Kenta Usui: Difference between revisions
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'''Kenta Usui''' is a developer who has worked for [[Nintendo]] since the mid- | '''Kenta Usui''' is a developer who has worked for [[Nintendo]] since the mid-1990s. He first worked on Super Mario All-Stars as a graphic designer before then working on various other Nintendo titles. He joined the Zelda team with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' working as a ''Dungeon Designer''. He would go on to work on ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' as well as both Zelda titles for the [[Nintendo GameCube]]. | ||
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Latest revision as of 00:24, July 13, 2024
Kenta Usui
臼井 健太
うすい けんた
臼井 健太
うすい けんた
Games | ||
Position | Artist |
Kenta Usui is a developer who has worked for Nintendo since the mid-1990s. He first worked on Super Mario All-Stars as a graphic designer before then working on various other Nintendo titles. He joined the Zelda team with Ocarina of Time working as a Dungeon Designer. He would go on to work on Majora's Mask as well as both Zelda titles for the Nintendo GameCube.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Dungeon Design |
2000 | Majora's Mask | Dungeon Director |
2002 | The Wind Waker | Assistant Director |
2006 | Twilight Princess | Boss Battle Planning |