Auto-Jump: Difference between revisions

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An '''Auto-Jump''' is a game mechanic from multiple games in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]].
An '''Auto-Jump''' is a game mechanic from multiple games in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]].


In 2D games, [[Link]] will automatically jump (and often flip) off ledges, but cannot cross gaps without the aid of items such as the [[Roc's Feather]] and [[Roc's Cape]].
In 2D games, [[Link]] will automatically [[Jump]] (and often flip) off ledges, but cannot cross gaps without the aid of items such as the [[Roc's Feather]] and [[Roc's Cape]].


By contrast, in 3D games beginning with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' but not including ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', an auto-jump is performed whenever [[Link]] approaches an unobstructed ledge with enough speed. Rather than simply fall off the ledge, he will automatically leap from it, allowing him to cross short gaps.  
By contrast, in 3D games beginning with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' but not including ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', an auto-jump is performed whenever [[Link]] approaches an unobstructed ledge with enough speed. Rather than simply fall off the ledge, he will automatically leap from it, allowing him to cross short gaps.  

Latest revision as of 17:12, September 20, 2024

An Auto-Jump is a game mechanic from multiple games in The Legend of Zelda series.

In 2D games, Link will automatically Jump (and often flip) off ledges, but cannot cross gaps without the aid of items such as the Roc's Feather and Roc's Cape.

By contrast, in 3D games beginning with Ocarina of Time but not including Breath of the Wild, an auto-jump is performed whenever Link approaches an unobstructed ledge with enough speed. Rather than simply fall off the ledge, he will automatically leap from it, allowing him to cross short gaps.

By making the jumping action automatic, an extra button in the control scheme can be allocated to other actions such as using items. The Adventure of Link was the only main Zelda game to have a button dedicated to jumping until Breath of the Wild, which discarded the auto-jump as a primary mechanic.