Jump Spell: Difference between revisions

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| game    = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
| game    = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
| location = [[Town of Ruto]]
| location = [[Town of Ruto]]
| use      = Jumping twice as high and twice as far
| use      = [[Jump]]ing twice as high and twice as far
| cost = 48 MP, reduces with level-ups, see [[#Spell Cost|§ Spell Cost]]
| cost = 48 MP, reduces with level-ups, see [[#Spell Cost|§ Spell Cost]]
| related = [[Revali's Gale]]<br/>[[Roc's Feather]]<br/>[[Roc's Cape]]
| related = [[Revali's Gale]]<br/>[[Roc's Feather]]<br/>[[Roc's Cape]]
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==''The Adventure of Link''==
==''The Adventure of Link''==
The Jump Spell allows [[Link (The Legend of Zelda)#The Adventure of Link|Link]] to jump twice as high and far as normal. It is required to pass through the cave that leads to southwestern Hyrule where [[Midoro Palace]] and [[Death Mountain]] are located. The spell will prove essential in other areas that are normally out of reach including otherwise impossible jumps in palaces and to reach the trainers who bestow the [[Down Thrust|Downward Thrust]] and [[Jump Thrust]] techniques.
The Jump Spell allows [[Link (The Legend of Zelda)#The Adventure of Link|Link]] to [[Jump]] twice as high and far as normal. It is required to pass through the cave that leads to southwestern Hyrule where [[Midoro Palace]] and [[Death Mountain]] are located. The spell will prove essential in other areas that are normally out of reach including otherwise impossible jumps in palaces and to reach the trainers who bestow the [[Down Thrust|Downward Thrust]] and [[Jump Thrust]] techniques.


===Obtaining the Spell===
===Obtaining the Spell===

Latest revision as of 17:02, September 20, 2024

Jump Spell
Jump Spell.png
Official artwork

Games

Location

Cost

48 MP, reduces with level-ups, see § Spell Cost

Uses

Jumping twice as high and twice as far

Related

Attributes

Type

The Jump Spell is one of the eight spells in The Adventure of Link.

The Adventure of Link

The Jump Spell allows Link to Jump twice as high and far as normal. It is required to pass through the cave that leads to southwestern Hyrule where Midoro Palace and Death Mountain are located. The spell will prove essential in other areas that are normally out of reach including otherwise impossible jumps in palaces and to reach the trainers who bestow the Downward Thrust and Jump Thrust techniques.

Obtaining the Spell

While passing through the Town of Ruto, Link is told that a Goriya has stolen the town's Trophy. To reacquire it, Link must travel east to a cave in the Tantari Desert and defeat the Octoroks, Ache, and a Goriya found inside. Upon returning to Ruto with the Trophy in hand, the young woman will allow Link to see the Wise Man who rewards him with the spell.

Spell Cost

Link's Magic Level determines how much the spell costs.

Magic Level Spell Cost Magic Container Cost
1 48 3
2 40 2.5
3 32 2
4 32 2
5 20 1.25
6 16 1
7 12 .75
8 8 .5

Gallery