Kenta Usui: Difference between revisions
Jump to navigation
Jump to search
Want an adless experience? Log in or Create an account.
No edit summary |
mNo edit summary |
||
Line 7: | Line 7: | ||
}} | }} | ||
'''Kenta Usui''' is a developer who has worked for [[Nintendo]] since the mid-1990's. He first worked on Super Mario All-Stars as a graphic designer before then working on various other Nintendo titles. He joined the Zelda team with''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' working as a ''Dungeon Designer''. He would go on to work on ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' as well as both Zelda titles for the [[Nintendo GameCube]]. | '''Kenta Usui''' is a developer who has worked for [[Nintendo]] since the mid-1990's. He first worked on Super Mario All-Stars as a graphic designer before then working on various other Nintendo titles. He joined the Zelda team with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' working as a ''Dungeon Designer''. He would go on to work on ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' as well as both Zelda titles for the [[Nintendo GameCube]]. | ||
{| class="wikitable" style="text-align:left;" | {| class="wikitable" style="text-align:left;" |
Revision as of 19:27, December 27, 2019
Kenta Usui
Games | ||
Position | Designer |
Kenta Usui is a developer who has worked for Nintendo since the mid-1990's. He first worked on Super Mario All-Stars as a graphic designer before then working on various other Nintendo titles. He joined the Zelda team with Ocarina of Time working as a Dungeon Designer. He would go on to work on Majora's Mask as well as both Zelda titles for the Nintendo GameCube.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Dungeon Design |
2000 | Majora's Mask | Dungeon Director |
2002 | The Wind Waker | Assistant Director |
2006 | Twilight Princess | Boss Battle Planning |