Masatoshi Ogawa: Difference between revisions
Jump to navigation
Jump to search
Want an adless experience? Log in or Create an account.
No edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
}} | }} | ||
'''Masatoshi Ogawa''' is a programmer for [[Nintendo]], where he has worked since the mid 90's. He first worked | '''Masatoshi Ogawa''' is a programmer for [[Nintendo]], where he has worked since the mid 90's. He first worked on ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', being credited as the ''Cinema Scene Programmer''. He has since worked on every single console Zelda title over the past two decades. | ||
{| class="wikitable" style="text-align:left;" | {| class="wikitable" style="text-align:left;" |
Revision as of 19:54, December 18, 2019
Masatoshi Ogawa
Games | Various Zelda Games | |
Position | Programmer |
Masatoshi Ogawa is a programmer for Nintendo, where he has worked since the mid 90's. He first worked on Ocarina of Time, being credited as the Cinema Scene Programmer. He has since worked on every single console Zelda title over the past two decades.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time' | Cinema Scene Program |
2000 | Majora's Mask | Cinema Scene Program |
2002 | The Wind Waker | Game System Programming |
2006 | Twilight Princess | Main Programmer |
2011 | Skyward Sword | Environment Programming |
2013 | The Wind Waker HD | Additional Programming |
2017 | Breath of the Wild | Environment Programming |