Shinichi Ikematsu: Difference between revisions
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| game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br/>''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<br/>''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br/>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br/>''[[The Legend of Zelda: Tri Force Heroes|Tri Force Heroes]]''<br/>''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'' | | game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br/>''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<br/>''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br/>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br/>''[[The Legend of Zelda: Tri Force Heroes|Tri Force Heroes]]''<br/>''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'' | ||
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Revision as of 19:29, December 27, 2019
Shinichi Ikematsu
Games | ||
Position | Designer |
Shinichi Ikematsu is a developer who has worked for Nintendo since the mid-1990's. He first worked on Ocarina of Time working as a Dungeon Designer. He would go on to work on numerous other Zelda titles over the next two decades, primarily as a designer.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Dungeon Design |
2000 | Majora's Mask | Dungeon Director |
2002 | The Wind Waker | Map Design |
2006 | Twilight Princess | Sub Director |
2015 | Tri Force Heroes | Game Planning |
2017 | Breath of the Wild | Game Design |