Perfect Dodge: Difference between revisions
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==''Age of Calamity''== | ==''Age of Calamity''== | ||
{{stub|section}} | {{stub|section}} | ||
Perfect Dodges can be performed by all characters and are granted much more | Perfect Dodges can be performed by all characters and are granted much more leniency in ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]''. Projectiles can be Perfect Dodged as well as melee attacks, and it is not necessary to dodge in any specific direction. Indeed, one can dodge ''towards'' an attack and still get a Perfect Dodge with the right timing. | ||
It would appear that Perfect Dodges are granted whenever a character dodges away from an attack that would have otherwise hit them. | It would appear that Perfect Dodges are granted whenever a character dodges away from an attack that would have otherwise hit them. | ||
==''Tears of the Kingdom''== | ==''Tears of the Kingdom''== | ||
The Perfect Dodge works in the same ways as in ''Breath of the Wild''. The only difference is that Link is no longer affected by blast waves while dodging. | |||
During the final battle, [[Demon King Ganondorf]] is able to Perfect Dodge any attacks he can receive, allowing him to do Flurry Rush like Link. In the 3rd phase, Ganondorf dodges every attack, even when Link does a Flurry Rush. | |||
During the final battle, [[Demon King Ganondorf]] is able to Perfect Dodge any attacks he can receive, allowing him to do Flurry Rush like Link. In the 3rd phase, Ganondorf | |||
{{cat|Breath of the Wild}} | {{cat|Breath of the Wild}} | ||
{{cat|Age of Calamity}} | {{cat|Age of Calamity}} | ||
{{cat|Tears of the Kingdom}} | {{cat|Tears of the Kingdom}} | ||
{{Cat|Game Mechanics}} | {{Cat|Game Mechanics}} |
Revision as of 11:44, June 2, 2024
Games | ||
Learned from | ||
How to Perform | Dodge an attack at the correct time | |
Effect | Opportunity for a Flurry Rush | |
Related |
Perfect Dodge is a special move used by Link in Breath of the Wild and by many characters in Age of Calamity.
Breath of the Wild
Perfect Dodges can be triggered by dodging an enemy's attack at the correct time, either by jumping to the side, or performing a back-flip. If successfully performed, Link has the opportunity to perform a Flurry Rush, where he attacks the enemy multiple times, in bullet time. This technique is useful against melee fighters such as Bokoblin or Lizalfos.
While it can be performed right from the start of the game, this move is learned at the Ta'loh Naeg Shrine, in Kakariko Village.
It's important to know that Perfect Dodges do not make Link invulnerable; as such, if a Perfect Dodge is performed to avoid an explosive attack (like a Lynel's ground strike), Link can still be struck by the blast wave of said attack while in mid-air.
The Perfect Dodge, in spite of being a special move, does not deplete the Stamina Wheel.
Age of Calamity
This section is a stub. You can help the Zelda Dungeon Wiki by expanding it. |
Perfect Dodges can be performed by all characters and are granted much more leniency in Age of Calamity. Projectiles can be Perfect Dodged as well as melee attacks, and it is not necessary to dodge in any specific direction. Indeed, one can dodge towards an attack and still get a Perfect Dodge with the right timing.
It would appear that Perfect Dodges are granted whenever a character dodges away from an attack that would have otherwise hit them.
Tears of the Kingdom
The Perfect Dodge works in the same ways as in Breath of the Wild. The only difference is that Link is no longer affected by blast waves while dodging.
During the final battle, Demon King Ganondorf is able to Perfect Dodge any attacks he can receive, allowing him to do Flurry Rush like Link. In the 3rd phase, Ganondorf dodges every attack, even when Link does a Flurry Rush.