Hiromu Takemura: Difference between revisions
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| game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br/>''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<br/>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br/>''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' | | game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br/>''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<br/>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br/>''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' | ||
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Revision as of 06:00, December 24, 2019
Hiromu Takemura
Games | ||
Position | Designer |
Hiromu Takemura is a developer who has worked for Nintendo since the mid-1990's. He first worked on Ocarina of Time, where he is credited as a Field Designer. He would go on to work as a designer and planner on several of the home console Legend of Zelda titles over the next two decades.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Field Design |
2000 | Majora's Mask | Field Design |
2002 | The Wind Waker | Special Thanks |
2006 | Twilight Princess | Dungeon Design |
2011 | Skyward Sword | Planning |