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File:Life Spell.png|link=Life Spell|[[Life Spell]]<br/>Life recovers three heart containers. In order to gain access to the spell, Link must find a [[Mirror Lady|young woman's]] mirror in the [[Water Town of Saria]].
File:Life Spell.png|link=Life Spell|[[Life Spell]]<br/>Life recovers three heart containers. In order to gain access to the spell, Link must find a [[Mirror Lady|young woman's]] mirror in the [[Water Town of Saria]].
File:Fairy Spell.png|link=Fairy Spell|[[Fairy Spell]]<br/>Fairy transforms Link into a diminutive fairy that can fly over obstacles and through locked doors. Link is given the spell after acquiring the [[Water of Life]] from the [[Moruge Swamp]] to save a sick child in the [[Harbor Town of Mido]]
File:Fairy Spell.png|link=Fairy Spell|[[Fairy Spell]]<br/>Fairy transforms Link into a diminutive fairy that can fly over obstacles and through locked doors. Link is given the spell after acquiring the [[Water of Life]] from the [[Moruge Swamp]] to save a sick child in the [[Harbor Town of Mido]]
File:Fire.png|link=Fire Spell|[[Fire Spell]]<br/>Fire allows Link to shoot fireballs from his [[Sword]]. It is the only way to damage [[Tektite]]s and [[Basilisk]]s. Link learns the spell in [[Town of Nabooru|Nabooru]] after bringing [[Water]] to a [[Thirsty Lady]]. Link must possess a minimum of five [[Magic Container]]s in order to learn the spell.
File:Fire.png|link=Fire Spell|[[Fire Spell]]<br/>Fire allows Link to shoot fireballs from his [[Sword]]. It is the only way to damage [[Tektite]]s and [[River Zora#The Adventure of Link|Zora]]s. Link learns the spell in [[Town of Nabooru|Nabooru]] after bringing [[Water]] to a [[Thirsty Lady]]. Link must possess a minimum of five [[Magic Container]]s in order to learn the spell.
File:Reflect.png|link=Reflect Spell|[[Reflect Spell]]<br/>Reflect turns [[Wizard]]s' magic against them. It also allows Link's [[Shield]] to block projectiles that it couldn't previously like an [[Acheman]]'s fireball or a [[Lizalfos]] mace. Link is allowed to learn the spell from the Wise Man of the [[Mountain Town of Darunia]] after successfully rescuing a [[Kidnapped Child]] from [[Maze Island (The Adventure of Link)|Maze Island]]. Link must possess a minimum of six Magic Containers in order to learn the spell.
File:Reflect.png|link=Reflect Spell|[[Reflect Spell]]<br/>Reflect turns [[Wizard]]s' magic against them. It also allows Link's [[Shield]] to block projectiles that it couldn't previously like an [[Acheman]]'s fireball or a [[Lizalfos]] mace. Link is allowed to learn the spell from the Wise Man of the [[Mountain Town of Darunia]] after successfully rescuing a [[Kidnapped Child]] from [[Maze Island (The Adventure of Link)|Maze Island]]. Link must possess a minimum of six Magic Containers in order to learn the spell.
File:Spell Spell.png|link=Spell Spell|[[Spell Spell]]<br/>Spell turns most enemies into largely harmless [[Bot]]s. It also uncovers a secret in the [[Hidden Town of Kasuto]]. Link is awarded the spell after finding the Wise Man in Hidden Kasuto inside of his fireplace. Link must possess a minimum of seven Magic Containers in order to learn the spell.
File:Spell Spell.png|link=Spell Spell|[[Spell Spell]]<br/>Spell turns most enemies into largely harmless [[Bot]]s. It also uncovers a secret in the [[Hidden Town of Kasuto]]. Link is awarded the spell after finding the Wise Man in Hidden Kasuto inside of his fireplace. Link must possess a minimum of seven Magic Containers in order to learn the spell.

Revision as of 14:30, August 28, 2024

Magic Spells appear in multiple games of the The Legend of Zelda series.

The Adventure of Link

Two magic spells form a major part of the backstory of The Adventure of Link - when the King of Hyrule decided not to pass the full Triforce to his son, believing him unworthy, he hid the Triforce of Courage, telling only his daughter, Princess Zelda I of its location, and cast a spell to ensure that when a "young man with that character who has been brought up correctly [and] has gained many kinds of experiences...reached a certain age", he would have the mark of the Triforce appear on his hand, destining him to possess it.

When the King died and the former Prince learned what had happened to the Triforce of Courage, he and an evil Magician confronted Zelda I, and the magician cast a spell which sent the princess into a seemingly-endless sleep, but also killed the magician so it could never be reversed.

After the mark appeared on Link's hand and Impa told him of the spells, he set off on an adventure to reaWaken the sleeping Zelda I. On this journey, he learns eight spells of his own:

Ocarina of Time

"Welcome Link! I am the Great Fairy of Magic! I will give you a magic spell. Please take it."

Link can obtain three magic spells in the course of his adventure, although only Din's Fire is required.

Non-Canon Appearances

Zelda's Adventure

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Super Smash Bros. series

Zelda uses the three Ocarina of Time spells as three of her special moves throughout the series.

Cadence of Hyrule

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Zelda can use Din's Fire and Nayru's Love as attack and defence spells, respectively.