Revali, the Rito Warrior: Difference between revisions
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<!-- Sets are provided to try to determine the correct ordering. Set A were obtained in one pass, Set B obtained in another pass. Koroks within a set may be swapped, but a korok in one set may not be swapped with one in another set. --> | |||
* Inside the outpost at the start, on a stump. <!-- Set B --> | |||
* In an alcove to the right of the start. <!-- Set A --> | |||
* On the high platform before fighting the Ice Moblin. <!-- Set A --> | |||
* A glowing spot in the southwest corner of the map. <!-- Set B --> | |||
* In the center of the song stones on the path branching from the northwest corner of the map. <!-- Set A --> | |||
* In the center of the map, just before gliding up to the two Rito Captains. <!-- Set A --> | |||
* East of Revali, use stasis on the balloon. <!-- Set B --> | |||
* North of Revali, use bombs on the rocks along the wall. <!-- Set B --> | |||
<section end=koroks /> | <section end=koroks /> | ||
Revision as of 22:33, November 28, 2020
- This article is about the story scenario from Age of Calamity. For the character which it is named after, see Revali.
Spoiler Alert! This article describes a subject that is sensitive to plot development. |
This article is a stub. You can help the Zelda Dungeon Wiki by expanding it. |
Number | Chapter 2-3 | |
Games | ||
Stage | ||
Previous | ||
Simultaneous | ||
Boss | ||
Mini-bosses | ||
Enemies | ||
Key Characters | ||
Battlefield-Specific Materials | ||
Rewards | Snowquill Trousers | |
Warriors | ||
Recommended Level | Lv. 6 |
"Zelda and the party set out for Rito Village, hoping to recruit Revali as one of the Divine Beast pilots. As they cross the snowy plains, however, they are attacked by Rito."
Revali, the Rito Warrior is the third listed scenario of Age of Calamity Chapter 2, although the four main Chapter 2 scenarios can be completed in any order.
Unlike the other recruitment stages, the Champion being recruited is hostile, and there is no Divine Beast section.
- Victory Condition: Clear up the Rito's confusion
- Defeat Condition: Link or (second party member) flees.
Objectives
This section is a stub. You can help the Zelda Dungeon Wiki by expanding it. |
- Head for Rito Village
- Defeat the Rito Captains (2)
- Head for Rito Village
- Defeat the archers (3)
- Defeat the Rito Captains (2)
- Head for Rito Village
- Defeat Revali
Koroks
This section is a stub. You can help the Zelda Dungeon Wiki by expanding it. |
- Inside the outpost at the start, on a stump.
- In an alcove to the right of the start.
- On the high platform before fighting the Ice Moblin.
- A glowing spot in the southwest corner of the map.
- In the center of the song stones on the path branching from the northwest corner of the map.
- In the center of the map, just before gliding up to the two Rito Captains.
- East of Revali, use stasis on the balloon.
- North of Revali, use bombs on the rocks along the wall.
Cutscenes
Revali, the Rito Warrior [text]
"The Rito resided in a settlement on the Tabantha Frontier. These feathery folk were blessed with the ability to glide along the wind, and they were adept with bow and arrow."
Into the Storm
"On the way to Rito Village, the party gets caught up in an intense snowstorm. Leaving Princess Zelda behind at a safe location, Link and the party set out to scout the area but quickly come into conflict with the Rito warriors led by Revali."
Peacemaker
"Just as a fierce battle between Link and Revali is about to reach a violent conclusion, Princess Zelda intervenes. Both the snowstorm and the battle between the two warriors come to an abrupt end."
Revali's Wishes
"Revali agrees to become a pilot for a Divine Beast but gets his feathers ruffled when he discovers that Link is the princess's knight. The little Guardian interjects, not in support of Link, but to assert that it is also a protector of the princess."