A Rift in the Gerudo Desert: Difference between revisions

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==Walkthrough==
==Walkthrough==
*As part of the [[Searching for Everyone]] quest, a marker appears in the Gerudo Desert. Once Zelda arrives at the Gerudo Desert, it will trigger the start of the A Rift in the Gerudo Desert quest.
*As part of the [[Searching for Everyone]] quest, a marker appears in the Gerudo Desert. Once Zelda arrives at the Gerudo Desert, it will trigger the start of the A Rift in the Gerudo Desert quest.
*Zelda can travel to the southwest part of the desert, just south of the large rift. When approaching the rift, Tri can find an entrance, but it is beneath the sand. Tri encourages Zelda to ask around, how to get under the sand.
*After talking to the Gerudo soldier that is standing guard in front of a cave, a noise can be heard in the distance, but the Gerudo won't leave her post to check it out.
*Just to the southeast a Gerudo is attacked by a series of enemies. Clear the enemies and speak with [[Dohna]], the captain of the Gerudo Warriors. Dohna will tell Zelda to visit the chief in [[Gerudo Town]].


==Adventure Log==
==Adventure Log==
<!--{{Adventure Log
<!--{{Adventure Log
|1=Look for a place where you can create an entrance into the rift that appeared in the Gerudo Desert. Start by searching the area around the large rift.
|1=Look for a place where you can create an entrance into the rift that appeared in the Gerudo Desert. Start by searching the area around the large rift.
|2=
|2=Tri found a place beneath the sand where they may be able to create an entrance into the rift. Go ask someone in the area if there is a way to get under the sand.
|3=
|3=You heard a scream while asking a soldier about how to get under the sand. THe soldier is concerned, but she cannot leave her station.
|4=To get into Gerudo Sanctum, which is currently submerged in sand, you need to talk to the Gerudo chief. Head to the palace in Gerudo Town. Captani Dohna said you'll find the town in the west.
|5=
|6=
|Complete=
|Complete=
}}-->
}}-->

Revision as of 08:37, September 26, 2024

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A Rift in the Gerudo Desert
A-Rift-in-the-Gerudo-Desert.png

Games

Location

Attributes

Type

A Rift in the Gerudo Desert is a Main Quest in Echoes of Wisdom.

Overview

After completing the Suthorn Ruins, Zelda will soon after unlock the Searching for Everyone quest. This places two markers on her map, one of them being in Gerudo Desert. When Zelda arrives at the Gerudo Desert entrance, this will begin the A Rift in the Gerudo Desert Quest.

Requirements

Walkthrough

  • As part of the Searching for Everyone quest, a marker appears in the Gerudo Desert. Once Zelda arrives at the Gerudo Desert, it will trigger the start of the A Rift in the Gerudo Desert quest.
  • Zelda can travel to the southwest part of the desert, just south of the large rift. When approaching the rift, Tri can find an entrance, but it is beneath the sand. Tri encourages Zelda to ask around, how to get under the sand.
  • After talking to the Gerudo soldier that is standing guard in front of a cave, a noise can be heard in the distance, but the Gerudo won't leave her post to check it out.
  • Just to the southeast a Gerudo is attacked by a series of enemies. Clear the enemies and speak with Dohna, the captain of the Gerudo Warriors. Dohna will tell Zelda to visit the chief in Gerudo Town.

Adventure Log

References