Shinichi Ikematsu: Difference between revisions
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|2000 | |2000 | ||
|''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' | |''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' | ||
|Dungeon | |Dungeon Design | ||
|- | |- | ||
|2002 | |2002 |
Revision as of 04:32, January 13, 2020
Shinichi Ikematsu
Games | ||
Position | Designer |
Shinichi Ikematsu is a developer who has worked for Nintendo since the mid-1990's. He first worked on Ocarina of Time working as a Dungeon Designer. He would go on to work on numerous other Zelda titles over the next two decades, primarily as a designer.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Dungeon Design |
2000 | Majora's Mask | Dungeon Design |
2002 | The Wind Waker | Map Design |
2006 | Twilight Princess | Sub Director |
2015 | Tri Force Heroes | Game Planning |
2017 | Breath of the Wild | Game Design |