Interview:Hardcore Gaming 101 2010: Difference between revisions

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Once involved with games full-time, Mr DeSharone created the much loved Commodore 64 classics: Adventure Creator, Alice in Wonderland, and Below the Root (if you like 2D adventuring I highly recommend Below the Root - utterly brilliant), and also co-authored several books with Herb Cole. He then worked on other titles, before becoming involved with Philips.
Once involved with games full-time, Mr DeSharone created the much loved Commodore 64 classics: Adventure Creator, Alice in Wonderland, and Below the Root (if you like 2D adventuring I highly recommend Below the Root - utterly brilliant), and also co-authored several books with Herb Cole. He then worked on other titles, before becoming involved with Philips.


{{Interview/A|Dale DeSharone|In 1987 I moved from Northern California to Boston, Massachusetts, to help build a CDi team for Spinnaker Software. Spinnaker had a deal with Philips to produce seven launch titles. I eventually became manager of the development group. I had originally planned to be at Spinnaker only one year as Philips was planning to release the machine in 1988. That one year turned into four, due to constant delays with the hardware emulation systems and the operating system. It was dreadfully slow and severely limited what was possible. If you look at the scrolling in {{Link: The Faces of Evil|Link}} or {{Zelda: The Wand of Gamelon|Zelda}} you'll see that you can only scroll about 2 or 2.5 screens horizontally. This was dictated by the video memory available.}}
{{Interview/A|Dale DeSharone|In 1987 I moved from Northern California to Boston, Massachusetts, to help build a CDi team for Spinnaker Software. Spinnaker had a deal with Philips to produce seven launch titles. I eventually became manager of the development group. I had originally planned to be at Spinnaker only one year as Philips was planning to release the machine in 1988. That one year turned into four, due to constant delays with the hardware emulation systems and the operating system. It was dreadfully slow and severely limited what was possible. If you look at the scrolling in [[Link: The Faces of Evil|Link]] or [[Zelda: The Wand of Gamelon|Zelda]] you'll see that you can only scroll about 2 or 2.5 screens horizontally. This was dictated by the video memory available.}}


Mr DeSharone went on to explain at length all the technical problems with the system, from an inability to properly stream audio, the poorly interfaced infra-red controller, slow 68000 processor, problems with saving and so on. It's a miracle what developers managed to squeeze out of the CDi, and even then AIM (American Interactive Media, Philips' CDi software publishing arm) didn't want games.
Mr DeSharone went on to explain at length all the technical problems with the system, from an inability to properly stream audio, the poorly interfaced infra-red controller, slow 68000 processor, problems with saving and so on. It's a miracle what developers managed to squeeze out of the CDi, and even then AIM (American Interactive Media, Philips' CDi software publishing arm) didn't want games.