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'''Naoki Mori''' is a game developer who has worked for [[Nintendo]] since the early 90's. He first worked on several early [[Super Nintendo Entertainment System]] games, including ''F-Zero'', ''Pilotwings'', ''SimCity'', and ''Super Mario Kart''. He later worked on ''Super Mario 64'' and ''Mario Kart 64'', before then joining the Zelda team on ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. Mori has since gone on to work on almost every major Zelda title since then.
'''Naoki Mori''' is a game developer who has worked for [[Nintendo]] since the early 90s. He first worked on several early [[Super Nintendo Entertainment System]] games, including ''F-Zero'', ''Pilotwings'', ''SimCity'', and ''Super Mario Kart''. He later worked on ''Super Mario 64'' and ''Mario Kart 64'', before then joining the Zelda team on ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. Mori has since gone on to work on almost every major Zelda title since then.


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Latest revision as of 23:46, July 12, 2024

Naoki Mori
Naoki-Mori.jpg

Games

Various Zelda Games

Position

Cinematic Design

Naoki Mori is a game developer who has worked for Nintendo since the early 90s. He first worked on several early Super Nintendo Entertainment System games, including F-Zero, Pilotwings, SimCity, and Super Mario Kart. He later worked on Super Mario 64 and Mario Kart 64, before then joining the Zelda team on Ocarina of Time. Mori has since gone on to work on almost every major Zelda title since then.

Release Game Credit(s)
1998 Ocarina of Time Cinema Scene Director
2000 Majora's Mask Cinema Scene Support
2002 The Wind Waker Demo Design
2004 Navi Trackers Demo Design
2006 Twilight Princess Cinema Scene Planning
2007 Phantom Hourglass Cinema Scene Director
2009 Spirit Tracks Cinema Scene Director
2011 Skyward Sword Cinema Scene Planning
2017 Breath of the Wild Cinematic Design
2017 Breath of the Wild Expansion Pass Script Design
2023 Tears of the Kingdom Game Design