Shigeo Kimura: Difference between revisions

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'''Shigeo Kimura''' is a game developer who has worked for [[Nintendo]] on a number of games, dating back to the 80's. He first worked on ''StarTropics'' for the [[Nintendo Entertainment System]], as well as ''Super Punch-Out!!'' for the [[Super Nintendo Entertainment System]]. Kimura joined the team on ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', where he is credited as a ''Map Data Manager''. He would carry that same role for ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' before then taking on different roles for later Zelda titles.
'''Shigeo Kimura''' is a game developer who has worked for [[Nintendo]] on a number of games, dating back to the 80s. He first worked on ''StarTropics'' for the [[Nintendo Entertainment System]], as well as ''Super Punch-Out!!'' for the [[Super Nintendo Entertainment System]]. Kimura joined the team on ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', where he is credited as a ''Map Data Manager''. He would carry that same role for ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' before then taking on different roles for later Zelda titles.


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Latest revision as of 00:48, July 13, 2024

Shigeo Kimura

Games

Various Zelda Games

Position

Various

Shigeo Kimura is a game developer who has worked for Nintendo on a number of games, dating back to the 80s. He first worked on StarTropics for the Nintendo Entertainment System, as well as Super Punch-Out!! for the Super Nintendo Entertainment System. Kimura joined the team on Ocarina of Time, where he is credited as a Map Data Manager. He would carry that same role for Majora's Mask before then taking on different roles for later Zelda titles.

Release Game Credit(s)
1998 Ocarina of Time Map Data Manager
2000 Majora's Mask Map Data Manager
2002 The Wind Waker System Director
2003 The Legend of Zelda: Collector's Edition Coordinator
2006 Twilight Princess Data Management