Kenta Usui: Difference between revisions
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| game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br/>''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<br/>''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br/>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' | | game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br/>''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<br/>''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br/>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' | ||
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Revision as of 06:22, December 27, 2019
Kenta Usui
Games | ||
Position | Designer |
Kenta Usui is a developer who has worked for Nintendo since the mid-1990's. He first worked on Super Mario All-Stars as a graphic designer before then working on various other Nintendo titles. He joined the Zelda team withOcarina of Time working as a Dungeon Designer. He would go on to work on Majora's Mask as well as both Zelda titles for the Nintendo GameCube.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Dungeon Design |
2000 | Majora's Mask | Dungeon Director |
2002 | The Wind Waker | Assistant Director |
2006 | Twilight Princess | Boss Battle Planning |