chef—she's ready to remake any dubious or rock-hard food you bring her.

?The Rito Rope Bridge

?Gesane and Juannelle are in a bind as they want to repair the rope bridge destroyed in the blizzard but can't find anyone skilled in construction. However, they say there is a skilled carpenter at Lookout Landing.

Apparently, this person's ���name ends in "son."����

?The skilled carpenter at Lookout Landing was Karson. You explained the situation to him, and he enthusiastically agreed to help and hurried off to the job site.

Time to ���report to Juannelle and Gesane����.

?Karson arrived at the work site, but there isn't enough wood for the project.

Repairing the broken bridge will require a total of ���20 pieces of wood����. Gather some wood.

?You handed the wood over to Karson, and he repaired the broken bridge. Juannelle and Gesane were relieved and returned to their posts.

?Fish for Fletching

?Bedoli is struggling due to the lack of food around Rito Village. She's offered you a trade: bring her ���three glowing cave fish, which can be caught in caves����, and she'll give you 10 arrows.

It couldn't hurt to keep an eye out for the fish during your travels.

?You gave Bedoli three glowing cave fish and received 10 arrows in return. She offered to expand the agreement as well—now she'll offer arrows not just for glowing cave fish, but also for the ���chillfin trout and brightcaps ����that the Rito children crave.

?Treasure of the Secret Springs

?"���Sturnida, Goflam's, and Sherfin's. Hidden treasure sleeps in the center of the three secret hot springs in the mountains. Guide the three waters to that place. When it fills, the slumbering treasure will awaken once more.����"������� The Sturnida secret hot spring is northwest of Rito Village, but just where could the treasure mentioned in the book be hidden?

?"Sturnida, Goflam's, and Sherfin's. Hidden treasure sleeps in the center of the three secret hot springs in the mountains. Guide the three waters to that place. When it fills, the slumbering treasure will awaken once more." You filled the cave in the center of the three secret hot springs with water and found the Vah Medoh Divine Helm at the end of the path.

?Legacy of the Rito

?Having bequeathed his beloved bow to Tulin, Teba says he intends to craft a new Great Eagle Bow for himself. He's willing to make one for you as well, if you collect all the ���necessary materials����.

He will need a swallow bow, five bundles of wood, and three diamonds.

?You collected a swallow bow, five bundles of wood, and three diamonds and brought them all to Teba. As promised, he crafted a Great Eagle Bow with them and gave it to you.

If your ���Great Eagle Bow���� breaks, he can remake it so long as you collect the materials again.

?The White Bird's Guidance

?Laissa, a resident of Rito Village, can't seem to recall the location of a cave she found a while back. Apparently the cave contained a rock matching the ���one wreathed in green light���� beneath the village's general store.

If you ask Laissa again, she may have more information that could lead you to the cave.

?Laissa, a resident of Rito Village, can't seem to recall the location of a cave she found a while back. When you asked what she could remember about it, she said that she saw a white bird sitting atop the shadow of Vah Medoh's perch at early morning. When she tried to go after it, the bird was gone, and in its place was the entrance to the ���cave����.

?You found the cave entrance that had slipped from Laissa's memory. It seems that the spot was marked by a patch of snow in the shape of a bird, found atop the tip of the shadow of Vah Medoh's perch at early morning.

Inside the cave, you found a Shrine of Light.

?Yunobo of Goron City

?With Yunobo's assistance, you successfully unlocked the five locks.

The room where you saw Princess Zelda is now accessible.

?Upon destroying the red rock in the ceiling in an attempt to rescue Zelda, a large four-legged monster appeared.

It seems the monster's body is covered in the same ���red rocks����.

?Upon returning to Goron City, you found that the marbled rock roast had vanished, and the Gorons had resumed their usual activities.

Yunobo awakened as the Sage of Fire and is excited to help you. He has pledged to continue looking for clues about Princess Zelda.

?You defeated the monster that emerged from Death Mountain's crater, but Princess Zelda was nowhere to be seen. Worried that she may have fallen into the caldera, Yunobo dove into the crater.

?An area flowing with lava is at the bottom of the crater. While taking it all in, you heard a mysterious voice call to you, saying, "Come."

A large structure stands in the distance. The voice sounded like it was coming from that direction.

?Many of the Gorons in Goron City are ravenously eating marbled rock roast. Yunobo and a ���blond woman ����seem to be involved with this new rock.

Yunobo and the others are now headed for YunoboCo HQ to look into some marbled rock roast business.

?Yunobo came back to his senses. Working together, everyone safely escaped the cave.

If you go to ���Death Mountain����, where Princess Zelda and Yunobo last met, you may be able to find a lead.

?Just as you caught sight of Zelda at Death Mountain's crater, a massive ���red rock monster ����appeared from the crater, blocking your entry.

In order to follow after Zelda, you must defeat the monster.

?Guided by a mysterious voice, you arrived at a massive structure.

You spotted Princess Zelda again before losing sight of her near the entrance.

?Princess Zelda was sucked into the ceiling along with the red rocks, and the area is blocked by iron bars.

If you go to the five places indicated by the mysterious voice, you may be able to clear the way.

?You defeated the four-legged monster, but Princess Zelda was nowhere to be seen. Shortly afterward, however, a sparkling stone fell from the ceiling.

Yunobo is looking at it with wonder.

?Riju of Gerudo Town

?You arrived at Kara Kara Bazaar to find the battle underway. Riju demonstrated the results of her training, saving Buliara with her lightning.

Fight alongside Riju and defeat the Gibdos!

?When Riju struck the mechanism with one of her lightning strikes, a temple appeared. Maybe the owner of the mysterious voice is inside?

You should investigate the interior.

?Upon visiting the North Gerudo Ruins, you found Riju focused on her training.

You should help her practice her lightning strike.

?A swarm of Gibdos have appeared from within the hives that surround Gerudo Town.

Protect Riju and save Gerudo Town!

?Fighting alongside the Gerudo soldiers, you defeated the swarm of Gibdos pouring from the hives that threatened Gerudo Town.

Seek out Riju, who asked you to meet her at a mural in the underground shelter beneath the town.

?The mural you saw in the Gerudo shelter said: "���Standing back-to-back with the throne, witness red pillars across a vast sea. Unite the pillars in light to reveal the lightning stone and open the way. You who can hear my voice, come to me. I await you.����"

Riju thinks the voice and mural are connected.

?When you shined a light on each of the ancient pillars, the bright beams formed a huge triangle.

Based on the mural you saw in the shelter beneath Gerudo Town, something should have been revealed, perhaps at the center...

?Moments after you defeated the monsters attacking Kara Kara Bazaar, Zelda suddenly appeared in the distance, along with strange tornadoes surrounding Gerudo Town. Zelda set out in the direction of the town but quickly vanished from sight.

Join Riju and the others back at Gerudo Town.

?Riju was able to strike the targets with her lightning when you used your arrows to guide her. Shortly after, a strange sound was heard, and then a messenger arrived with news of an attack on Kara Kara Bazaar.

Follow Riju to Kara Kara Bazaar, northeast of Gerudo Town.

?Riju touched the secret stone and listened to her ancient ancestor. A new power awakened in her, and she became the Sage of Lightning. With the monster defeated, the sand shroud in the Gerudo region vanished.

Questions surround Princess Zelda in both past and present, but Riju promised to investigate.

?A stone emitting some sort of strange light appeared when the massive monster—the source of the sand shroud—was defeated.

Riju is staring at the stone, but what could be going through her mind?

?Gerudo Town has been beset by an ominous sand shroud, forcing the people there to retreat to an underground shelter.

Chief Riju, however, was nowhere to be seen. Fortunately, Buliara informed you that the Gerudo leader had gone to the North Gerudo Ruins to train.

?Gibdo hives appeared from within the sand shroud. While the hives and the tornadoes loomed ominously over Gerudo Town, a mysterious voice reached out to you once more, beckoning you.

Though this is important, you should continue to work with Riju and the others.

?Guidance from Ages Past

?When you placed the relic on a pedestal in the underground chamber, a path opened into the Depths. The mysterious voice spoke again, saying, "You must hurry... We must meet as soon as possible." When you arrived in a vast space within the Depths, the relic began to emit another beam to guide you toward the ���ruins����.

?You found a strange relic on Dragonhead Island that emitted a narrow beam of light. The beam appears to extend straight down to the surface.

When you touched the relic, a mysterious voice said to take it and "���follow the light����."

?You vanquished the construct animated by the Demon King's magic. The remains of that construct, built by Mineru long ago, vanished along with the gloom filling the temple.

The ���secret stone of spirit���� sparkles atop the altar.

?At last you met the voice's owner, Mineru, the Sage of Spirit. She transferred her spirit from the Purah Pad, where it had resided, into the secret stone. She told you of a battle with the Demon King in the distant past, known as the Imprisoning War, and of Princess Zelda's resolve to restore the Master Sword. Mineru's spirit will aid you in the construct she inhabits.

?The relic's light guided you to a hidden path that led underground.

From there, the relic started emitting the beam again, leading you down the path.

?Alongside the construct, you headed to the Temple of Spirit, where the secret stone is housed. Another construct, animated by the Demon King's magic, awaited you there.

You must vanquish this construct to claim the secret stone of spirit.

?Within the vast ruins was a pedestal with a hollow carved out in the shape of a person. When you placed the relic where the head would go, the voice spoke again. Calling herself Mineru, the Sage of Spirit, she asked you to visit four depots for the parts to ���build a body that could house her spirit����, allowing you to truly meet her.

?When you placed the parts collected from the four depots in the pedestal, they connected and came to life as a large construct. Mineru's voice then asked you to bring her to the ���secret stone of spirit���� using the power of the construct.

From Mineru's voice, you learned the location of the secret stone.

?Tulin of Rito Village

?Tulin was not at the cave when you went out to find him. Gesane told you that he left Hebra South Summit Cave and went toward the ���lone cedar tree���� on ���Talonto Peak����, visible to the north.

According to Gesane, he saw a group of monsters and gave chase alone.

?You unlocked the five locks. Once you ���use the terminal���� and open the deck hatch, it will be time to step forward and stop the frigid winds spouting from belowdecks.

?You found a massive ship, which Tulin says is the Stormwind Ark, floating inside the thunderhead. A figure greatly resembling Princess Zelda was seen on the ship's deck before she vanished suddenly. The blizzard, which shows no sign of abating, is coming from ���below the hatch����. The cause of the Rito's suffering seems close at hand.

?You tried using the terminal, but the deck's hatch did not open. The mysterious voice then spoke to you again, saying the hatch will remain shut until all five locks are unlocked.

Find the ���five locks���� the voice spoke of to save Rito Village from the never-ending blizzard and to get a lead on Princess Zelda's whereabouts.

?Upon reaching the lone cedar tree, you found an upset Tulin looking toward the sky.

He said his bow was stolen by a flying monster.

?You defeated the Aerocuda and recovered Tulin's bow. But before the two of you could leave, more Aerocudas arrived—this time flinging Bokoblins at you.

Work with Tulin to defeat the monsters.

?The ice covering the altar melted after you vanquished the monster, revealing a ���shining stone���� set there.

You can sense great power emanating from the stone, and Tulin senses it as well.

?Harth had no leads on Princess Zelda either. He suggested you speak to Tulin, who has been scouting the skies since the fierce blizzard began.

Harth said that Tulin went to the ���Hebra South Summit Cave���� with Gesane and Laissa. Its entrance is marked with another bonfire.

?Upon reaching the lone cedar tree, you found an upset Tulin. He told you that a flying monster stole his bow.

It's up to you to defeat the monster and get ���Tulin's bow���� back.

?Though you didn't find Princess Zelda where Tulin said she'd be, you heard a disembodied voice say, "Come to me." Inside the cloud, you discovered a great ship, which looks just like the one from the Song of the Stormwind Ark.

Is this mysterious voice guiding Tulin ���into the cloud����?

?Rito Village is no longer at the mercy of the unusual blizzard.

Tulin, who inherited a secret stone from the ancient sage to become the new Sage��� ����of Wind, promised to lend you his power anytime.

?A severe blizzard has struck Rito Village, leaving it in crisis. Teba had no information for you concerning Princess Zelda, but he suggested you ask Harth��� ����at a nearby lodge.

This lodge is north of the village at the foot of the Hebra Mountains, and it's marked by a ���pair of bonfires����.

?Tulin's recent ordeal has taught him a valuable lesson about working together. Even Harth can see that the young Rito has matured.

Go with Tulin to the ���sky islands���� above Hebra Peak, where he claims he saw Princess Zelda.

?When the deck hatch opened, a ���massive monster ����emerged. This must be the culprit behind the fierce blizzard assailing Rito Village.

Work with Tulin to vanquish the monster.

?Sidon of the Zora

?After the Upheaval, sludge started pouring from the sky around Zora's Domain. That foul gunk has caused much suffering.

Yona, the Zora prince's fiancée, filled you in on the troubles at the domain. She asked you to meet with ���Sidon ����at Mipha Court on the summit of Ploymus Mountain.

?Speaking with Jiahto and the Zora children led you to King Dorephan, who was injured when a Princess Zelda look-alike loosed a monster upon him. The phenomena troubling the Zora— the sludge, the monster, the princess—all seem connected to the sky.

���Sidon���� will be eager to hear this news.

?When you activated a mysterious device in the Ancient Zora Waterworks, a jet of water erupted from the ruins high above.

Even a Hylian could climb the resulting waterfall by wearing the ���Zora armor����.

?You poured water from the vessels on the sludge, but it was inadequate to cleanse the area. It seems even more water is needed. A ���mysterious voice indicated locations���� that may be of assistance.

Work with Sidon to open all of the faucets.

?After climbing the waterfall and entering the ruins, you found the source of the sludge plaguing the Zora.

Sidon suggested that it may be possible to wash away the foul substance using the water in the enormous ���water vessels����.

?Sidon used his impressive swimming prowess to create a whirlpool in the lake, revealing some kind of entrance on the lake bed.

This may lead to clues about the ���watery bridge����. Jump into the whirlpool and investigate.

?Resolving to explore the sky island, you arrived at some vast ruins that may hide the answers you seek.

Follow Sidon, who went on ahead.

?You met with Sidon at Mipha Court. He has a hunch that the cause of the sludge is in the sky. In his search for answers, he ordered the Zora historian Jiahto to investigate ancient documents and the fallen ruins.

Speaking with ���Jiahto���� at Toto Lake may yield information about Princess Zelda.

?You encountered King Dorephan in the Pristine Sanctum. He was injured when a Princess Zelda look-alike loosed a monster upon him. It seems that all of it—the sludge, the monster, Princess Zelda—is somehow connected to the sky.

���Sidon���� will be eager to hear this news.

?You combined forces with Sidon to defeat the monster producing the sludge. What remained of the substance dispersed, taking the threat to the Zora along with it.

Sidon was left gazing at the strange stone that appeared when the sludge vanished.

?A pillar of light appeared at East Reservoir Lake. The clues you gathered from the repaired stone slate suggest this will lead you to the watery bridge.

���Sidon���� will want to hear about this. You can find him at Mipha Court.

?When you activated a mysterious device in the Ancient Zora Waterworks, water cascaded from the ruins high above to make a giant waterfall.

Even a Hylian can climb waterfalls by wearing the ���Zora armor����, which Yona tasked herself with repairing...

?With the defeat of the fiend responsible for the sludge, the trouble afflicting the region was resolved. At the same time, Sidon awakened as a sage.

He promised to rally the domain to assist you, declaring that it's now the Zora's turn to help their hero.

?You relayed King Dorephan's story to Sidon. Both Princess Zelda's trail and the destructive sludge connect to the sky above the domain.

Your objectives align with Sidon's. If you find a clue about the ���watery bridge ����connecting the Zora to the sky, you should let him know.

?You defeated the monster with Sidon's aid. Yona pushed the prince to confront his fear of loss, and he rose to the occasion. He is ready to investigate the ���watery bridge ����with you.

Sidon will wait for you near the pillar of light������� that appeared in East Reservoir Lake.

?Upon jumping into the whirlpool, you found a vast space filled with ancient ruins.

You may find a clue about the ���watery bridge���� among them.

?When you washed away the sludge with the water vessels, a monster suddenly emerged from the muck. This must be the culprit behind the sludge!

It's time to work with Sidon to finish this.

?When you told Sidon about the pillar of light at East Reservoir Lake, a ���sludge monster���� attacked.

Work with Sidon to repel the fiend.

?Seeking the Pirate Hideout

?You cleared out two of the three monster strongholds on Eventide Island.

���One���� stronghold remains.

?You cleared out all three monster strongholds on Eventide Island.

You should inform ���Sesami����.

?Sesami told you that he saw a pirate ship returning to Eventide Island. Apparently the pirate ship went around the ���back of the island���� and then vanished.

Could that be the pirate hideout's location?

?The pirates were hiding out and mooring their ship in a cave in the back of Eventide Island.

Sesami was grateful to you for locating the hideout and clearing it of pirate monsters.

?You met Sesami of the monster-control crew on Eventide Island in Hyrule's southeastern sea.

He was sent to scout out a pirate hideout, but the ���three monster strongholds ����on the island are hindering his progress.

?The pirates were hiding out and mooring their ship in a cave in the back of Eventide Island.

If you ���clear the hideout of the pirate monsters����, you might be able to save the people they've been tormenting.

?You cleared out one of the three monster strongholds on Eventide Island.

���Two���� strongholds remain.

?The pirates were hiding out and mooring their ship in a cave in the back of Eventide Island.

Go tell ���Sesami ����of the monster-control crew that you were able to wipe out the pirate monsters in their hideout.

?Lost in the Dunes

?Ponthos, a bushy-bearded caravan traveler, went out through the west entrance and hasn't returned yet. Standard caravan practice is to wait in a ���conspicuous location����—near a tall structure, for example—when lost in the desert.

But since a sinkhole is also in this area, finding Ponthos isn't going to be easy.

?You smashed through some rocks and made a passageway to a ladder leading to the surface. Ponthos climbed the ladder and headed back to his worried friends.

He said something about a reward waiting for you at ���Kara Kara Bazaar����.

?You found the caravan traveler, Ponthos, stuck below the sinkhole.

There doesn't seem to be an ���exit����, and Ponthos is just about ready to give up.

?You rescued Ponthos, a missing caravan traveler, from the sinkhole. As a reward, he gave you his prized orb. He said there is someone in Gerudo Town who knows more about the orb.

?The High Spring and the Light Rings

?At the Spring of Wisdom near the summit of Mount Lanayru, Nazbi told you this legend: "���Skim across snow, from the spring high in the heavens to the mountain below. Pass through the rings of light to see the Light of Blessing.����"

The "spring high in the heavens" in the legend may refer to the Spring of Wisdom.

?"Skim across snow, from the spring high in the heavens to the mountain below. Pass through the rings of light to see the Light of Blessing." You jumped from the sky island springs above Mount Lanayru, went through the rings of light toward the ground, and at the end of it all, a Shrine of Light appeared.

?A Deal With the Statue

?The Horned Statue you met in the Royal Hidden Passage stole one of your Heart Containers before offering you some sort of deal.

Perhaps you can get your essence back by ���bargaining���� with it.

?The Horned Statue returned the essence it stole from you. It claims to be open to further essence-related bargains. It will buy your Heart Containers or Stamina Vessels for 100 rupees and sell back your choice of either of them for 120 rupees.

?Regional Phenomena

?Purah suggested investigating the major phenomena in various regions as a next step in the search for Princess Zelda.

There are two more regions where these strange phenomena are happening.

?Purah suggested investigating the major phenomena in various regions as a next step in the search for Princess Zelda.

There is only one more region that is suffering under a strange phenomenon.

?You investigated the four regions that were troubled by strange phenomena, and the secret stones awakened the four sages.

When you went to report the investigation results and sightings of Princess Zelda to Purah, Princess Zelda suddenly appeared at Hyrule Castle along with a blood moon.

?You investigated the four regions that were troubled by strange phenomena, hoping to find clues about Princess Zelda. She appeared each time. And so did someone who looked a lot like her in the ancient memories you saw via the secret stones. Maybe Purah can make sense of this. She's waiting at Lookout Landing.

?Purah has directed your search for Princess Zelda into four regions that each suffer under a strange phenomenon: Hebra (northwest), Eldin (northeast), Gerudo (southwest), and Lanayru (east).

Josha heard a rumor that the princess might have been seen in ���Rito Village���� off in Hebra.

?Purah suggested investigating the major phenomena in various regions as a next step in the search for Princess Zelda.

There are three more regions where these strange phenomena are happening.

?The Horse Guard's Request

?When Toffa was young, he went into the forest to try to tame bears and deer but always failed.

Now he wants to see a ���tamed creature that isn't a horse����.

?Toffa, the horse guard at Outskirt Stable, is eager to see a ���skeletal horse���� he's heard about.

It's rumored that they appear at night in Sanidin Park Ruins, north of the stable. You'll know them from the horse statue amid the ruins.

?Toffa was overjoyed that you showed him so many marvelous creatures, fulfilling his dearest wish. He's resolved to live a long life so he can learn about more extraordinary horses.

?The Iceless Icehouse

?Anche, who runs the icehouse, is having a problem. The temperatures in the desert have risen high enough that it's nearly impossible for ice to form.

Anche is busy trying to figure out how to ���make ice����.

?You were able to make some ice, but it turns out the ice must be as wide as the alcove.

Anche has asked you to adjust the size of the ice and ���place it in the alcove����.

?You gave Anche the ice she asked for, and she let you know that you can always come back and keep helping her since she'll probably need more ice at least once a day. She'll even prepare some ���rewards���� for you as thanks for your help.

?Ruffian-Infested Village

?Lurelin Village has been captured by monsters. The residents were able to flee, but Rozel, the village head, is worried because he can't get near the village ���as long as any monsters remain in their home����.

?You've defeated the monsters that invaded Lurelin Village. The village head is delighted that he's able to return. He plans to rebuild the homes the monsters destroyed so the rest of the villagers can return too. But rebuilding the village will not be a quick or easy task.

?Strongest in the World

?You ran into Chabi, who likes to make new weapons using all sorts of different materials, at East Akkala Stable. She's determined to make the strongest weapon in the world.

She believes a ���weapon made with a Lynel horn���� would earn the title. Apparently there's a Lynel near the entrance to Tempest Gulch.

?You brought a weapon made with a Lynel horn to Chabi at East Akkala Stable. Satisfied, she declared this to be the strongest weapon in the world.

?Walton's Treasure Hunt

?Walton sent you on a treasure hunt. This time he's hidden a ���forest dweller's shield ����below the Deku Tree's face.

If you find it, you should show it to Walton.

?Walton sent you on a treasure hunt. He's hidden a ���forest dweller's sword ����and a ���forest dweller's spear ����above the Deku Tree's face.

If you find them, you should show them to Walton.

?You found all of Walton's hidden treasures, much to his satisfaction. He feels like he's got a knack for finding good hiding places.

?Misko's Cave of Chests

?You found treasure-hunting brothers Domidak and Prissen perplexed in front of a cave. It seems they came seeking ���Misko's treasure���� but found more than they bargained for.

The cave has so many treasure chests that they don't know which one holds the treasure they seek.

?You navigated the sea of treasure chests to find the one chest that contained the real treasure. In it, you found the ember trousers and a bottle with a letter inside. Meanwhile, brothers Domidak and Prissen gave up and left.

?Misko's Treasure of Awakening I

?The message from the bandit Misko said, "On the Tabantha Frontier, where Rayne, Piper, and Tanagar meet, ruined pillars stand together. One of those mighty pillars opens the way to my treasure."

Solve the riddle to find the treasure.

?The message from the bandit Misko said, "On the Tabantha Frontier, where Rayne, Piper, and Tanagar meet, ruined pillars stand together. One of those mighty pillars opens the way to my treasure."

You solved the riddle and got Misko's treasure.

?Misko's Treasure of Awakening II

?The message from the bandit Misko said, "In the ruins of Hyrule Field, where warriors once tested themselves in battle, offer your soldier's claymore to the two sculpted soldiers. The sword will point the way to my treasure."

Solve the riddle to find the treasure.

?The message from the bandit Misko said, "In the ruins of Hyrule Field, where warriors once tested themselves in battle, offer your soldier's claymore to the two sculpted soldiers. The sword will point the way to my treasure."

You solved the riddle and got Misko's treasure.

?Misko's Treasure of Awakening III

?The message from the bandit Misko said, "On Hyrule Ridge, in Ludfo's land, ruins sleep beneath the towering mushroom trees. Connect the southern column's midday shadow to the northern. At the shadow's center, the way to my treasure will open."

Solve the riddle to find the treasure.

?The message from the bandit Misko said, "On Hyrule Ridge, in Ludfo's land, ruins sleep beneath the towering mushroom trees. Connect the southern column's midday shadow to the northern. At the shadow's center, the way to my treasure will open."

You solved the riddle and got Misko's treasure.

?Misko's Treasure: Twins Manuscript

?Brothers Domidak and Prissen read you one of Misko's old manuscripts. It said, "In West Necluda stand twins poised to duel. Each contains a cavern that faces the other. Show the little twin's sign to the big twin to open the door to my treasure."

Solve the riddle to find the treasure.

?Brothers Domidak and Prissen told you that an old manuscript said, "In West Necluda stand twins poised to duel. Each contains a cavern that faces the other. Show the little twin's sign to the big twin to open the door to my treasure."

You solved the riddle and obtained the treasure.

?Misko's Treasure: The Fierce Deity

?The message from the bandit Misko said, "Don the form of the Fierce Deity, and return to this place. There are three keys you will need. One beneath the bedchamber of Akkala's red-crowned citadel, one in the skull's left eye, one in an old stump in Hyrule Field."

You found one piece of the Fierce Deity Armor.

?You obtained all three pieces of the Fierce Deity Armor, which Misko described as the "keys."

Misko's message in Cephla Lake Cave told you to "���don the form of the Fierce Deity, and return to this place����."

?When you donned all of the pieces of the Fierce Deity Armor at Cephla Lake Cave, a door to a hidden room opened. In it, you obtained the Fierce Deity Sword.

?The message from the bandit Misko said, "Don the form of the Fierce Deity, and return to this place. There are three keys you will need. One beneath the bedchamber of Akkala's red-crowned citadel, one in the skull's left eye, one in an old stump in Hyrule Field."

Solve the riddle to find the treasure.

?The message from the bandit Misko said, "Don the form of the Fierce Deity, and return to this place. There are three keys you will need. One beneath the bedchamber of Akkala's red-crowned citadel, one in the skull's left eye, one in an old stump in Hyrule Field."

You found two pieces of the Fierce Deity Armor.

?Misko's Treasure: Heroines Manuscript

?Brothers Domidak and Prissen read you one of Misko's old manuscripts. It said, "Statues of the eight heroines reside in the desert. Enter the valley carved into Hemaar's Descent, and shine the light of day upon the towering eighth. The path to the treasure will open before you."

Solve the riddle to find the treasure.

?Brothers Domidak and Prissen told you that an old manuscript said, "Statues of the eight heroines reside in the desert. Enter the valley carved into Hemaar's Descent, and shine the light of day upon the towering eighth. The path to the treasure will open before you."

You solved the riddle and obtained the treasure.

?Misko's Treasure: Pirate Manuscript

?Brothers Domidak and Prissen read you one of Misko's old manuscripts. It said, "A forgotten pirate cavern lurks at the foot of Cape Cales, overlooking the Necluda Sea. The short, shrill song of wind through lips will open the way to my treasure."

Solve the riddle to find the treasure.

?Brothers Domidak and Prissen told you that an old manuscript said, "A forgotten pirate cavern lurks at the foot of Cape Cales, overlooking the Necluda Sea. The short, shrill song of wind through lips will open the way to my treasure."

You solved the riddle and obtained the treasure.

?The Gathering Pirates

?You defeated every last one of the monsters staying at North Akkala Beach.

Return to East Akkala Stable and let Aya know that the monsters are gone.

?Aya is worried that a group of monsters at North Akkala Beach may come threaten the stable.

It seems like she won't really feel safe until every last one of the monsters has been dealt with.

?Aya seemed relieved to learn that the monsters staying at North Akkala Beach had been dealt with. Hopefully the workers at the stable will be able to relax now.

?Princess Zelda Kidnapped?!

?It seems the Yiga have kidnapped Princess Zelda. The ruffians left behind a single clue: "We have taken Zelda to the carved-out heart of the towering twins!"

The word "���twins����" seems to have caught Penn's attention...

?You followed the clue that the Yiga left behind: "We have taken Zelda to the carved-out heart of the towering twins!"

You thought you had found Zelda trapped in a cage, but it was really a Yiga in disguise.

?The imprisoned Zelda was an impostor. You escaped the Yiga's trap and reported the truth of the matter to Penn. It seems he'll retell the exciting tale in an upcoming newspaper article.

?White Goats Gone Missing

?According to Chork, the white goats ran off after they were given a special feed made from a recipe Princess Zelda created. The only thing left behind when they fled were uneaten ���Hylian pine cones����.

Did the goats really run off because of the food they were given? Where did they run off to?

?It seems that all of the ���white goats ����kept in Tabantha Bridge Stable have run off together. According to Penn, these events may somehow connect to Princess Zelda.

You may learn more by speaking with the stable hand, ���Chork����, who is responsible for the white goats.

?You've found the white goats that went missing. Chork is incredibly remorseful for having messed up the animal-feed recipe, and even more remorseful for having doubted Princess Zelda's recipe in the first place. After you told Penn what happened, he returned to the newspaper to write up an article about the events.

?Gourmets Gone Missing

?The cook Gotter is worried about some regular guests who are overdue to arrive at the stable.

He apparently had an appointment with them where they were going to share a recipe they had learned from ���Princess Zelda���� herself.

?The group of gourmets, rejuvenated after eating a properly prepared meat and rice bowl, set off for Riverside Stable. Penn told you he would turn Zelda's recipe into a compelling article, then took off.

?The Missing Farm Tools

?It seems that Princess Zelda borrowed a stable's farm tools and hasn't returned them. Penn has some wild notions about why she'd need such tools—and why she hasn't returned them. But he wants more facts.

Apparently Izra, who looks after the stable's raft, might have more details.

?Princess Zelda borrowed tools from a stable some time ago and headed downriver to Floret Sandbar. Izra wants to go that same way on his raft but worries about running into ruins that now clutter the river.

If only someone would take him down the river on the ���raft����...

?You discovered why Princess Zelda borrowed the stable's tools and failed to return them: she was working on a garden at Floret Sandbar with Magda, but that was shortly before the princess vanished during the Upheaval. Penn was relieved to get the real story—a rare glimpse of something special few but the princess knew about.

?The Beast and the Princess

?Penn has heard rumors that some have seen Princess Zelda riding a mountainous beast with brutal tusks. These sightings come from all over but seem to happen more in the ���subtropical region in the south����. You may learn the truth behind these rumors at various stables from the travelers who gather there.

?Penn has heard rumors that Princess Zelda has been seen riding a mountainous beast. But it turns out it wasn't a monster at all. Cima, the attendant at Lakeside Stable, told you about Dondons, and when you shared the news with Penn, he said he wanted to see one for himself.

You should head back and talk with ���Cima����.

?It's now clear that the beast rumored to be under Princess Zelda's control was no monster at all, but in fact a new kind of animal that the princess had discovered.

?The Beckoning Woman

?A woman approached you near a three-way intersection by Outskirt Stable and implored you to help her friend. The friend fears for her life so can't reveal her identity. The woman said she could guide you to the person in need of help.

She said she'd wait for you ���atop the cliff with debris����, and then she disappeared.

?A woman approached you near a three-way intersection by Outskirt Stable and implored you to help her ���friend����,��� but out of fear����, won't reveal her friend's identity. The woman said she could guide you to the person in need of help.

She said she'd wait for you ���by the debris on the other side of a canyon����, and then she left.

?A woman approached a blond-haired man near a three-way intersection by Outskirt Stable and implored him to help her ���friend����. The man couldn't follow the woman's lead, though, and then lost track of her.

Could this ���friend����—supposedly in danger and possibly of noble birth—be...

?The woman who requested help was actually a Yiga in disguise. It turns out she was luring blond-haired men in an effort to draw out Link, Princess Zelda's protector, into a trap.

Defeat the Yiga Clan members.

?The woman who requested help was actually a Yiga in disguise. It turns out she was luring blond-haired men in an effort to draw out Link, Princess Zelda's protector. You shared the whole story with Penn and received a reward.

?A woman approached you near a three-way intersection by Outskirt Stable and implored you to help her ���friend����. The ���friend���� fears for her life and can't reveal her identity.

The woman said she could guide you to the person in need of help, and then she took off down the road to the ���east����.

?Zelda's Golden Horse

?Penn's research at Snowfield Stable turned up a story about Princess Zelda's golden horse, which has a mane braided with honeycomb plaits. It was being kept there but ���ran off���� somewhere ���to the north����.

Harlow can't go look for the horse, given that a huge monster is apparently in the snow fields.

?You found the golden horse, and Harlow was beside herself when you returned the gentle creature to the stable. She asked you to take the horse, as it already seems attached to you. Penn flew off to write the whole story up for the newspaper.

?The All-Clucking Cucco

?You went to a hill near South Akkala Stable, where a Cucco who talks—and speaks prophecy—actually exists.

It said that if you ���faced some trials����, it would somehow lead to more information about Princess Zelda.

?You agreed to face the first trial that the prophecy-speaking Cucco put before you. Yet, after you succeeded, it said you had to face a ���second trial����.

If you do that one, you'll finally get that information about Princess Zelda.

?Penn scoured near South Akkala Stable for news leads but couldn't find any. He thought it'd possibly be a good idea to ask a ���Cucco who speaks prophecy ����for leads.

The bird is on the hill behind the stable, under a large tree.

?After you completed the first trial, the prophecy-speaking Cucco said that you had to face a ���second trial����. You agreed, and now must complete it.

If you do, you'll finally get that information about Princess Zelda.

?The prophecy-speaking Cucco was a ruse created by the Yiga Clan to lure you to your doom. When Penn heard your report, he said it'd all make a great story for the newspaper. He's going to write about what happened to warn readers about false oracles.

?You completed the trials that the prophecy-speaking Cucco put before you, only to learn it was a ���Yiga trap����. They wanted to exhaust you with needless work—and then attack!

?For Our Princess!

?You found members of the Zonai Survey Team at the entrance to the Foothill Monster Den wearing only their underpants. They said they couldn't defeat the monsters inside, dressed like that. You agreed to show them how it's done, so you will need to ���defeat the monsters in the cave wearing only your underpants����.

?You lived up to the promise you made to the Zonai Survey Team members outside the Foothill Monster Den and defeated all of the monsters while wearing only your underpants.

Report back to them at the cave's entrance.

?When you returned to Foothill Stable and talked to the Zonai Survey Team, you learned that Princess Zelda's orders weren't to "explore in underpants," but instead "explore all other paths." Penn said he'd write up the whole story, and then he left.

?A group of fellows in their underpants have settled in at Foothill Stable. Penn says they're on the Zonai Survey Team, and they're wearing only underpants by order of Princess Zelda, which sounds odd all around to him. He's also concerned that some of them left to investigate a ���monster den���� on the nearby mountain road—and have not yet returned.

?You defeated the cave monsters wearing only your underpants and reported back to the Zonai Survey Team members at the entrance.

They've asked you to return to ���Foothill Stable����, where they plan on telling everyone there about your great accomplishment.

?An Eerie Voice

?"Leave the...rms..." According to Penn, a voice has been heard at Highland Stable at night. Witnesses say it comes from Fural Plain to the northwest, and it sounds like Zelda. But no one has actually seen the mysterious woman.

���Accompany Penn at night����, and investigate the haunting voice.

?The haunting voice coming up from the well in the Fural Plain each night belonged to Sagessa, who was busy practicing her singing. Having learned that it was not Princess Zelda, Penn departed to write an article about this unusual mystery.

?The Blocked Well

?Penn's sources told him that Princess Zelda ordered the well to be made off-limits, but the reason she did so is a mystery.

Penn thinks it'd be helpful to go down the well to look for clues, but his wings are too wide for him to fit.

?After climbing down into the well, you found a rock wall inside and broke it—revealing a cave crawling with monsters.

For the safety of those at the stable, you should probably defeat them.

?You told Penn what was going on at the bottom of the well. Now, it's clear why Princess Zelda didn't want anyone to use the well—there was a den of monsters down there, and she must have known about it. Penn is relieved to have this mystery sorted out. He's going to write up the whole story for the newspaper.

?Serenade to a Great Fairy

?A Great Fairy, famous for giving blessings to travelers, has shut herself up inside her flower bud. Penn suspects that a blond-haired woman a musical troupe saw was Princess Zelda, and has asked you to look into things.

It seems you'll need to ���bring the musicians to the Great Fairy ����if you want to speak with her.

?Though the Great Fairy had gone into hiding after hearing of dire things from a woman who looked like Princess Zelda, the music of the troupe convinced her to emerge. She didn't think that woman was the princess, so her identity remains a mystery. You did get two news scoops though: the return of the Great Fairy...and the Stable Trotters.

?Rattled Ralera

?After an extended stay in Hateno Village, Ralera has returned home to Lurelin Village, and she wants to come up with something that will draw visitors to the small fishing town.

The seafood curry you gave her was satisfying, but spicy, and now she's burning up. She wants a gust of wind to cool her down...

?After an extended stay in Hateno Village, Ralera has returned home to Lurelin Village, and she wants to come up with something that will draw visitors to the small fishing town.

Unfortunately, she's too hungry to focus. She is craving a ���dish���� made with porgy, Hylian rice, and Goron spice.

?After her extended stay in Hateno Village, Ralera returned to Lurelin Village and created a flag for the small fishing town.

To thank you for your help, she gave you a cloth with the same design as the flag. If you go to the ���dye shop���� in Hateno Village, they may show you how to use it.

?Lurelin Resort Project

?You told Tali, Shabonne, and Fernison about Lurelin Village's water rally project. Fernison said she'd be happy to send Tali and Shabonne to help, but first she needs someone to break Tali's��� record ����so she can ���capture the race data����.

When you're ready, talk to Fernison and try the Tarrey Town Race.

?You broke Tali's course record, so she and Shabonne agreed to head to Lurelin Village.

This should help Rozel and Bolson make progress on the water rally course they're hoping to build.

?Rozel, head of Lurelin Village, and Bolson, the architect, are planning to build a new entertainment facility so they can host a rally race on the water at the village.

They wonder if they might be able to invite some ���racing professionals���� to make the journey from Tarrey Town to Lurelin Village.

?With Tali and Shabonne's help, the water rally course was completed in no time. Talk to Bolson when you want to put your skills to the test in the ���Lurelin Water Rally����.

?Lurelin Village Restoration Project

?The monsters that took over Lurelin Village left destroyed homes in their wake. The buildings will have to be repaired before the villagers can return home, and that will take lots of ���logs ����and ���Hylian rice����.

Help rebuild Lurelin Village.

?You collected all the required materials and gave them to Bolson. At last it's time to begin the repair work.

Follow ���Bolson's instructions����, and help restore Lurelin Village's buildings.

?The buildings destroyed by the monsters have all been repaired, and the Lurelin Village reconstruction project is complete. The villagers are so grateful for everything you did, they've vowed to give you ���free access���� to all of the village's facilities and goods from here on out.

?Dad's Blue Shirt

?Zuta is looking for an ���iron treasure chest���� containing his father's precious blue shirt.

Believing the pirates sank it during their raid, he is desperately searching the bay.

?You found the ���iron treasure chest���� containing Zuta's father's precious blue shirt. After you and Zuta reported to Sebasto, he rewarded you by giving you the shirt.

?A Way to Trade, Washed Away

?A general merchant, Garini, is upset that his trading boat has floated out to sea. He wants to get his hands on a boat he can use instead.

Garini says that things often drift all the way to ���Tenoko Island����, off the eastern coast—maybe there's a beached boat there that he can use.

?You gave Garini a boat.

To thank you, he wants to give you something called a "star fragment." Talk to him when you've ���organized your pouch����.

?You gave a boat to Garini. He quickly rebuilt it as a trading vessel and reopened his general store.

?Clues to the Sky

?"Stand upon the land of the sky fish, and behold its lofty view. Among the floating rocks you see, a droplet waits for you. Through this droplet shoot an arrow with the mark of the king. Do this task, and you shall reveal a most wondrous thing." You deciphered a clue for finding the watery bridge. Jiahto suggests speaking with ���King Dorephan���� about the mark.

?You overhead from the children in Zora's Domain that King Dorephan is at the Pristine Sanctum. It sounds like there is a secret entrance ���behind a clean waterfall somewhere between Ploymus Mountain and the domain����.

Could it be, as Jiahto says, that King Dorephan knows something about the ���mark of the king����?

?"Stand upon the land of the sky fish, and behold its lofty view. Among the floating rocks you see, a droplet waits for you. Through this droplet shoot an arrow with the mark of the king. Do this task, and you shall reveal a most wondrous thing." You learned the mark of the king is the Zora king's scale. But what of the ���land of the sky fish ����and droplet?

?When you shot the mark of the king into the droplet visible from the land of the sky fish, a pillar of light appeared in the reservoir in the eastern part of the domain.

If the writing on the ancient stone slate is correct, this should indicate the hiding place of the watery bridge.

?Where Are the Wells?

?Fera wants to visit all of the wells in Hyrule and asked you to tell her the ���locations of any wells���� that you know. She said she is going to go see the Lookout Landing Well.

There are a total of ������.(WellDiscoverNumTotal�촀 wells���� in Hyrule. So far, you've told her the locations of ������0*WellReportNumMinusOne�촀 of them����.

?You told Fera the locations of all the wells in Hyrule. She was delighted and said she intends to set out on a journey to visit all of them.

?Codgers' Quarrel

?By defeating the monsters in the Ring Ruin in the hills west of the village, you showed Steen and Olkin that both offensive and defensive fighting methods are important.

Trissa has been waiting for them to return. Report back to her.

?The general store is at risk of running out of goods. The two old men who stock the store have left to drive monsters out of the Ring Ruin in the hills west of the village.

Trissa is worried about the pair but can't leave the store to check on them.

?Steen and Olkin, who stock the general store, are back home at their village and seem to have resolved their differences.

Trissa was beyond happy to see that the two are getting along. She gave you an endura carrot as thanks.

?Steen and Olkin went to drive monsters out of the Ring Ruin in the hills west of the village.

But they're arguing over the right way to deal with the problem, and so they're getting nowhere with ���clearing out the monsters����.

?You defeated all the monsters in the Ring Ruin in the hills west of the village.

You should tell Steen and Olkin. They should be glad to hear it, given that they're still arguing over the best plan for dealing with them.

?Messages from an Ancient Era

?It's become clear that there are 13 stone tablets documenting the age of legends. By deciphering all of them, one could learn about the lives of the royal family of that era, which was not documented in any history book. Capture the stone tablets in ���pictures����,��� ����and show them to Wortsworth in Kakariko Village. You still need to capture ���0*Num_ZonauReliefSearch�촀�É�<� stone tablet� stone tablets.

?A priceless stone tablet engraved with ancient Hyrulean text has fallen from the sky into Lookout Landing. Wortsworth, a scholar of ancient Hyrulean, said he intends to decipher the text by comparing it to ancient documents left at the lab in Kakariko Village.

He's departed for the village in the southeast.

?You found all of the stone tablets and had Wortsworth decipher the ancient Hyrulean. Through these records of the ancient royal family, you got a glimpse of the thoughts and feelings of the people from that era. They seem to have left a deep impression on Wortsworth.

?Ancient Blades Below

?A Mining Construct in the Spirit Temple is gathering materials per Mineru's orders.

If you give the construct ���50 pieces of zonaite����, it will give you an ancient blade it excavated from the Depths.

?When you handed over the zonaite that the Mining Construct requested, it gave you an ���ancient blade���� in exchange.

Should you need another, the construct will trade with you again for an additional 50 pieces of zonaite.

?The Moonlit Princess

?Seggin can't forget the sight of ���Princess���� ���Mipha���� holding her Lightscale Trident in the light of the moon.

Perhaps you can fulfill his wish of seeing that lovely sight just one more time.

?You showed Seggin a picture of Mipha's statue beneath the moonlight.

Seggin was moved by the beauty of that sight and renewed his vow to remain a loyal subject to the Zora royal family no matter what changes the flow of time brings.

?The Fort at Ja'Abu Ridge

?The Zora soldier Gaddison informed you that monsters built a fort on the ���north���� side of ���Ja'Abu Ridge����.

If left alone, it could pose a threat to Zora's Domain.

?You repelled the monsters at the fort on the north side of Ja'Abu Ridge.

The Zora soldier who told you about the fort, Gaddison, will be eager to hear this news.

?You repelled the monsters that had built a fort, protecting the peace in Zora's Domain. When you reported back to Gaddison, she gave you a reward.

?True Treasure

?You found Sasan when you entered the cave at Tarm Point. It seems Finley ventured deeper into the cave without waiting for him.

Sasan needs to board a ���raft ����to catch up to her, but he can't make it far with the water level rising and falling. He's not sure what to do...

?Kodah at the inn came across the following passage from an ancient text: "���Long, long ago, at Tarm Point, a blessed stone was hidden away within a sacred shrine.����"

Kodah's daughter, Finley, believes there must be treasure there, and so she and Sasan set off for Tarm Point. Does treasure await them?

?You let Sasan board the raft in the cave at Tarm Point and delivered him safely to Finley, who was waiting for him farther inside.

They want to give you a gift in thanks. Call on them again after you ���organize your belongings����.

?You let Sasan board the raft in the cave at Tarm Point and delivered him safely to Finley, who was waiting for him farther inside.

They didn't find the treasure they expected at the Shrine deep within the cave, but in the end, the memories they made together are more precious a treasure than any.

?Secret Treasure under the Great Fish

?Sidon found an intriguing passage in a book about the Zora royal family: "���The great fish. The eternal guardian. A secret treasure awaits just beneath the stony form of its statue. Below the long bridge that reaches for the statue, leave your fears behind. Pass beneath two waterfalls to find your prize.����" What does it mean? And what is this treasure?

?"The great fish. The eternal guardian. A secret treasure awaits just beneath the stony form of its statue. Below the long bridge that reaches for the statue, leave your fears behind. Pass beneath two waterfalls to find your prize."

You found the Vah Ruta Divine Helm in an underground cavern below Zora's Domain.