Speedrun:Breath of the Wild/Fall Damage Cancel: Difference between revisions
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*When using other techniques that send Link high into the air (e.g., a [[Stasis Launch]]), a Fall Damage Cancel is required for Link to land safely if the Paraglider has not yet been acquired. | *When using other techniques that send Link high into the air (e.g., a [[Stasis Launch]]), a Fall Damage Cancel is required for Link to land safely if the Paraglider has not yet been acquired. | ||
*In speedruns, Fall Damage Cancel is | *In speedruns, Fall Damage Cancel is allowed in all No-Limit and Bug-Limit categories. | ||
{{Cat|Speed Running Techniques}} | {{Cat|Speed Running Techniques}} |
Revision as of 14:25, August 8, 2024
Breath of the Wild/Fall Damage Cancel
Games | ||
Prerequisite | Any weapon | |
Uses | Allows Link to fall from any height without taking damage |
Fall Damage Cancel is a technique used in Breath of the Wild. Performing this technique will allow Link to fall from any height without taking fall damage. Since the Paraglider performs the same function much more easily, this technique is only used on the Great Plateau before obtaining the Paraglider.
How-To Perform
- Link must have a weapon equipped.
- As Link is falling, hold the throw weapon button (R). When Link is about to hit the ground, let go of the throw weapon button (R) and immediately unequip your active weapon.
- If you have a shield, you can also change or unequip your shield instead of unequipping your active weapon.
Uses
- Falling off of the Great Plateau Tower is faster than climbing down.
- When using other techniques that send Link high into the air (e.g., a Stasis Launch), a Fall Damage Cancel is required for Link to land safely if the Paraglider has not yet been acquired.
- In speedruns, Fall Damage Cancel is allowed in all No-Limit and Bug-Limit categories.