Magic Rod (Hyrule Warriors): Difference between revisions
Jump to navigation
Jump to search
Want an adless experience? Log in or Create an account.
No edit summary |
No edit summary |
||
Line 47: | Line 47: | ||
|1 | |1 | ||
|{{Fire}} Fire | |{{Fire}} Fire | ||
|80 (+8 per ★) | |80<br/>(+8 per ★) | ||
|[[The Sheikah Tribesman]]: Capture the Tunnel Square to reveal a [[Treasure Chest]] containing a [[Sealed Weapon]]. | |[[The Sheikah Tribesman]]: Capture the Tunnel Square to reveal a [[Treasure Chest]] containing a [[Sealed Weapon]]. | ||
|- | |- | ||
Line 53: | Line 53: | ||
|2 | |2 | ||
|{{Fire}} Fire | |{{Fire}} Fire | ||
|150 (+15 per ★) | |150<br/>(+15 per ★) | ||
|'''Wii U:''' [[Adventure Mode#Adventure Map|Adventure Map]], E-7<br/>'''3DS/Switch:''' [[Adventure Mode#Great Sea Map|Great Sea Map]], F-15 | |'''Wii U:''' [[Adventure Mode#Adventure Map|Adventure Map]], E-7<br/>'''3DS/Switch:''' [[Adventure Mode#Great Sea Map|Great Sea Map]], F-15 | ||
|- | |- | ||
Line 59: | Line 59: | ||
|3 | |3 | ||
|{{Fire}} Fire | |{{Fire}} Fire | ||
|280 (+28 per ★) | |280<br/>(+28 per ★) | ||
|'''Wii U:''' [[Adventure Mode#Adventure Map|Adventure Map]], F-2<br/>'''3DS/Switch:''' [[Adventure Mode#Master Quest Map|Master Quest Map]], B-8 | |'''Wii U:''' [[Adventure Mode#Adventure Map|Adventure Map]], F-2<br/>'''3DS/Switch:''' [[Adventure Mode#Master Quest Map|Master Quest Map]], B-8 | ||
|- | |- | ||
Line 65: | Line 65: | ||
|★ | |★ | ||
|{{Fire}} Fire | |{{Fire}} Fire | ||
| | |280<br/>(+28 per ★) | ||
|'''Wii U:''' [[Adventure Mode#Master Quest Map|Master Quest Map]], A-11<br/>'''3DS/Switch:''' Cosmetic appearance for Magical Rod+ and Crackling Rod when 8-Bit Weapons is turned on. | |'''Wii U:''' [[Adventure Mode#Master Quest Map|Master Quest Map]], A-11<br/>'''3DS/Switch:''' Cosmetic appearance for Magical Rod+ and Crackling Rod when 8-Bit Weapons is turned on. | ||
|- | |- |
Revision as of 20:06, March 2, 2024
- This article is about Link's weapon from Hyrule Warriors. For other uses, see Rod (Disambiguation).
This article describes a subject that is or may be outside the core Zelda canon. |
This article is a stub. You can help the Zelda Dungeon Wiki by expanding it. |
TODO: Languages
Care to do so?
Magic Rod
Games | ||
Used by | ||
Element | ||
Related |
"A magical rod that summons fire. It attacks over a wide area, so it's perfect for bringing the heat on large groups of enemies."
— In-Game Description
The Magic Rod is an unlockable weapon class used by Link in Hyrule Warriors.
Variations
Fire Rod
The Fire Rod is the Level 1 version of the Magic Rod.
Prism Rod
The Prism Rod is the Level 2 version of the Magic Rod.
Magical Rod
The Magical Rod is the Level 3 version of the Magic Rod.
The Magical Rod+ is the Level 4 version of the Magic Rod. It has an identical appearance to the Magical Rod, but is considerably more powerful.
8-Bit Candle
The 8-Bit Candle is the Level ★ version of the Magic Rod. It resembles the Red Candle from The Legend of Zelda, rendered in 3D and attached to a wooden pole.
Crackling Rod
- The Crackling Rod is the Level 4+ version of the Magic Rod.
Weapon | Level | Elements | Strength | Location |
---|---|---|---|---|
Fire Rod |
1 | Fire | 80 (+8 per ★) |
The Sheikah Tribesman: Capture the Tunnel Square to reveal a Treasure Chest containing a Sealed Weapon. |
Prism Rod |
2 | Fire | 150 (+15 per ★) |
Wii U: Adventure Map, E-7 3DS/Switch: Great Sea Map, F-15 |
Magical Rod |
3 | Fire | 280 (+28 per ★) |
Wii U: Adventure Map, F-2 3DS/Switch: Master Quest Map, B-8 |
8-Bit Candle |
★ | Fire | 280 (+28 per ★) |
Wii U: Master Quest Map, A-11 3DS/Switch: Cosmetic appearance for Magical Rod+ and Crackling Rod when 8-Bit Weapons is turned on. |
Magical Rod+ |
4 | Fire | 500 (+50 per ★) |
Twilight Map, E-1 |
Crackling Rod | 4+ | Fire Lightning |
500 (+50 per ★) |
Grand Travels Map, E-10 |