A Rift in the Gerudo Desert: Difference between revisions

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*After arriving at Gerudo Town, Zelda and head to the north end to speak with the Gerudo Chief, [[Seera]]. She dismisses Dohna's request, causing Dohna to run off.
*After arriving at Gerudo Town, Zelda and head to the north end to speak with the Gerudo Chief, [[Seera]]. She dismisses Dohna's request, causing Dohna to run off.
*After leaveing the palace, one of the guards relays a mesage from Dohna, telling Zelda to meet her at the [[Oasis]], just east of Gerudo Town.
*After leaveing the palace, one of the guards relays a mesage from Dohna, telling Zelda to meet her at the [[Oasis]], just east of Gerudo Town.
*At the Oasis, Dohna tasks Zelda will fixing three of the smaller rifts, found at the [[Southern Oasis Ruins]], [[Ancestor's Cave of Rest]], and [[Southern Gerudo Desert]].


==Adventure Log==
==Adventure Log==
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|5=The chief and her aide do no believe that rifts can be mended, and they denied your request. Dohna left the palace, determined to prove to them what's possible.
|5=The chief and her aide do no believe that rifts can be mended, and they denied your request. Dohna left the palace, determined to prove to them what's possible.
|6=A soldier passed on a message from Dohna, asking you to come to the oasis. The oasis is located east of town.
|6=A soldier passed on a message from Dohna, asking you to come to the oasis. The oasis is located east of town.
|7=
|7=You've been asked if you can mend any of the three small rifts that have appeared in the desert. The rifts are located in Southern Oasis Ruins, the Ancestor's Cave of Rest, and the Southern Gerudo Desert.
|8=
|8=
|Complete=
|Complete=

Revision as of 10:04, September 26, 2024

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A Rift in the Gerudo Desert
A-Rift-in-the-Gerudo-Desert.png

Games

Location

Attributes

Type

A Rift in the Gerudo Desert is a Main Quest in Echoes of Wisdom.

Overview

After completing the Suthorn Ruins, Zelda will soon after unlock the Searching for Everyone quest. This places two markers on her map, one of them being in Gerudo Desert. When Zelda arrives at the Gerudo Desert entrance, this will begin the A Rift in the Gerudo Desert Quest.

Requirements

Walkthrough

  • As part of the Searching for Everyone quest, a marker appears in the Gerudo Desert. Once Zelda arrives at the Gerudo Desert, it will trigger the start of the A Rift in the Gerudo Desert quest.
  • Zelda can travel to the southwest part of the desert, just south of the large rift. When approaching the rift, Tri can find an entrance, but it is beneath the sand. Tri encourages Zelda to ask around, how to get under the sand.
  • After talking to the Gerudo soldier that is standing guard in front of a cave, a noise can be heard in the distance, but the Gerudo won't leave her post to check it out.
  • Just to the southeast a Gerudo is attacked by a series of enemies. Clear the enemies and speak with Dohna, the captain of the Gerudo Warriors. Dohna will tell Zelda to visit the chief in Gerudo Town.
  • After arriving at Gerudo Town, Zelda and head to the north end to speak with the Gerudo Chief, Seera. She dismisses Dohna's request, causing Dohna to run off.
  • After leaveing the palace, one of the guards relays a mesage from Dohna, telling Zelda to meet her at the Oasis, just east of Gerudo Town.
  • At the Oasis, Dohna tasks Zelda will fixing three of the smaller rifts, found at the Southern Oasis Ruins, Ancestor's Cave of Rest, and Southern Gerudo Desert.

Adventure Log

References