Magic Level: Difference between revisions

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The cost of magic spells in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' is determined by [[Link (The Legend of Zelda)#The Adventure of Link|Link]]'s '''Magic Level'''. The cost of each spell decreases by a different amount ranging from 0 to 40 per as Link's level increases. Link begins with 64 units of Magic available. Each [[Magic Container]] acquired increased the amount of magic available by 16.  
'''Magic Level''' is one of the three core stats [[Link (The Legend of Zelda)#The Adventure of Link|Link]] can improve by using [[Experience Point]]s to level up in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. Magic Level is used to determine the cost of using Spells - upon leveling up the magic level, Link expends less magic on each spell, with each [[Magic Container]] representing 16 points, to a maximum of 128 points.
 
By gaining experience through defeating enemies or finding [[Point Bag]]s Link is able to upgrade his three principle stat levels: [[Attack Level|Attack]], [[Life Level|Life]], and Magic. Upon reaching specific experience thresholds (represented by the NEXT number in the upper right corner of the screen), Link is given the option to "buy" an upgrade where a stat's level is raised by one and that quantity of experience is deducted from the total earned. Each stat can be upgraded to a maximum level of eight. Once a skill has reached the maximum level, its next level up becomes 9000 experience and selecting that upgrade will give Link one extra life.
 
Link is not required to upgrade in any specific order and can pass up an opportunity to raise a stat until later by selecting CANCEL. At that point, the experience required to level up is raised to the next threshold. If Link loses all of his lives and the game ends, all earned upgrades are kept, but his current experience is reset to zero.
 
The cost of magic spells in is determined by Link's Magic Level. The cost of each spell decreases by a different amount ranging from 0 to 40 points per spell as Link's level increases. Link begins with 64 points of Magic available.  


==Magic Cost Per Level==
==Magic Cost Per Level==
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! Magic Spell !! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 !! Level 7 !! Level 8  
! Magic Spell !! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 !! Level 7 !! Level 8  
|-  
|-  
| Shield || 32 || 24 || 24 || 16 || 16 || 16 || 16 || 16  
| [[Shield Spell|Shield]] || 32 || 24 || 24 || 16 || 16 || 16 || 16 || 16  
|-  
|-  
| Jump || 48 || 40 || 32 || 32 || 20 || 16 || 12 || 8  
| [[Jump Spell|Jump]] || 48 || 40 || 32 || 32 || 20 || 16 || 12 || 8  
|-  
|-  
| Life || 70 || 70 || 60 || 60 || 50 || 50 || 50 || 50  
| [[Life Spell|Life]] || 70 || 70 || 60 || 60 || 50 || 50 || 50 || 50  
|-  
|-  
| Fairy || 80 || 80 || 60 || 30 || 16 || 16 || 16 || 16  
| [[Fairy Spell|Fairy]] || 80 || 80 || 60 || 30 || 16 || 16 || 16 || 16  
|-  
|-  
| Fire || 120 || 80 || 60 || 30 || 16 || 16 || 16 || 16  
| [[Fire Spell|Fire]] || 120 || 80 || 60 || 30 || 16 || 16 || 16 || 16  
|-  
|-  
| Reflect || 120 || 120 || 80 || 48 || 40 || 32 || 24 || 16  
| [[Reflect Spell|Reflect]] || 120 || 120 || 80 || 48 || 40 || 32 || 24 || 16  
|-  
|-  
| Spell || 120 || 112 || 96 || 80 || 48 || 32 || 24 || 16  
| [[Spell Spell|Spell]] || 120 || 112 || 96 || 80 || 48 || 32 || 24 || 16  
|-
|-
| Thunder || 120 || 120 || 120 || 120 || 120 || 120 || 100 || 64  
| [[Thunder Spell|Thunder]] || 120 || 120 || 120 || 120 || 120 || 120 || 100 || 64  
|}
|}


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==Leveling Up==
==Leveling Up==
At every increase in Level the magic meter is refilled to full.
At every increase in Magic Level the magic meter is refilled to full.


{{Cat|The Adventure of Link}}
{{Cat|The Adventure of Link}}
{{Cat|Game Mechanics}}
{{Cat|Game Mechanics}}

Revision as of 22:01, October 4, 2024

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Magic Level is one of the three core stats Link can improve by using Experience Points to level up in The Adventure of Link. Magic Level is used to determine the cost of using Spells - upon leveling up the magic level, Link expends less magic on each spell, with each Magic Container representing 16 points, to a maximum of 128 points.

By gaining experience through defeating enemies or finding Point Bags Link is able to upgrade his three principle stat levels: Attack, Life, and Magic. Upon reaching specific experience thresholds (represented by the NEXT number in the upper right corner of the screen), Link is given the option to "buy" an upgrade where a stat's level is raised by one and that quantity of experience is deducted from the total earned. Each stat can be upgraded to a maximum level of eight. Once a skill has reached the maximum level, its next level up becomes 9000 experience and selecting that upgrade will give Link one extra life.

Link is not required to upgrade in any specific order and can pass up an opportunity to raise a stat until later by selecting CANCEL. At that point, the experience required to level up is raised to the next threshold. If Link loses all of his lives and the game ends, all earned upgrades are kept, but his current experience is reset to zero.

The cost of magic spells in is determined by Link's Magic Level. The cost of each spell decreases by a different amount ranging from 0 to 40 points per spell as Link's level increases. Link begins with 64 points of Magic available.

Magic Cost Per Level

Magic Spell Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Shield 32 24 24 16 16 16 16 16
Jump 48 40 32 32 20 16 12 8
Life 70 70 60 60 50 50 50 50
Fairy 80 80 60 30 16 16 16 16
Fire 120 80 60 30 16 16 16 16
Reflect 120 120 80 48 40 32 24 16
Spell 120 112 96 80 48 32 24 16
Thunder 120 120 120 120 120 120 100 64

Experience Requirements

Level Exp Required
1 -
2 100
3 300
4 700
5 1200
6 2200
7 3500
8 6000
91 9000

1 Increasing Magic Level past level 8 results in Link's Magic meter being refilled and being awarded an extra life instead of a stat increase.

Leveling Up

At every increase in Magic Level the magic meter is refilled to full.