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==''The Adventure of Link''== | ==''The Adventure of Link''== | ||
Achemen have the ability to shape-shift from a Red [[Ache]] into a fire-breathing demonic form. Initially, Achemen resemble a Red [[Ache]]. However, once it lands on the ground, the monster will transform into a humanoid creature that is capable of breathing fire.{{Ref|[ | Achemen have the ability to shape-shift from a Red [[Ache]] into a fire-breathing demonic form. Initially, Achemen resemble a Red [[Ache]]. However, once it lands on the ground, the monster will transform into a humanoid creature that is capable of breathing fire.{{Ref|[[Nintendo Power Volume 004 (January / February 1989)]], [[:File:Nintendo-Power-Volume-004-Page-022.jpg|pg. 22]]|A bat-like monster, it breathes fire and changes shape.}} After shooting fire at [[Link (The Legend of Zelda)#The Adventure of Link|Link]], the Acheman will transform back into bat form and return to the ceiling. | ||
Link must be prepared to dodge its fire, as the projectile is unblockable unless the [[Reflect Spell]] is active. Link gains 10 [[Experience Point|experience points]] for defeating an Acheman. | Link must be prepared to dodge its fire, as the projectile is unblockable unless the [[Reflect Spell]] is active. Link gains 10 [[Experience Point|experience points]] for defeating an Acheman. |
Latest revision as of 11:39, November 6, 2024
Acheman
Games | ||
Location | Caves of Western Hyrule | |
Effective | ||
Related |
Achemen are enemies from The Adventure of Link.[1]
The Adventure of Link
Achemen have the ability to shape-shift from a Red Ache into a fire-breathing demonic form. Initially, Achemen resemble a Red Ache. However, once it lands on the ground, the monster will transform into a humanoid creature that is capable of breathing fire.[2] After shooting fire at Link, the Acheman will transform back into bat form and return to the ceiling.
Link must be prepared to dodge its fire, as the projectile is unblockable unless the Reflect Spell is active. Link gains 10 experience points for defeating an Acheman.
Enemy Data
Experience Points | 10 | ||||
Item Drop | Blue Magic Jar or 50 exp Point Bag | ||||
Enemy Habitat | Caves of Western Hyrule, Death Mountain | ||||
Combat Data | •Fireball only blockable with Reflect |
Gallery
References
- ↑ The Legend of Zelda: Encyclopedia, pg. 162
- ↑ "A bat-like monster, it breathes fire and changes shape.", Nintendo Power Volume 004 (January / February 1989), pg. 22