Interview:Nintendo Power January 2006: Difference between revisions

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(Created page with "Part VIII of Nintendo Power's series of interviews with the development team of Twilight Princess. This eighth one is with Atsushi Miyagi, the visionary landscape designer for...")
 
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{{IncInterview}}
Part VIII of Nintendo Power's series of interviews with the development team of Twilight Princess. This eighth one is with Atsushi Miyagi, the visionary landscape designer for Twilight Princess.<br><br>
Part VIII of Nintendo Power's series of interviews with the development team of Twilight Princess. This eighth one is with Atsushi Miyagi, the visionary landscape designer for Twilight Princess.<br><br>


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My feelings about travel and journeying have a direct bearing on my thoughts about Twilight Princess. The player needs to be impressed and constantly surprised as he travels through Hyrule, which is so enormous in the upcoming game. Also, I think that we need to always keep a certain tension in the air, or else players risk getting that creeping sense of dullness. But I'm scouting the horizons of Twilight Princess, looking for ways to amaze and inspire fans, and to see the Legend of Zelda world in ways that will take them to places they never believed possible.
My feelings about travel and journeying have a direct bearing on my thoughts about Twilight Princess. The player needs to be impressed and constantly surprised as he travels through Hyrule, which is so enormous in the upcoming game. Also, I think that we need to always keep a certain tension in the air, or else players risk getting that creeping sense of dullness. But I'm scouting the horizons of Twilight Princess, looking for ways to amaze and inspire fans, and to see the Legend of Zelda world in ways that will take them to places they never believed possible.
{{Cat|Unformatted Interviews}}