Cane of Byrna: Difference between revisions
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If Link used the Magic Cape, his magic is most likely drained from its usage when he gets the cane. As a result, it is recommended to bring a [[Green Potion]], so he can use the Cane of Byrna to get out of the cave. However, in the [[The Legend of Zelda: A Link to the Past (GBA)|Game Boy Advance]] version of ''A Link to the Past'', Link's magic meter is restored once he obtains the Cane of Byrna, so it is unnecessary for him to bring a Green Potion in this version. | If Link used the Magic Cape, his magic is most likely drained from its usage when he gets the cane. As a result, it is recommended to bring a [[Green Potion]], so he can use the Cane of Byrna to get out of the cave. However, in the [[The Legend of Zelda: A Link to the Past (GBA)|Game Boy Advance]] version of ''A Link to the Past'', Link's magic meter is restored once he obtains the Cane of Byrna, so it is unnecessary for him to bring a Green Potion in this version. | ||
When Link swings the Cane of Byrna, it summons a ring of light that encircles him as long as he has enough magic left in his [[Magic Meter]] that is drained according to the length of the cane's use.{{Ref|pg. 41|Staff of Byrna<br/>The beam from this staff surrounds and protects you from all damage. Press the Y Button again to deactivate the wand. Note that this item consumes Magical Power in proportion to how long it is used.|''A Link to the Past Manual''}}{{Ref|pg. 150|When activated, the Cane of Byrna emits a protective barrier which encircles Link for as long as he has Magic Power.|''A Link to the Past Nintendo Player's Guide''}}{{Ref|pg. 150|Link will feel extremely safe when the power of the Cane of Byrna is encircling him. It's great to have extra protection.|''A Link to the Past Nintendo Player's Guide''}}{{Ref|pg. 136|The Staff of Byrna was said to contain powers of protection, but it drained Magic Power according to the length of its use, like the Magic Cape.|''A Link to the Past Nintendo Player's Guide''}} Similarly to the [[Magic Cape]], enemies cannot do any damage to Link when the Cane of Byrna is equipped. However, the cane does not allow him to move through enemies like [[Bumper]]s, and he is not hidden from enemies' view. So, he is still detectable by them. While the barrier from the Cane of Byrna protects Link, it does damage to enemies when they come into contact, equaling the damage the [[Fighter's Sword]] does. Unlike the Magic Cape, the Cane of Byrna protects Link even if he is swimming.{{Ref|pg. 85|For the best protection around, use the magical Cane of Byrna. You can even protect yourself from enemies while swimming!|''[[Nintendo Power]] | When Link swings the Cane of Byrna, it summons a ring of light that encircles him as long as he has enough magic left in his [[Magic Meter]] that is drained according to the length of the cane's use.{{Ref|pg. 41|Staff of Byrna<br/>The beam from this staff surrounds and protects you from all damage. Press the Y Button again to deactivate the wand. Note that this item consumes Magical Power in proportion to how long it is used.|''A Link to the Past Manual''}}{{Ref|pg. 150|When activated, the Cane of Byrna emits a protective barrier which encircles Link for as long as he has Magic Power.|''A Link to the Past Nintendo Player's Guide''}}{{Ref|pg. 150|Link will feel extremely safe when the power of the Cane of Byrna is encircling him. It's great to have extra protection.|''A Link to the Past Nintendo Player's Guide''}}{{Ref|pg. 136|The Staff of Byrna was said to contain powers of protection, but it drained Magic Power according to the length of its use, like the Magic Cape.|''A Link to the Past Nintendo Player's Guide''}} Similarly to the [[Magic Cape]], enemies cannot do any damage to Link when the Cane of Byrna is equipped. However, the cane does not allow him to move through enemies like [[Bumper]]s, and he is not hidden from enemies' view. So, he is still detectable by them. While the barrier from the Cane of Byrna protects Link, it does damage to enemies when they come into contact, equaling the damage the [[Fighter's Sword]] does. Unlike the Magic Cape, the Cane of Byrna protects Link even if he is swimming.{{Ref|pg. 85|For the best protection around, use the magical Cane of Byrna. You can even protect yourself from enemies while swimming!|''[[Nintendo Power]]'' [[Nintendo Power Volume 034 (March 1992)|Volume 034 (March 1992)]]}} Also, he cannot use [[Spin Attack]]s or [[Sword Beam]]s while the cane is active. Once Link has entered another room, the Cane of Byrna automatically deactivates. | ||
==Non-Canon Appearances== | ==Non-Canon Appearances== |
Latest revision as of 16:14, August 28, 2024
Games | ||
Location | Death Mountain in the Dark World | |
Uses | Protecting Link and damaging enemies | |
Related |
"You got the Cane Of Byrna! If you swing it once, a ring of light will protect you!"
The Cane of Byrna is an optional item from A Link to the Past.
A Link to the Past
Language | Name |
---|---|
日本語 | バイラの杖 (Cane of Baira) |
Française | Canne de Byrna (Cane of Byrna) |
Español | Vara de Byrna (Rod of Byrna) |
Deutsch | Byrna-Stab (Byrna Staff) Byrna Stab (Byrna Staff) |
Italiana | Bastone di Byrna (Cane of Byrna) |
The Cane of Byrna can be found in a cave into the cliff of western Death Mountain in the Dark World, [1] being south of Ganon's Tower. In order to get to the cave, Link must walk down the edge of the cliff above the cave and land on a ledge where the entrance to the cave is.[2]
At the beginning of the cave are Moles which Link must use the Magic Hammer to pound into the ground and gain access to the rest of the cavern.[3] While he can go through the rest of the cave without the aid of magical items, spikes cover most of the floor and do damage to Link if he walks on them,[4] so Link needs to have a lot of hearts and healing items like Red Potions to go through the cave.[5] However, the best way for Link to get through the cavern is to use the Magic Cape to turn invisible before walking on the Floor Spikes. Once at the end of the passageway, there is a large stone that Link must lift with the Power Glove to access a treasure chest containing the Cane of Byrna.[6][7]
If Link used the Magic Cape, his magic is most likely drained from its usage when he gets the cane. As a result, it is recommended to bring a Green Potion, so he can use the Cane of Byrna to get out of the cave. However, in the Game Boy Advance version of A Link to the Past, Link's magic meter is restored once he obtains the Cane of Byrna, so it is unnecessary for him to bring a Green Potion in this version.
When Link swings the Cane of Byrna, it summons a ring of light that encircles him as long as he has enough magic left in his Magic Meter that is drained according to the length of the cane's use.[8][9][10][11] Similarly to the Magic Cape, enemies cannot do any damage to Link when the Cane of Byrna is equipped. However, the cane does not allow him to move through enemies like Bumpers, and he is not hidden from enemies' view. So, he is still detectable by them. While the barrier from the Cane of Byrna protects Link, it does damage to enemies when they come into contact, equaling the damage the Fighter's Sword does. Unlike the Magic Cape, the Cane of Byrna protects Link even if he is swimming.[12] Also, he cannot use Spin Attacks or Sword Beams while the cane is active. Once Link has entered another room, the Cane of Byrna automatically deactivates.
Non-Canon Appearances
This section describes a subject that is or may be outside the core Zelda canon. |
SoulCalibur II
In SoulCalibur II, the Cane of Byrna is one of the weapons that Link can use. It can be obtained in the Weapons Master Mode, by purchasing it from the Cepheus Shop for 1,600 Gold. When equipped, it is paired with the Hylian Shield.
Gallery
Link obtaining the Cane of Byrna
Model from SoulCalibur II
References
- ↑ "The cave built into the cliff of western Death Mountain was only accessible to those who leapt off of the ledge above it." — A Link to the Past Nintendo Player's Guide, pg. 101
- ↑ "After warping to the Dark World at the top of Death Mountain, Link walked down to the edge of the cliff and off the side." — A Link to the Past Nintendo Player's Guide, pg. 136
- ↑ "The Moles stay in their holes, but Link had to bop them with the Hammer to get by." — A Link to the Past Nintendo Player's Guide, pg. 136
- ↑ "Inside, the floor of the cave was covered with spikes." — A Link to the Past Nintendo Player's Guide, pg. 101
- ↑ "Luckily, Link had extra Life Potion to keep him going while crossing the spikes." — A Link to the Past Nintendo Player's Guide, pg. 136
- ↑ "From the ledge, he went into a cave, pounded some Moles, then sprinted over the path of spikes to the Chest with the Staff of Byrna." — A Link to the Past Nintendo Player's Guide, pg. 101
- ↑ "If adventurers dared to brave this dangerous trap, they would be rewarded with the Cane of Byrna, an artifact which protected magic users from the spikes." — A Link to the Past Nintendo Player's Guide, pg. 101
- ↑ "Staff of Byrna
The beam from this staff surrounds and protects you from all damage. Press the Y Button again to deactivate the wand. Note that this item consumes Magical Power in proportion to how long it is used." — A Link to the Past Manual, pg. 41 - ↑ "When activated, the Cane of Byrna emits a protective barrier which encircles Link for as long as he has Magic Power." — A Link to the Past Nintendo Player's Guide, pg. 150
- ↑ "Link will feel extremely safe when the power of the Cane of Byrna is encircling him. It's great to have extra protection." — A Link to the Past Nintendo Player's Guide, pg. 150
- ↑ "The Staff of Byrna was said to contain powers of protection, but it drained Magic Power according to the length of its use, like the Magic Cape." — A Link to the Past Nintendo Player's Guide, pg. 136
- ↑ "For the best protection around, use the magical Cane of Byrna. You can even protect yourself from enemies while swimming!" — Nintendo Power Volume 034 (March 1992), pg. 85