Shinichi Ikematsu: Difference between revisions

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
No edit summary
m (Text replacement - "90's" to "90s")
 
Line 8: Line 8:
}}
}}


'''Shinichi Ikematsu''' is a developer who has worked for [[Nintendo]] since the mid-1990's. He first worked on ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' working as a ''Dungeon Designer''. He would go on to work on numerous other Zelda titles over the next two decades, primarily as a designer.
'''Shinichi Ikematsu''' is a developer who has worked for [[Nintendo]] since the mid-1990s. He first worked on ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' working as a ''Dungeon Designer''. He would go on to work on numerous other Zelda titles over the next two decades, primarily as a designer.


{| class="wikitable" style="text-align:left;"
{| class="wikitable" style="text-align:left;"

Latest revision as of 23:41, July 12, 2024

Shinichi Ikematsu
池松 真一
いけまつ しんいち

Shinichi Ikematsu is a developer who has worked for Nintendo since the mid-1990s. He first worked on Ocarina of Time working as a Dungeon Designer. He would go on to work on numerous other Zelda titles over the next two decades, primarily as a designer.

Release Game Credit(s)
1998 Ocarina of Time Dungeon Design
2000 Majora's Mask Dungeon Design
2002 The Wind Waker Map Design
2006 Twilight Princess Sub Director
2015 Tri Force Heroes Game Planning
2016 Twilight Princess HD Sub-Director
2017 Breath of the Wild Game Design