Barinade: Difference between revisions
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==Strategy== | ==Strategy== | ||
This giant jellyfish-like creature appears as soon as Link enters the boss room. First, he must detach Barinade from the ceiling with the aid of the [[Boomerang]]. Once it's on the ground, the [[Bari]] that were sitting on Barinade come off and begin spinning around it. At this point, Link can use the Boomerang on its vulnerable body, paralyzing it. Whenever Barinade is paralyzed, there are two tactics Link can use: Link can directly stike Barinade's body, ideally armed with [[Deku Stick]]s and jump attacks for four times normal damage (alternately Link's [[Kokiri Sword|sword]] works fine). Hitting Barinade causes one Bari to die for each normal strike with Link's sword (Therefore, a jump attack with a Deku Stick causes four to die per strike). When all the Bari have been defeated, the second stage of the battle begins. Barinade rises out of the ground, revealing and releasing more Bari. It then begins to move quickly around the arena with the Bari spinning around it rapidly. Link needs to continously throw the Boomerang at Barinade's body to eventually hit it and paralyze it yet again. Once it's paralyzed Link then faces the same option as before: Kill the Bari or Barinade itself. But now, killing the Bari actually has a good reason behind it: Having one or more Bari misssing creates a gap in the spinning circle that orbits Barinade when it chases Link. That gap makes it much easier and quicker to hit Barinade's body again once he is no longer stunned and resumes chasing Link. Although, directly attacking Barinade makes the battle much shorter if Link uses advanced techniques. Once damaged enough, Barinade succumbs to defeat. | This giant jellyfish-like creature appears as soon as Link enters the boss room. First, he must detach Barinade from the ceiling with the aid of the [[Boomerang]]. Once it's on the ground, the [[Bari]] that were sitting on Barinade come off and begin spinning around it. At this point, Link can use the Boomerang on its vulnerable body, paralyzing it. Whenever Barinade is paralyzed, there are two tactics Link can use: Link can directly stike Barinade's body, ideally armed with [[Deku Stick]]s and jump attacks for four times normal damage (alternately Link's [[Kokiri Sword|sword]] works fine). Hitting Barinade causes one Bari to die for each normal strike with Link's sword (Therefore, a jump attack with a Deku Stick causes four to die per strike). When all the Bari have been defeated, the second stage of the battle begins. Barinade rises out of the ground, revealing and releasing more Bari. It then begins to move quickly around the arena with the Bari spinning around it rapidly. Link needs to continously throw the Boomerang at Barinade's body to eventually hit it and paralyze it yet again. Once it's paralyzed Link then faces the same option as before: Kill the Bari or Barinade itself. But now, killing the Bari actually has a good reason behind it: Having one or more Bari misssing creates a gap in the spinning circle that orbits Barinade when it chases Link. That gap makes it much easier and quicker to hit Barinade's body again once he is no longer stunned and resumes chasing Link. Although, directly attacking Barinade makes the battle much shorter if Link is lucky and uses advanced techniques. Once damaged enough, Barinade succumbs to defeat. | ||
==Reward== | ==Reward== |
Revision as of 18:29, May 3, 2013
Title | Bio-electric Anemone | |
Games | ||
Dungeons | ||
Rewards | ||
Threat | ||
Attacks | Electric Beam | |
Effective |
Barinade |
Bio-electric Anemone: Barinade, more simply known as Barinade, is a giant jellyfish-like creature and the boss of the third dungeon in Ocarina of Time. Defeating this villainous creature helps Link save Ruto, and eventually acquire one of the Spiritual Stones, the Zora's Sapphire.
Strategy
This giant jellyfish-like creature appears as soon as Link enters the boss room. First, he must detach Barinade from the ceiling with the aid of the Boomerang. Once it's on the ground, the Bari that were sitting on Barinade come off and begin spinning around it. At this point, Link can use the Boomerang on its vulnerable body, paralyzing it. Whenever Barinade is paralyzed, there are two tactics Link can use: Link can directly stike Barinade's body, ideally armed with Deku Sticks and jump attacks for four times normal damage (alternately Link's sword works fine). Hitting Barinade causes one Bari to die for each normal strike with Link's sword (Therefore, a jump attack with a Deku Stick causes four to die per strike). When all the Bari have been defeated, the second stage of the battle begins. Barinade rises out of the ground, revealing and releasing more Bari. It then begins to move quickly around the arena with the Bari spinning around it rapidly. Link needs to continously throw the Boomerang at Barinade's body to eventually hit it and paralyze it yet again. Once it's paralyzed Link then faces the same option as before: Kill the Bari or Barinade itself. But now, killing the Bari actually has a good reason behind it: Having one or more Bari misssing creates a gap in the spinning circle that orbits Barinade when it chases Link. That gap makes it much easier and quicker to hit Barinade's body again once he is no longer stunned and resumes chasing Link. Although, directly attacking Barinade makes the battle much shorter if Link is lucky and uses advanced techniques. Once damaged enough, Barinade succumbs to defeat.
Reward
Once Link is successful in defeating Barinade, Barinade's remains will turn into a Heart Container. Once he grabs it, he will meet with Ruto who will then bestow upon him the third and final Spiritual Stone, Zora's Sapphire.[1][2]
Gallery
References
- ↑ "You mean the Spiritual Stone of Water, Zora's Sapphire, don't you?" — Ruto, Ocarina of Time.
- ↑ "My mother gave it to me and said I should give it only to the man who will be my husband. You might call it the Zora's Engagement Ring! All right! I'll give you my most precious possession: Zora's Sapphire!" — Ruto, Ocarina of Time.