Crystal Switch
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The Crystal Switch is a recurring dungeon mechanic in the The Legend of Zelda series. The Legend of Zelda and The Adventure of Link are the only games that the Crystal Switch does not appear in. When Link hits a Crystal Switch with any damage-dealing item such as the Sword, Bow, Boomerang and Bombs, it will trigger something in the area/dungeon such as a gate or door opening.
Appearances
A Link to the Past
"Mystic Crystal Switches
Blue and gold Crystal Switches were found in several Hyrulian palaces, and the Tower of Hera was no exception. The beautiful switches were the key to raising and lowering the blue and orange Switch Fences that popped up in places. No one knew exactly how they worked, but when people struck a Blue Crystal Switch, all of the blue Switch Fences fell and the gold ones rose; when they struck a gold switch, the gold Switch Fences fell and the blue ones rose."
The Crystal Switch makes its first debut in A Link to the Past. These switches are similar in appearance to a crystal ball. Crystal Switches control how the color-matched block obstacles in the dungeon floors move. When it is red, the red blocks fall down and a pathway is revealed. When it turns blue, the blue blocks fall into square holes in the floor, this allows Link to walk forward across them.
Link's Awakening
Ocarina of Time
"There are switches in this temple that you have to cut to activate. But, you can also use the Goron Speacial Crop to do the job."
In Ocarina of Time, the Crystal Switch appears as a diamond with the classic Orb inside of it. Items like the Hookshot, Bombs, your sword, and many other items.
Majora's Mask
Oracle of Ages
Oracle of Seasons
Four Swords
The Wind Waker
Four Swords Adventures
The Minish Cap
Twilight Princess
Phantom Hourglass
Spirit Tracks
Skyward Sword
Battle Quest
Gallery
Blue Crystal Switch from A Link to the Past.
Red Crystal Switch from A Link to the Past.
Crystal Switch Artwork from Link's Awakening.