Walkthrough:Suthorn Forest (Echoes of Wisdom): Difference between revisions

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The '''Great Sky Island Walkthrough''' is a full guide for the first part of ''[[The Legend of Zelda: Echoes of Wisdom|Echoes of Wisdom]]'', which includes the games Prologue, and Zelda's early adventures on [[Suthorn Beach]], in [[Suthorn Village]], and through [[Suthorn Forest]].
The '''Great Sky Island Walkthrough''' is a full guide for the first part of ''[[The Legend of Zelda: Echoes of Wisdom|Echoes of Wisdom]]'', which includes the games Prologue, and Zelda's early adventures on [[Suthorn Beach]], in [[Suthorn Village]], and through [[Suthorn Forest]].


===Prologue===
===Prologue===
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File:Suthorn-Forest-010.jpg|<center>The [[King of Hyrule Impostor]] will imprison Zelda</center>
File:Suthorn-Forest-010.jpg|<center>The [[King of Hyrule Impostor]] will imprison Zelda</center>
</gallery>
</gallery>
===Escape Hyrule Castle===
*Zelda will then appear imprisoned in her jail cell. After moving around a bit, she will be joined by [[Tri]], who tells Zelda she needs to escape. After realizing she is stuck in the cell, Tri will give Zelda the [[Tri Rod]].
*Using the Tri Rod, Zelda can use it on enemies or objects that [[Shimmer]], including the [[Table]] in the cell. This will cause Zelda to learn a [[Table Echo]]. Zelda can then use the Table Echo to cause Tables to appear. Using this new ability, Zelda can place a few Tables and escape the jail cell to the left.
*In the room to the left, there are some [[Guard]]s, who if they spot Zelda, will toss her back in her jail cell. Zelda will need to sneak by without being seen.


{{cat|Echoes of Wisdom Walkthroughs}}
{{cat|Echoes of Wisdom Walkthroughs}}

Revision as of 21:51, October 15, 2024

The Great Sky Island Walkthrough is a full guide for the first part of Echoes of Wisdom, which includes the games Prologue, and Zelda's early adventures on Suthorn Beach, in Suthorn Village, and through Suthorn Forest.

Prologue

  • During the Prologue, the player controls Link. The protagonist has 20-heart containers, and is equipped with a Sword, Bow & Arrow, and some Bombs.
  • The prologue serves as basic tutorial, which shows Link how to swing his sword, jump over obstacles, use his shield, and target distant enemies.
  • Navigating the area here is fairly simple, and Link will fight off a few enemies on the fairly linear path.
  • Link will encounter Ganon and Link will need to fight him.
  • Ganon will attack with his Trident, but Link can side step the attack. After Ganon misses, Link can use his sword to deal damage on Ganon.
  • Ganon will launch an Orb towards Link. Link will need to hit the orb back at Ganon. After going back and forth a few times, the orb will hit Ganon and stun him.
  • Repeat this process until Ganon has been defeated. A Rift will appear and will suck Link in. Just before he vanishes, Link will shoot an arrow, freeing Zelda.
  • After Zelda shakes free, the player now controls Zelda. She can run over and collect the Swordsman's Cloak.
  • The Rift will then begin to chase Zelda. Run southward and then westward, before then exiting the crumbling dungeon.
  • Zelda is then taken to Hyrule Castle Town. She can explore a bit, but the next destination is north, at Hyrule Castle.
  • Inside, Zelda will find Impa and will later be introduced to Minister Lefte, General Wright, and the King of Hyrule.
  • After a guard comes and gives the King some news, a Rift will appear by the throne of the King, swallowing up all three people. They are then replaced by the Minister Lefte Impostor, General Wright Impostor, and King of Hyrule Impostor. The King then orders Zelda to be imprisoned.


Escape Hyrule Castle

  • Zelda will then appear imprisoned in her jail cell. After moving around a bit, she will be joined by Tri, who tells Zelda she needs to escape. After realizing she is stuck in the cell, Tri will give Zelda the Tri Rod.
  • Using the Tri Rod, Zelda can use it on enemies or objects that Shimmer, including the Table in the cell. This will cause Zelda to learn a Table Echo. Zelda can then use the Table Echo to cause Tables to appear. Using this new ability, Zelda can place a few Tables and escape the jail cell to the left.
  • In the room to the left, there are some Guards, who if they spot Zelda, will toss her back in her jail cell. Zelda will need to sneak by without being seen.