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'''Hiromasa Shikata''' is a developer who has worked for [[Nintendo]] since the mid- | '''Hiromasa Shikata''' is a developer who has worked for [[Nintendo]] since the mid-1990s. He first worked on ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', where he is credited as a ''Field Designer''. He would go on to work as a designer and director on several Legend of Zelda titles over the next two decades. | ||
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Latest revision as of 23:21, July 12, 2024
Hiromasa Shikata
四方 宏昌
しかた ひろまさ
四方 宏昌
しかた ひろまさ
Games | ||
Position | Designer |
Hiromasa Shikata is a developer who has worked for Nintendo since the mid-1990s. He first worked on Ocarina of Time, where he is credited as a Field Designer. He would go on to work as a designer and director on several Legend of Zelda titles over the next two decades.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Field Design |
2000 | Majora's Mask | Field Design |
2002 | The Wind Waker | Map Design |
2006 | Twilight Princess | Sub-Director |
2009 | Spirit Tracks | Planning |
2013 | A Link Between Worlds | Director |
2015 | Tri Force Heroes | Director |
2016 | Twilight Princess HD | Sub-Director |