Sahasrahla (Disambiguation)

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Sahasrahla, also referred to as the Elder, is a character from A Link to the Past.

A Link to the Past

Sahasrahla is the elder of Kakariko Village and a descendant of the Seven Wise Men. After Link rescues Princess Zelda and safely makes it to the Sanctuary, the Loyal Sage marks Sahasrahla's Cottage on his map. When Link goes looking for Sahasrahla, he is nowhere to be found, but instead, will find Sahasrahla's Wife. Elsewhere in the village, Link will run across Sahasrahla's Grandson, who will mark the location of Sahasrahla's Hideout near the Eastern Palace.

After hearing that Link is searching for the Master Sword, Sahasrahla tells Link that he first must acquire the three Pendants of Virtue. Sahasrahla will then send Link on a test, asking him to retrieve the Pendant of Courage from the Eastern Palace. He tells Link that if he can successfully accomplish this mission, he will tell him more of the legend and will also give Link a magical artifact.

While traveling through the Eastern Palace, Link will find Telepathic Tiles, which will allow Link to communicate with Sahasrahla. The first tile that Link encounters gives Link a hint that he can use the dungeon treasure hidden in the Eastern Palace to defeat the armored foes. This advice can be used against the Eyegore enemies, as well as the Armos Knights.

After Link completes the Eastern Palace dungeon, Sahasrahla will tell Link more of the legend. He mentions that three or four generations ago, an order of knights protected the royalty of the Hylia. These Knights of Hyrule were also guardians of the Pendant of Courage. Most of these guardians were destroyed in The Great War against evil that took place when the Seven Wise Men created their seal. Among the descendants of the Knights of Hyrule, a hero must appear. Sahasrahla believes that Link is that hero.

Sahasrahla will give Link the Pegasus Boots, a treasure that had been passed down by the families of the wise men. Sahasrahla also mentions that a helpful item is hidden inside the cave on the easy side of Lake Hylia. Sahasrahla is referring to the Ice Rod, which is required much later in the quest.

Sahasrahla will continue to contact Link via Telepathic Tiles throughout Link's journey in the Light World. While in the Desert Palace, Sahasrahla tells Link that he must never fail to find all the treasure in each dungeon. While within a cave on Death Mountain, Sahasrahla tells Link that he must somehow make his way to the top of Spectacle Rock. From there he can reach the Tower of Hera at the top of Death Mountan. While in the Tower of Hera, Sahasrahla tells Link he can gaze into the Magic Mirror at any time to return to the entrance of the dungeon. Later in the Tower of Hera, Sahasrahla reminds Link that he must find the Moon Pearl.

After Link acquires the Master Sword in the Lost Woods, Sahasrahla telepathically contacts Link telling him that with the legendary blade, Link will be able to deflect the wizard's evil powers. Sahasrahla furthers this point through a Telepathic Tile within the Hyrule Castle Tower when he states that Link cannot inflict physical harm to Agahnim. Instead, Link must find a way to return Agahnim's own evil magic power against him.

After Link defeats Agahnim for the first time and is sent to the Dark World, Sahasrahla contacts him telepathically and tells Link that he now stands within the land that was the Golden Land. Ever power has turned the Golden Land into the Dark World. Agahnim has broken the Wise Men's Seal and opened a gate to link the worlds at Hyrule Castle. Sahasrahla says that Link must acquire the Golden Power in order to save the Dark World. Link must also rescue the Seven Maidens who Agahnim sent to the Dark World. As members of the blood-line of the Seven Wise Men, they have power that will help Link on his journey. Sahasrahla mentions that the Palace of Darkness should be Link's first destination.

While Link is in Misery Mire, Sahasrahla contacts him through a Telepathic Tile, telling him that he must set fire to four torches to open the way forward. Doing so causes the wall to move to the easy, revealing a hole that Link can drop down and acquire the Big Key.

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