User:Bedbo

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bedbo
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Picture of bedbo (own work)

Location

USA

Join Date

November 21, 2023

I'm a guy who just enjoys writing stuff and the sensation of typing. I got into Zelda probably a lot later than most people here and my favorite is OoT. Zelda Dungeon has since been my preferred choice for walkthroughs, so I was naturally drawn to its wiki whenever I needed more info on something. I noticed that a lot of articles could use some work, so I decided to give back a bit.

I'm new to editing so please be nice to me!!

wip




Below might be what I'm workin on











Skull Kid

Bedbo
Hyrule Warriors Artwork Skull Kid.png
Key art from Hyrule Warriors

Title

Majora's Puppet

Games

Location

Attacks

Ocarina of Time
1-2 Heart.png Shooting Needles

Effective
Weapons

Sword
Bubbles
Bow

Skull Kids are recurring characters in The Legend of Zelda series that first appeared in Ocarina of Time. They are thought to be Kokiri children whose forms were altered as a result of becoming stranded in the Lost Woods. Like the Kokiri, they typically carry a childish demeanor and are often friendly with those of a similar naivete. They hold a strong resentment toward most adults, however, and are known for playing tricks on those that they encounter.

In Majora's Mask,

Majora's Mask and Twilight Princess feature only one Skull Kid respectively, with the individual in the former serving as the main antagonist. In this title, the Skull Kid is possessed by the the titular Majora's Mask, corrupting his mind, as well as granting him immense power. He uses these newfound abilities to initiate chaos within the land of Termina.

The Skull Kid is a recurring character in The Legend of Zelda series. He first appears in Ocarina of Time, and later appears in Majora's Mask as the primary antagonist. He also appears in Twilight Princess as a background character.

Ocarina of Time

Skull Kid OoT Offical.png

In Ocarina of Time, three Skull Kids can be found within the Lost Woods. The first can be found through the first left-hand tunnel as Link enters the forest. If young Link stands on the tree stump and pulls out his Ocarina to play Saria's Song, the Skull Kid will give Link a Piece of Heart and befriend him. After this, the Skull Kid purchases the Skull Mask from Link, but only for 10 Rupees, half of what it costs.

The two other Skull Kids offer Link to play a sing-along game. The Skull Kids play a tune and Link has to play back the same tune from memory; every time Link is successful, the Skull Kids add an additional note to the tune, reaching eight notes total. When Link recalls all eight notes from memory, the Skull Kids reward him with a Piece of Heart.

Skull Kids do not trust adults; when Link returns to the forest seven years later, the Skull Kids react negatively and attack him. If Link manages to defeat a Skull Kid, he will be rewarded with a Huge Rupee.

Majora's Mask

Skull Kid Artwork (Majora's Mask).png

The Skull Kid in Majora's Mask is known to be the same Skull Kid for whom Link played Saria's Song in Ocarina of Time; this is implied at the end of the game when the Skull Kid says that Link has the same smell as the fairy child that taught him a song in the woods.

Skull Kid had become friends with the Four Giants that created the four lands of Termina: swamp to the south, mountains to the north, oceans to the west, and canyons to the east. When they finished, they started to leave, but the Skull Kid tried to stop them. After they left, he started causing trouble with two fairies: Tael and his sister Tatl. The Skull Kid desired power, so he stole Majora's Mask from the Happy Mask Salesman. Skull Kid became possessed by Majora's Mask and became its puppet, wreaking havoc among the natives of Termina and attempting to bring the Moon crashing on to the land destroying and killing every living thing. Link manages to stop his plans by calling the Four Giants, at which point Majora releases the Skull Kid from his grasp. After defeating Majora's Mask, Link and the Skull Kid become friends.

Twilight Princess

SkullKid.png

The Skull Kid first appears in Twilight Princess when Link enters the Sacred Grove. The imp leads Link through the Sacred Grove via a game of hide-and-seek. The game Skull Kid plays is fairly simple: there is always a clue as to where he is, as the orange glow from Skull Kid's lantern can often point Link in the direction he took off in. His horn, which resembles Deku Link's pipes in Majora's Mask, also guides Link to him. When Link gets near him, he hears him playing the familiar Saria's Song, which sets the mood perfectly. During the game of hide-and-seek, Skull Kid repeatedly summons Puppets to attack Link as he chases him, while Skull Kid never attacks Link directly.

When Link returns later in the game, Skull Kid once again helps Link navigate the Sacred Grove, although this time, he leads Link to the entrance of the Temple of Time. This time around, his hiding place is harder to find. Two things give away his location: the light of his lantern and the sound of his instrument playing Saria's Song. Again, the Skull Kid never physically attacks Link, though he summons Puppets to do the job. Every time he is hit in battle, he summons more Puppets, but he can be beaten quickly with the bow and arrows. After defeating him the second time, he tells Link that it was fun and then disappears.

Non-Canon Appearances

This section describes a subject that is or may be outside the core Zelda canon.

Super Smash Bros. for Nintendo 3DS and Wii U

Skull Kid makes an appearance in Super Smash Bros. for Nintendo 3DS and Wii U as an Assist Trophy. He is wearing Majora's Mask. When summoned by a player, he casts one of three effects on the battlefield. One which flips the screen upside-down, inverting all of the fighters' movements; one which causes all fighters to momentarily be given the "clear" effect, making them difficult to see; and one which reverses directional inputs.

Hyrule Warriors

This section is a stub. You can help the Zelda Dungeon Wiki by expanding it.
Hyrule Warriors Artwork Skull Kid.png

"This mysterious imp draws his power from his stolen mask and wields an ocarina on the battlefield to protect his treasured friends."

Cadence of Hyrule

CoH Skull Kid No Mask.png

Skull Kid appears as the protagonist of the Symphony of the Mask DLC. Instead of normal weapons, he wields an arsenal of masks with different powers. His quest leads him to fight two new bosses: King Dobongo and Synthrova, as well as Ganon, who steals his Skull Mask to become more powerful.

Gallery


Goron

Gorons are a recurring race in The Legend of Zelda series. Massively heavy and equally as hardy, the Gorons' sturdy exteriors and hulking statures grant them impressive strength and defense in comparison to other races. They are fond of mountainous regions for their abundance in stone, the Gorons' preferred form of sustenance. Furthermore, their unique anatomy enables them to easily traverse these areas by way of curling into a ball and rolling about. Though slow and lumbering while standing, Gorons can achieve very high speeds when in this position.

It is said that Gorons are born from the rocks of Death Mountain, though the specifics of this process are unknown. Every Goron is assumed to be male, as all refer to themselves as such, and the virtues of Goron society seem to have been heavily steered by this. Confidence and physical strength hold great value to the Gorons and many are further defined by an easy-going demeanor. They are skilled in the making of weaponry, such as bombs and swords, and are known to operate vast mines as a means of gathering food.

Ocarina of Time

Gorons first debuted in Ocarina of Time, in which they inhabit Goron City on top of Death Mountain. The Gorons are depicted as a tough, prideful, and jolly race of creatures; a standard that has remained constant throughout the series. They hold much respect for the Royal Family of Hyrule and were long ago trusted with the safekeeping of the Spiritual Stone of Fire, also known as the Goron's Ruby.

On Link's initial arrival to Death Mountain as a child, the residents of Goron City are struggling with food security on account of Dodongo's Cavern, the Gorons' primary source of rocks, having been sealed off by a large boulder. Additionally, it is now inhabited by a gigantic monster known as King Dodongo, further complicating the harvest of stone. Darunia, leader of the Gorons, bestows upon Link the Goron's Bracelet and sends him to rid the cavern of evil, later resulting in the resumption of mine operations.

Upon Link's return as an adult, the Gorons are troubled once again, as most have been imprisoned in the nearby Fire Temple. The Gorons are freed by Link after his slaying of Volvagia, an ancient dragon previously known for eating Gorons that had been resurrected by Ganondorf.

Notable Gorons

Darunia, as the so-called "big boss" of the Gorons, is the most important Goron encountered in Ocarina of Time. It is through him that Link receives the Goron's Bracelet, enabling his entry into Dodongo's Cavern. Though fickle upon first meeting, Darunia is soothed by Saria's Song, revealing his love for song and dance. After Link completes the Fire Temple, Darunia is awakened as the Sage of Fire.

Biggoron is an individual known for his skilled craftsmanship. He is a known acquaintance of the Master Craftsman and is the apparent creator of the Broken Goron's Sword. If Link obtains the weapon via the Trading Sequence he can bring it to Biggoron for repairs. After which, he will receive an incredibly powerful weapon known as Biggoron's Sword. Biggoron is additionally noted for his incredibly large size, being dozens of times larger than any other Goron in Hyrule, including Medigoron, his younger brother.

Majora's Mask

In Majora's Mask, the Goron race appears much the same as in Ocarina of Time. In Termina, the Goron population is nestled high in the mountains near Mountain Village and Snowhead, their chief settlement being the adjacent Goron Village. It is in these mountains that the Gorons practice Goron racing, a prized pasttime in which many are put head-to-head to see who can complete the race track the fastest. It is also here that Link can receive training in the use of powder kegs, as well as acquisition of the essential Goron Mask from the former Goron champion, Darmani.

Due to the Skull Kid's interference, the mountains have become permanently embroiled in a harsh winter, inflicting heavy suffering onto the local Gorons. It is because of this that the Goron Elder, their leader, has set out to confront the evil in the nearby Snowhead Temple, but to no avail. His departure has moreover struck the ire of his own infant son, whose constant weeping bemoans all who have taken refuge inside the Goron Shrine. Link calms the child by use of the Goron's Lullaby, consequently enabling his entry into the Snowhead Temple. After Link's defeat of Goht, spring returns to the mountains once again.

Oracle of Seasons

In Oracle of Seasons, the Gorons live on Goron Mountain.

Oracle of Ages

In Oracle of Ages, Gorons again share many similarities with their depiction in Ocarina of Time. The Gorons inhabit Rolling Ridge, an area located in north-eastern Labrynna. Here, they were previously known for their farming of Bomb Flowers, but have been recently impeded in their efforts by the Great Moblin from his fortress atop Rolling Ridge. It is after Link's defeat of this moblin that the Gorons are once again able to continue this practice.

By traveling between the past and the present, Link can encounter both of the Graceful Gorons. They are unique in their respective colorings, with the third-generation Goron of the past being red in color, and the fifth-generation Goron of the present being blue. They will each invite Link to dance if spoken to, rewarding him with a prize if he puts on an adequate performance. Also notable is the Goron Elder whom Link rescues from the clutches of a large, fallen boulder. It is after which he proclaims Link a hero and awards him with the Crown Key.

The Wind Waker

In The Wind Waker, Gorons are very few in number, likely due to their aversion to water. They are quite small in stature in contrast to past depictions, though they are still larger than the majority of human characters. During Link's adventure, there are only three individuals to be found—all of which are traveling merchants. It is unknown as to the whereabouts of any permanent Goron settlement, and these characters never make mention of their race. Their faces are kept obscured by the hats that they don and the brims of them can be blown upwards by the swing of a Deku Leaf, revealing their true identities.

All three of these Gorons are spread out onto different islands across the flooded Hyrule's area and each take a role in the Trading Sequence, along with Zunari. They each sell a respective rare item that must be traded to a another Goron in exchange for a different, more valuable item. Through this sequence, Link can obtain a prize of either a Piece of Heart or the Magic Armor, depending on the circumstances.

Four Swords Adventures

This section is a stub. You can help the Zelda Dungeon Wiki by expanding it.

The Minish Cap

In The Minish Cap, Gorons are again very few in number, as was the case in The Wind Waker, though they sport an appearance more akin to that of previous titles.

If Link happens upon the Goron found digging in Lon Lon Ranch, he has the opportunity to fuse a blue Kinstone with him. Doing so will prompt the appearance of the Goron Merchant in Hyrule Town, whom is a seller of Kinstones. Later on when Link is able to fuse Kinstones with strange walls, more Gorons will appear in Lon Lon Ranch. When the maximum of six Gorons have appeared, Link can acquire a Bottle. Additionally, Biggoron makes an appearance atop the waterfall at Veil Springs where he will, for Link, craft the Mirror Shield as part of an optional post-game quest.

Twilight Princess

In Twilight Princess, the Gorons once more reside on Death Mountain. Differing from past depictions, individuals are noticeably taller as well as thinner, albeit still incredibly hefty. Extensive body tattoos are now characteristic to adults, whether young or elderly. They commonly dress themselves with fundoshi, a light garment worn around the waist, likely a parallel to real-world sumo wrestlers. Their nature is remarkably more xenophobic, hindering Link's advances up Death Mountain, but are shown later to be good-natured at the core.

On Link's arrival to Death Mountain, he will have to partake in wrestling matches with several Gorons in order to progress. Though normally impossible for a Hylian due to the vast weight difference between the two races, Link can equip the Iron Boots to level the playing field—defeated Gorons curling into balls and acting as springs Link can utilize to reach high places. When Link defeats Gor Coron, a Goron elder, he earns the respect of the Gorons as well as their ceased hostility.

Upon proving himself, Link is informed of the Gorons' troubles. The nearby volcano has been subject to constant eruptions, causing them much dismay. Upon initial investigation, the Gorons' patriarch, Darbus, was transformed into a monster and now rages on in the Goron Mines, leaving Gor Coron to lead in his stead. He sends Link into the mines in order to restore peace, an endeavor in which he is eventually successful. Afterwards, Link can encounter Gorons outside of Death Mountain performing deeds such as building bridges and transporting Hot Spring Water.

Phantom Hourglass

In Phantom Hourglass, Gorons are found on Goron Island. They protect the valuable Crimsonine, which is needed to forge the Phantom Sword. Their leader is Biggoron, and his son, Gongoron, assists Link in the Goron Temple. Unlike other series entries, Gorons in Phantom Hourglass seem to greatly value intelligence. In stark contrast to Twilight Princess, Link must first pass a quiz to gain the Gorons' trust.

Spirit Tracks

In Spirit Tracks, the Gorons live in Goron Village and the Fire Realm. It is through them that Link obtains the Freight Car.

Skyward Sword

Gorko, a Goron from Skyward Sword

Only three Gorons are in Skyward Sword and they hold the appearance of the traveling merchant variety from The Wind Waker. Their names are Gorko, Golo, and Gortram. Gorko and Golo research ancient legends and Gortram runs the Rickety Coaster mini-game.

Breath of the Wild

Champion Daruk, a Goron from Breath of the Wild
This section is a stub. You can help the Zelda Dungeon Wiki by expanding it.

In Breath of the Wild, Gorons live in Goron City on Death Mountain. When Link gets there in order to free Divine Beast Vah Rudania and the Spirit of the Goron Champion, he meets Bludo, the Goron Boss, who tells him he needs to find Yunobo, a descendant of Daruk. Once Link does this, he discovers that Yunobo can, as a descendant of Daruk, use Daruk's Protection. He and Yunobo go to drive back Vah Rudania, and Link goes inside to free the Divine Beast. After Link defeats Fireblight Ganon, and frees Vah Rudania, Daruk gives Link Daruk's Protection.

Tears of the Kingdom

In Tears of the Kingdom, the Gorons still live in Goron City near Death Mountain. The difference is that every Goron inside the city is focused on either mining Marbled Rock Roast, a version of Rock Roast that has been infected with gloom and has psychedelic effects, or eating it. Yunobo, the owner of the newfound Yunobo Co., is brainwashed as a result of "Zelda's" gift (which is a wrestling mask).

Once Yunobo's mask is knocked off, he demonstrates his ability to transform into a giant fireball that can break ore, marbled/gloom infected rocks, and rubble. His ability can also damage enemies. The Fire Temple demonstrates his ability more, as some parts require you to launch Yunobo towards a target. The boss, Marbled Gohma, has to be thrown off balance by sending Yunobo into his legs, as well as sending Marbled Boulders at Link, which can either be destroyed by Yunobo's ability or lifted with recall.

When the Fire Temple is finished, the Marbled Rock Roast disappears and the Gorons are once again enabled to work. Yunobo will also give you his vow.

Non-Canon Appearances

This section describes a subject that is or may be outside the core Zelda canon.

Battle Quest

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Bedbo

Gallery

Trivia

  • Goron Link obviously cannot survive underwater in Majora's Mask, but in Twilight Princess a Goron can be found in Zora's Domain, beneath the surface of the water; a young Goron in a Hot Spring also mentions practicing holding his breath, but never needing to come up for air.
  • In Japan, "Goron" (ゴロン) is a sound effect for rolling.
  • The son of Darunia, the Goron that gives Link the Goron Tunic in Ocarina of Time, has the same name as Link.
  • In The Wind Waker, the Gorons hide their face with a hat, but with a swing of the Deku Leaf, their hats fly off, revealing their face.
  • In Breath of the Wild, the Gorons Lyndae and Strade can be found in Gerudo Town. They tell Link they are confused as to why they were allowed in, due to Gorons generally all being considered male.
    • In Tears of the Kingdom, the Goron Kairo can be found at the entrance to Gerudo Town, where he is barred from entering. As he heard that Lyndae and Strade got in, he does not understand why he is being turned back. The guards simply attempt to deny that the other Gorons had been granted entry.
  • If two Gorons are not biologically related, but are born around the same time and place, they may consider themselves "rock brothers".[1]

References

  1. "Gorons are born of the land, ya see. Volcon and I were born from the same place, so you could say we're rock brothers." — Tray, Tears of the Kingdom.