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'''Naoki Mori''' is a game developer who has worked for [[Nintendo]] since the early | '''Naoki Mori''' is a game developer who has worked for [[Nintendo]] since the early 90s. He first worked on several early [[Super Nintendo Entertainment System]] games, including ''F-Zero'', ''Pilotwings'', ''SimCity'', and ''Super Mario Kart''. He later worked on ''Super Mario 64'' and ''Mario Kart 64'', before then joining the Zelda team on ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. Mori has since gone on to work on almost every major Zelda title since then. | ||
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Latest revision as of 23:46, July 12, 2024
Naoki Mori is a game developer who has worked for Nintendo since the early 90s. He first worked on several early Super Nintendo Entertainment System games, including F-Zero, Pilotwings, SimCity, and Super Mario Kart. He later worked on Super Mario 64 and Mario Kart 64, before then joining the Zelda team on Ocarina of Time. Mori has since gone on to work on almost every major Zelda title since then.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Cinema Scene Director |
2000 | Majora's Mask | Cinema Scene Support |
2002 | The Wind Waker | Demo Design |
2004 | Navi Trackers | Demo Design |
2006 | Twilight Princess | Cinema Scene Planning |
2007 | Phantom Hourglass | Cinema Scene Director |
2009 | Spirit Tracks | Cinema Scene Director |
2011 | Skyward Sword | Cinema Scene Planning |
2017 | Breath of the Wild | Cinematic Design |
2017 | Breath of the Wild Expansion Pass | Script Design |
2023 | Tears of the Kingdom | Game Design |