Shimmer: Difference between revisions

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
No edit summary
mNo edit summary
 
Line 22: Line 22:
{{References}}
{{References}}


{{Cat|Echoes of Wisdom Effects}}
{{Cat|Echoes of Wisdom}}

Latest revision as of 02:22, November 12, 2024

Tri - EoW key art.png
This Echoes of Wisdom article is a stub. You can help the Zelda Dungeon Wiki by expanding it.
Shimmer
EoW-Shimmer.png
Defeated enemies shimmering

Games

Prerequisite

Defeat enemies

Effect

Learn Various Echoes

Shimmer is an effect found in Echoes of Wisdom.

Echoes of Wisdom

The Tri Rod causes objects which can be scanned to learn echoes to shimmer. Enemies do not shimmer directly, but after Zelda defeats an enemy for the first time, a shimmer is left behind. Zelda is able to examine the Shimmer to learn the echo of the enemy that was just destroyed.[1] If Zelda does not collect the echo, a Shimmer will be left behind the first time that enemy is defeated in a new location. When identical enemies which Zelda has not yet learned as an echo are defeated simultaneously, multiple Shimmers will appear, but examining one will cause the others to disappear.

References

  1. "Defeating new monsters leave a shimmer, which allows you to learn about them like you just did." — Tri, Echoes of Wisdom