Stallord: Difference between revisions

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
mNo edit summary
No edit summary
 
Line 10: Line 10:
}}
}}


'''Twilit Fossil Stallord'''{{Ref|TP|821|In-game description}}, more simply known as '''Stallord''', is the final [[boss]] of the fourth [[dungeon]] of ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', the [[Arbiter's Grounds]]. Upon entering the boss chamber, Link can see a fossilized Stallord laying lifeless in the sand. [[Zant]] appears and tells Link it is almost a miracle he is still alive, and abruptly informs him that he will not be alive for much longer. He summons a black sword, and drives the weapon into Stallord's skull. The newly resurrected Stallord gets up and roars loudly at Link. The boss battle then initiates its first phase.
'''Twilit Fossil Stallord'''{{Ref|TP|821|In-game description}}, more simply known as '''Stallord''', is the final [[boss]] of the fourth [[dungeon]] of ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', the [[Arbiter's Grounds]].


==Battle==
==Battle==
Line 16: Line 16:
{{image|file=01003.jpg|align=left|type=caption|caption=Attacking Stallord's spine|size=300px}}
{{image|file=01003.jpg|align=left|type=caption|caption=Attacking Stallord's spine|size=300px}}
{{image|file=01004.jpg|align=right|type=caption|caption=Avoiding the skeletons|size=300px}}
{{image|file=01004.jpg|align=right|type=caption|caption=Avoiding the skeletons|size=300px}}
In the first phase of the battle, Link must attack the spine of Stallord, which is attached to the sand in the center of the room. Use the spinner and stick to the railing on the side of the room to pick up some speed. You'll then need to jump off the railing and use the spinner to spin towards the center of the room. Once you get close, press B to jump while on the spinner and jump right into the neck of Stallord.
Upon entering the boss chamber, Link can see a fossilized Stallord laying lifeless in the sand. [[Zant]] appears and, impressed by Link's success thus far but determined to end him, he summons the [[Scimitars|Twilight Scimitar]] and drives it into Stallord's skull, to which the boss awakens. The newly resurrected Stallord roars in dramatic fashion, and the fight begins.


Part of the Neck of Stallord will break. Back on the railing, you need to repeat the same process two more times. However, Stallord will begin to summon skeletons from the sand that block Link's path and the third time around these skeletons will surround Stallord's neck. You must use the jump attack to defeat these guys as well.
In the first phase of the battle, Link must ride the [[Spinner]] along the railing that circles the arena and over the quicksand towards Stallord's spine to damage it with a spinner attack (A on Gamecube and B on Wii). When one segment is broken, Stallord will summon [[Staltroop|Staltroops]] to block Link's path and spikes that race Link along the railing. The Staltroops can be destroyed with a spinner attack. On the third segment, Staltroops spring up around Stallord's spine to protect it, which can be either maneuvered around or defeated.


Stallord will also shoot out some sort of toxic gas from his mouth, but most of the battle you'll be either on the railing or attack him from his back, so the gas is rather useless. Perhaps the gravest threat to Link in this simple phase is the spikes that also spin around the railing. If you hear spikes nearby, be sure to jump off the railing. After three shots with the spinner, Stallord will sink under the sand.
Stallord's only real attack is shooting a toxic, reddish-brown gas from its mouth. The gravest threat to Link are the spikes on the railing because, while they are accompanied by a sound cue, they can be very fast, especially on the third round. Once three hits have landed, Stallord will fall and sink into the quicksand.


{{clear}}
{{clear}}
Line 28: Line 28:
{{image|file=01007.jpg|align=right|type=caption|caption=Preparing to attack Stallord|size=300px}}
{{image|file=01007.jpg|align=right|type=caption|caption=Preparing to attack Stallord|size=300px}}


The battle isn't over just yet. All the sand in the room will now sink away, and Stallord will now be lying motionless on the ground. Walk to the center of the room and there is another small area where Link can use the spinner. Do so and begin spinning away, which will create a tall central tower in the middle of the room.
The sand in the room drains out, and Stallord's lifeless head is all that remains. In the center of the room, Link can use the spinner to activate a mechanism that will raise the center platform. Curiously, there are rails coiling around it. As Link looks towards the door, Stallord's head awakens behind him and knocks him all the way to the bottom.


Once it has risen to the top, Link will turn around and realize the massive skull of Stallord has awakened and he knocks Link to the bottom of the room.{{Ref|TP|7000|[[Midna]]}} If you look at the walls, there are railings now on inner circle tower as well as the outer walls. Link must use the inner railing to scale the tower. Stallord's massive skull will appear while Link is scaling the inner tower. Stallord will shoot a ball of fire towards Link, which in order to avoid, he must jump with the spinner.{{Ref|TP|7003|[[Midna]]}} He will jump to the outer wall, where Stallord will turn his attention and shoot another fireball. Jump once again and repeat this process until you have dodged 4 fireballs, at which point Stallord will move close to Link. Link can then jump off the railing and hit Stallord with the spinner.{{Ref|TP|7004|[[Midna]]}}{{Ref|TP|7005|[[Midna]]}} Its massive skull will tumble to the floor. Run over to the top of its mouth and strike that repeatedly at the piece that Zant stuck inside of Stallord. After several strikes, Stallord will get up.
Link must use the spinner to scale the center platform. Once he is almost at the top, Stallord's skull will appear and shoot fireballs his way, which have to be avoided by leaping across to the railing on the outer wall. After shooting four fireballs, Stallord will grow impatient and try to get closer, which is when Link can leap straight into him with the spinner and knock him to the ground. This leaves Stallord vulnerable to Link striking its weak point: the twilight scimitar on its forehead.{{Ref|TP|7000|[[Midna]]}}{{Ref|TP|7003|[[Midna]]}}{{Ref|TP|7004|[[Midna]]}}{{Ref|TP|7005|[[Midna]]}}


The process starts all over so get on the spinner and start rolling up the inner circle. This time however, there are other spikes rolling along the rails, so you'll have to jump across more frequently. Once you've dodged 4 more fireballs from Stallord, he'll fall to the floor. Repeat the same process of striking its head until it gets up again. The third time around you'll see spikes on both the inner and outer wall, making it even more difficult. After the long battle, Stallord will be defeated. A [[Heart Container]] will flutter from his remains, allowing the Hero to collect it and venture forth to the [[Mirror Chamber]] to see the [[Mirror of Twilight]].
On the second round, the same spikes from earlier in the fight make a return. Aside from having to avoid the spikes by jumping across the gap, the rest is the same. It is possible to deal enough damage to end the fight here.  
 
The third round adds spikes to the other wall, which need to be avoided similarly. Once enough damage is dealt, Stallord's head will float to the top of the arena and fall dramatically. The twilight scimitar will be flung to the ground before Link, and it will burst into a [[Heart Container]], allowing the Hero to collect it and venture forth to the [[Mirror Chamber]] to see the [[Mirror of Twilight]].


==Gallery==
==Gallery==
Line 41: Line 43:


==Trivia==
==Trivia==
*Stallord's name comes from the Hylian prefix "stal-", meaning skull, and the word "lord", probably due to it being the largest stal enemy to date.
*The music during the second phase of Stallord's battle are remixes of battle themes for both [[King Dodongo]] and [[Volvagia]] from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.
*The music during the second phase of Stallord's battle are remixes of battle themes for both [[King Dodongo]] and [[Volvagia]] from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.



Latest revision as of 05:39, November 9, 2024

Stallord
Stallord Large.png

Title

Twilit Fossil

Games

Dungeons

Rewards

Threat

Difficulty ON.gifDifficulty ON.gifDifficulty ON.gifDifficulty ON.gifDifficulty ON.gifDifficulty OFF.gifDifficulty OFF.gifDifficulty OFF.gifDifficulty OFF.gifDifficulty OFF.gif

Attacks

1-4 Heart.png Spikes
3-4 Heart.png Toxic
3-4 Heart.png Fireball

Effective
Weapons

Twilit Fossil Stallord[1], more simply known as Stallord, is the final boss of the fourth dungeon of Twilight Princess, the Arbiter's Grounds.

Battle

Stage 1

File:01003.jpg
Attacking Stallord's spine
File:01004.jpg
Avoiding the skeletons

Upon entering the boss chamber, Link can see a fossilized Stallord laying lifeless in the sand. Zant appears and, impressed by Link's success thus far but determined to end him, he summons the Twilight Scimitar and drives it into Stallord's skull, to which the boss awakens. The newly resurrected Stallord roars in dramatic fashion, and the fight begins.

In the first phase of the battle, Link must ride the Spinner along the railing that circles the arena and over the quicksand towards Stallord's spine to damage it with a spinner attack (A on Gamecube and B on Wii). When one segment is broken, Stallord will summon Staltroops to block Link's path and spikes that race Link along the railing. The Staltroops can be destroyed with a spinner attack. On the third segment, Staltroops spring up around Stallord's spine to protect it, which can be either maneuvered around or defeated.

Stallord's only real attack is shooting a toxic, reddish-brown gas from its mouth. The gravest threat to Link are the spikes on the railing because, while they are accompanied by a sound cue, they can be very fast, especially on the third round. Once three hits have landed, Stallord will fall and sink into the quicksand.

Stage 2

File:01006.jpg
Avoiding a fireball attack
File:01007.jpg
Preparing to attack Stallord

The sand in the room drains out, and Stallord's lifeless head is all that remains. In the center of the room, Link can use the spinner to activate a mechanism that will raise the center platform. Curiously, there are rails coiling around it. As Link looks towards the door, Stallord's head awakens behind him and knocks him all the way to the bottom.

Link must use the spinner to scale the center platform. Once he is almost at the top, Stallord's skull will appear and shoot fireballs his way, which have to be avoided by leaping across to the railing on the outer wall. After shooting four fireballs, Stallord will grow impatient and try to get closer, which is when Link can leap straight into him with the spinner and knock him to the ground. This leaves Stallord vulnerable to Link striking its weak point: the twilight scimitar on its forehead.[2][3][4][5]

On the second round, the same spikes from earlier in the fight make a return. Aside from having to avoid the spikes by jumping across the gap, the rest is the same. It is possible to deal enough damage to end the fight here.

The third round adds spikes to the other wall, which need to be avoided similarly. Once enough damage is dealt, Stallord's head will float to the top of the arena and fall dramatically. The twilight scimitar will be flung to the ground before Link, and it will burst into a Heart Container, allowing the Hero to collect it and venture forth to the Mirror Chamber to see the Mirror of Twilight.

Gallery

Trivia

  • Stallord's name comes from the Hylian prefix "stal-", meaning skull, and the word "lord", probably due to it being the largest stal enemy to date.
  • The music during the second phase of Stallord's battle are remixes of battle themes for both King Dodongo and Volvagia from Ocarina of Time.

References

  1. "Twilit Fossil STALLORD" — In-game description, Twilight Princess.
  2. "Yikes! I guess that wasn't the end of it! Staying down here is just going to make it easier for him to do away with you, [Link]!" — Midna, Twilight Princess.
  3. "If things look dangerous, jump across to the rail on the opposite wall!" — Midna, Twilight Princess.
  4. "Keep doing that until he gets close, then do it again to ram into him!" — Midna, Twilight Princess.
  5. "When he comes in to attack, that's when we need to counter with our own attack!" — Midna, Twilight Princess.