Daisuke Nobori: Difference between revisions
Jump to navigation
Jump to search
Want an adless experience? Log in or Create an account.
No edit summary |
(Info) |
||
Line 1: | Line 1: | ||
{{Infobox|person | {{Infobox|person | ||
| image = | | image = [[file:M no image available.png]] | ||
| game = Various Games | | game = Various Games | ||
| dept = | | dept = | ||
| born = | | born = | ||
| position = | | name = Daisuke Nobori<br>昇 大祐<br>のぼり だいすけ | ||
| position = Planner<br>Animator | |||
}} | }} | ||
Line 35: | Line 36: | ||
|} | |} | ||
{{Cat|Game Staff}} | {{Cat|Game Staff|Nobori, Daisuke}} | ||
{{Cat|Planners|Nobori, Daisuke}} | |||
{{Cat|Artists|Nobori, Daisuke}} | |||
{{Cat|Nintendo Staff|Nobori, Daisuke}} |
Revision as of 01:59, April 14, 2022
Daisuke Nobori is a game designer who has worked for Nintendo since the mid-2000's. Prior to his work for Nintendo, Nobori had done some work for Psikyo. He first joined the Zelda team Twilight Princess, where he worked as Cinema Scene Planning. He had similar roles in Phantom Hourglass and Spirit Tracks, before then working on Breath of the Wild, where he is credited with Character Rigging.
Release | Game | Credit(s) |
---|---|---|
2006 | Twilight Princess | Cinema Scene Planning |
2007 | Phantom Hourglass | Cinema Scene Planning |
2009 | Spirit Tracks | Cinema Scene Planning |
2013 | A Link Between Worlds | Special Thanks |
2017 | Breath of the Wild | Character Rigging |