Masatoshi Ogawa: Difference between revisions

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'''Masatoshi Ogawa''' is a programmer for [[Nintendo]], where he has worked since the mid 90's. He first worked on ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', being credited as the ''Cinema Scene Programmer''. He has since worked on every single console Zelda title over the past two decades.
'''Masatoshi Ogawa''' is a programmer for [[Nintendo]], where he has worked since the mid 90s. He first worked on ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', being credited as the ''Cinema Scene Programmer''. He has since worked on every single console Zelda title over the past two decades.


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Latest revision as of 00:42, July 13, 2024

Masatoshi Ogawa

Games

Various Zelda Games

Position

Programmer

Masatoshi Ogawa is a programmer for Nintendo, where he has worked since the mid 90s. He first worked on Ocarina of Time, being credited as the Cinema Scene Programmer. He has since worked on every single console Zelda title over the past two decades.

Release Game Credit(s)
1998 Ocarina of Time Cinema Scene Program
2000 Majora's Mask Camera Program
2002 The Wind Waker Camera Programming
2006 Twilight Princess Camera Programmer
2011 Skyward Sword Cinema Scene Programming
2013 The Wind Waker HD Programming Support
2017 Breath of the Wild System Tool Development