Motoaki Fukuda: Difference between revisions
Jump to navigation
Jump to search
Want an adless experience? Log in or Create an account.
(Created page with "{{Infobox|person | image = | game = ''Phantom Hourglass''<br/>''Spirit Tracks''<br/>''Th...") |
m (Text replacement - "00's" to "00s") |
||
Line 7: | Line 7: | ||
}} | }} | ||
'''Motoaki Fukuda''' is a game designer who has worked for [[Nintendo]] since the mid- | '''Motoaki Fukuda''' is a game designer who has worked for [[Nintendo]] since the mid-2000s. He first worked on ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'', where he was credited with ''Effects Design''. He would go on to work on both ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' and ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'', where he is credited with ''Cinema Scene Planning''. | ||
{| class="wikitable" style="text-align:left;" | {| class="wikitable" style="text-align:left;" |
Latest revision as of 01:09, July 13, 2024
Motoaki Fukuda
Games | ||
Position | Designer |
Motoaki Fukuda is a game designer who has worked for Nintendo since the mid-2000s. He first worked on Phantom Hourglass, where he was credited with Effects Design. He would go on to work on both Spirit Tracks and Skyward Sword, where he is credited with Cinema Scene Planning.
Release | Game | Credit(s) |
---|---|---|
2007 | Phantom Hourglass | Effects Design |
2009 | Spirit Tracks | Cinema Scene Planning |
2011 | Skyward Sword | Cinema Scene Planning |