Experience Point: Difference between revisions
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Latest revision as of 12:15, September 22, 2024
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Purpose | Levelling up | |
Games | ||
Occurrence | Defeating enemies | |
Related |
Experience Points, or EXP for short, is a reoccurring system found in The Legend of Zelda series.
The Adventure of Link
Killing enemies in The Adventure of Link increases Link's current experience. Normal enemies typically drop a small amount of experience, whereas mini-bosses and bosses drop a large amount. Experience can also be found in the form of Point Bags.
Experience can be used to purchase increases to Attack Level, Life Level and Magic Level, although the amount required goes up exponentially with each level gained. Link is not required to upgrade in any specific order and can pass up an opportunity to raise a stat until later by selecting CANCEL. At that point, the experience required to level up is raised to the next threshold. If Link loses all of his lives and the game ends, all earned upgrades are kept, but his current experience is reset to zero.
Age of Calamity
Experience points are gained in Age of Calamity by killing enemies. On reaching set experience thresholds, a character will level up, improving their statistics. Each character has separate level and experience pools.
The need to gain experience points can be reduced by spending money at the Military Training Camp to level up characters, although they cannot be levelled up this way past the point of the character who currently has the highest level. Such a character can only be further levelled by gaining experience, unless another character overtakes them.
Non-Canon Appearances
This section describes a subject that is or may be outside the core Zelda canon. |
Hyrule Warriors
Experience points function largely as they do in the later Age of Calamity, with the Training Dojo the counterpart to that game's Military Training Camp.